Derry by Rakowu
Intro
In this charming and whimsical third-person game, players take on the role of a lovable blueberry on a mission to navigate a series of platforms in order to reach a coveted treasure. However, this blueberry isn't your ordinary fruit - he has a unique ability to create plants that can help him reach his goal.

As the blueberry travels, players must use their creativity and problem-solving skills to grow plants delivering them water.
So why not join the blueberry on his journey and discover the joys of plant-growing in this fun and engaging platformer?
CONTROLS:
To control Derry, use the mouse and the keyboard. + W,A,S,D are used to move him. + With the mouse you can look around. + E is used to interact with objects. + Press 1 to plant the seed in the ground and + 2 to water the plant so that it grows. + The direction of the plants depends on the direction in which the character is facing. + By pouring more water, the plant will grow higher. + You can care more than one seed and water drop.
https://www.youtube.com/watch?v=_Pt3O0j9mBY
Feedback:
I am interested in whether the level is too difficult. I would also like to know what you think of the ending and the controls.

Theme
I was inspired by my toddlers when I played. At the end of the game I hand over a message. This is my interpretation of "delivery". You deliver something to someone like water to a seed.

Ratings
| Overall | 196th | 3.549⭐ | 43🧑⚖️ |
| Fun | 254th | 3.171⭐ | 43🧑⚖️ |
| Innovation | 190th | 3.378⭐ | 43🧑⚖️ |
| Theme | 304th | 3.463⭐ | 42🧑⚖️ |
| Graphics | 55th | 4.186⭐ | 45🧑⚖️ |
| Audio | 112th | 3.605⭐ | 45🧑⚖️ |
| Humor | 249th | 2.635⭐ | 39🧑⚖️ |
| Mood | 71th | 3.802⭐ | 45🧑⚖️ |
| Given | 40🗳️ | 67🗨️ |
.exe file worked fine for me.
@tompudding Yes, at first I also thought about leaving the plants. But it occurred to me, what happens if you put the plants in the wrong place and the level is blocked? That's why I decided to do a complete reset :)
I think the gameplay could have been simplified a bit. There didn't seem to be a need to be careful with how I was spending seeds and water, I just loaded up on 100 of each. I think you probably could have given the player unlimited of both, and just really hone the platforming mechanics. Or, you could have honed the need to be really careful with how you're spending seeds and water by limiting how much of each you can carry.
It was a nice experience overall, I enjoyed it!
During the gameplay I didn't realize that feeding the plant more water would make it grow higher (you could make this explicit, maybe I missed it). Furthermore, only after playing the game I realized you probably intended for the player to plant the seed only in the soil; I planted seed on top of other plants. 
@smilewood I'm glad you had fun. I have added your note to the page under control. Probably the counter at the bottom left goes down. You are more focused on the seed at the back. Next time I must not be so lazy and spawn all the ones on the back :D
It almost missed it as it was so above my head!
The mood is on point! Great work!
Took me a bit to figure out all the little mechanics to get the most out of it - but I ended up really enjoying it!
It felt very smooth, the level was hard but if it was easy it would just be boring so.. nice job!
Tried to play it, but probably my toaster (which is I using instead of normal computer) isn't capable to handle a reasonable FPS, which made my brain a little bit dizzy :sob:
From what I was able to observe anyway it's a good sound and visual design, it's very uncommon. Had a little bit of Grow vibes as well.
On a bitter side I don't think that restarting the game every fall (which for me were quite common due to fps) is a good idea, but maybe it feels better on normal PC.
Great work anyway!
Anywho! I saw the game was made by 1 person for compo which is very impressive! some small points of feedback i have:
- make the rocks less slipery
- ensure the player's feet are actually touching the ground visually
- skip picking up water and seeds, if theres no limit, might as well let me used it in an unlimited fashion
I had a great time!
Not sure if I should be frustrated or happy that I had the same idea as a big game. 😅
@anguium Thank you :D Yes, I have learned something new. The order of perception in games
@josh-bothun Yes, I must confess I hadn't noticed that the stones were rough. You test so often that you are programming-blind and end up not warning about something so obvious. The platforms could have been a bit nicer xD
@blue-pin-studio i totally agree, i completely forgot about the feet among other things xD i noticed that when i recorded the gameplay video :upside_down:
And the reason for the blueberry?... xD I was making dinner for the kids and there was a shrivelled one that I thought was just too cool. So I thought I'd make a scarred blueberry head in Team Burton style xD End of logic. The message at the end is just "The road is stening and hard and we need to be there for our kids when they need us" :smiley:
Great work!
I had fun and made it to the end.
You did a great job!
@wahooney @sashalipatov @xlores-liang @ecmjohnson @gamedocs @getsky @ryabchik @torte478 @cavedens @tvorojok @dysleixc @stevie257 @gamescodedogs
I just wanted to reach out and say a massive thank you for playing and rating my game! Your support and feedback mean everything to me! Next year hopefully top 15 :D