Kingdom Post by Astoeth

[raw]
made by Astoeth for Ludum Dare 53 (JAM)

Welcome to your first day at Kingdom Post !

ViewOne.png

Your new job is to manage this delivery agency. Hire deliverymen, assign them deliveries and tell them which road to use to fullfil their missions. But beware ! danger is everywhere, so they can be delayed, blocked or even killed on the roads

MissionAssignation.png

OngoingDeliveries.png

If they don't come back, you may pay the local sorcerer to know more about their fate, or just considere them dead and stop paying their wage to their family (but if they come back, you won't earn anything)

Some fixes got done on the webGL version after the deadline (Original submit is still available as a windows downloadable version), full list is on Itch.io page

Ratings

Overall 697th 3.477⭐ 24🧑‍⚖️
Fun 880th 3.091⭐ 24🧑‍⚖️
Innovation 523th 3.429⭐ 23🧑‍⚖️
Theme 293th 4.182⭐ 24🧑‍⚖️
Graphics 377th 4⭐ 24🧑‍⚖️
Audio 513th 3.318⭐ 24🧑‍⚖️
Humor 784th 2.75⭐ 24🧑‍⚖️
Mood 698th 3.409⭐ 24🧑‍⚖️
Given 17🗳️ 23🗨️

Feedback

kuggenhoffen
02. May 2023 · 19:21 UTC
Nice game, I think I hit some bug as I didn't get any coins from first 2 missions eventhough it was success, the coins were 0. Worked on the second play through.
Linkway
02. May 2023 · 20:07 UTC
Interesting game. Graphics is good. Gameplay good, too. Like it.
Wolfier
03. May 2023 · 19:49 UTC
To addon to what @kuggenhoffen said, i don't think its a bug so much as the player making an assumption that they can go to a place to complete a mission. It took me a bit to realize that.

As far the game itself i like the base idea but i feel like its missing something, but i can't tell what it is
Michael Darling
03. May 2023 · 20:13 UTC
I really like the graphics! The gradually expanding network of deliveries and waypoints is cool, though it took me awhile to figure out that new deliveries didn't just unlock over time. There seems to be a bug with how the waypoints display on the map, as when I scroll in fullscreen they seem to scroll at a different rate—like a sort of parallax effect. You may also consider darkening some of the map textures a bit to make the waypoints more immediately visible.

From a design perspective, I never really felt the need to expand far outside the initial area. I think that might be due to the fact that I didn't really understand the longterm goal of the game. Do I want to make as much money as possible? Explore the whole map? Just survive as long as possible? Perhaps adding some sort of time pressure would encourage players to push outward more—i.e. make as much money as possible by day X.

Overall I think it's a really cool concept, and I'd be interested to see where you take it. Nice work!
Paul Avallone
04. May 2023 · 00:05 UTC
I like the pixelated art style. I was a little confused because I wasn't receiving coins on any of my deliveries. Music was good. It's a little hard to follow. Maybe if you expand your work on it make a tutorial in game. Moving around the map and clicking on things felt good. Good use of visual feedback. Good job.
kierogi
04. May 2023 · 13:35 UTC
The music and style area great. The ux around deliveries was a bit confusing to start but it and the map are an awesome foundation.
HerryFabien
04. May 2023 · 17:26 UTC
@kuggenhoffen @wolfier @paul-avallone @kierogi Yeah UI in management game are trully a different can of worm and since you could send expedition to explore you COULD go in a mission without mail
HerryFabien
04. May 2023 · 17:29 UTC
@michael-darling The gameplay has a bit of a lump before trully expending out of the first farm but it get better after getting the first city and the street urchin that where so usefull before become quite useless. Sadly we didn't had time to implement objective to amass tons of money so you can easily end up with thousands of gold piece. Guess you are putting money on the side to retire :)
floralvikings
05. May 2023 · 12:48 UTC
The core concept here is really solid I think, I'd be interested to see where else you take it if you decide to pursue it further! My only gripe is that I kept moving the camera when I was trying to interact with the UI, so an option to disable the edge-of-screen panning would be nice
Sam Minh
05. May 2023 · 12:54 UTC
Inetersting twist on the delivery theme. The onboarding was difficult to understand. It would have been nice if I did not have to reset my orders everytime, but if the logistical lines you set up was done once and you only need to expand on your network instead.
Jesaipo
05. May 2023 · 14:42 UTC
Hellow !
Cool gameplay. I struggle to get it but the text under was pretty clear.
It is a bit long to me, the low level mission stay for to long.
Except that, pretty solid entry !
Cubellia
07. May 2023 · 00:42 UTC
Neat game, the graphics looked nice and the concept was solid.

I think it could benefit massively from some sort of tutorial, since there's a lot of menu and it isn't totally clear what the gameplay loop is at first. The music was also a tad short/repetitive I feel.

That said the presentation is very well done!
jdemattos
07. May 2023 · 04:34 UTC
Really enjoyed the cute music loop and pixel art. Was a bit confused at first, UI was a little confusing but well designed visually. Enjoyable experience, great jam! Cheers!
YurisCat
07. May 2023 · 06:20 UTC
Great visuals and impressive art, especially the map design and UI. I think it's already close to a very complete game. I look forward to seeing updates even after the gamejam is over. You've done a great job.
Joe Cowman
07. May 2023 · 22:26 UTC
Very cool concept! The map and visuals are excellent. I got tripped up at times trying to set a route for my deliveries, but there's an impressive amount of gameplay here. Awesome job!
Sempra
11. May 2023 · 17:12 UTC
We can really see the work on graphics and gameplay! The concept is good too, really you've done some great entry here!
axelrinaldo
16. May 2023 · 17:48 UTC
I really enjoyed this game, in fact I have bookmarked it so that I can play more of it after I've finished rating other games. The risk-reward of sending a far-away delivery works great, balancing between the safe option that will keep my staff fed and a grand treasure to use to expand is really fun. The concept of having to give up on your runners is also something I haven't seen before that I think adds a lot of tension, it felt really great when my merchant returned and saved me from a game-over after having been gone for a week.

Critisism-wise the only proper gripe I had was that I would like to have been able to see the available deliveries even when all the postmen were out and about so that I could see if I should hire someone new to take an especially lucrative delivery.

Amazing job!