Greg gathers ghosts because that's what he loves the most by Blue Pin Studio

[raw]
made by Blue Pin Studio for Ludum Dare 58 (JAM)

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Description

Takeover for Greg. He collects spirits. But not just any spirit. He only wants the most unique, the most colorful, the most unlike himself. What's the point of a skull guy collecting more skulls? No! He fears skulls.

This is a bullet hell game where you have to avoid the skulls while collecting ghosts. Simply move your mouse and have a blast! Thanks for playing :)

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Team

Programming & SFX : Viktor

Artist:Axel

Greg: Keely

Music: Manisha

If you have performance issues on web, download the standalone builds below!

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Ratings

Overall 169th 3.838⭐ 42🧑‍⚖️
Fun 85th 3.913⭐ 42🧑‍⚖️
Innovation 225th 3.55⭐ 42🧑‍⚖️
Theme 435th 3.613⭐ 42🧑‍⚖️
Graphics 197th 4.1⭐ 42🧑‍⚖️
Audio 152th 3.769⭐ 41🧑‍⚖️
Humor 277th 3.3⭐ 42🧑‍⚖️
Mood 524th 3.346⭐ 41🧑‍⚖️
Given 27🗳️ 54🗨️

Feedback

LDJam user 268934
Oct 07th · 08:50 UTC
Game is hard later rounds what makes it really cool. I can see myself playing this on ipad also.
Music super nice ads a lot to the mood. the ghost collected on the sides is a super fun touch.
Art is nice and the trail effect super slick. Love the eyes of Greg in the menu also the menu works great.
Super good game people!
Maksim Shalaev
Oct 07th · 11:27 UTC
Cool art and good feedback, Greg is happy)
TeaRei
Oct 07th · 13:45 UTC
The visuals are cool, but the gameplay seemed boring.
Kamizenki
Oct 07th · 14:02 UTC
I love the game's mechanic, it's so creative, it easy to play and easy to addict. Pixelart is also pretty and soundfx fits well too. Good work!
BigTasty
Oct 08th · 06:50 UTC
Art is awesome, but talking about gameplay I'd like to see some SFX on getting damaged :thinking:
Batisdark
Oct 08th · 07:03 UTC
This is SO hard tho... omg. But music is catchy, while gameplay loop is understandable and fun. A bit better feedback on getting hit and its golden, I think!
Crowelian
Oct 08th · 08:38 UTC
Hard game but fun! The graphics are amazing!
🎤 Blue Pin Studio
Oct 08th · 08:54 UTC
@bigtasty and @batisdark thanks for playing! I just wanted to pop in and say that there are 4 pieces of feedback when you take damage, but perhaps they're not powerful enough. Theres a sound, the heart flashes, the healthbar goes down and the screen flashs red :( :(
Yarkin
Oct 08th · 09:07 UTC
Good game! Graphics and sound effects feels right for a game like that. I did not have the patience and focus to complete the last level but that is skill issue on my part i guess :smile:
It looks polished!
DoubleCrescent
Oct 08th · 09:12 UTC
very satisfying gameplay loop, i would do anything for greg
Jellyjam
Oct 08th · 10:24 UTC
Cool game! Would have liked the health bar to be more visible though, took a while before I noticed it, but other than that its a nice simple game.
Artificer
Oct 08th · 10:43 UTC
I love the hexagon highlighted trail behind the ghosts and skulls, same with the little sparkle effect on the ghosts. Soundtrack is bumpin and the gameplay is fun and a reasonable difficulty. There's a lot of polish in here and I appreciate that. Really nice game!

![IMG_0077.jpeg](///raw/f4d/56/z/6ee2e.jpg)
niterich
Oct 08th · 14:38 UTC
Amazing game! Loved the graphics and the sense of humour. The gameplay felt really smooth and polished, and the difficulty fell right on the perfect edge between being too hard and not hard enough. Would have loved to see the endless mode!
xwHanq
Oct 08th · 16:08 UTC
A game that tests your reaction speed. I love the art style and music of this game!
ThatmanRobin
Oct 08th · 18:43 UTC
This was a really fun entry! I was awful at it, and at first did not understand repeatedly dying but once I realized I wasn't click and was just mousing over, it made things a lot better. Music was great, art was cool, SFX were good, overall great jam entry!
Gaverion
Oct 09th · 03:41 UTC
While it never got hard, the difficulty had a nice curve to it. The main improvements for me would be to make it more obvious when you get hurt (some sort of audio like when you pick something up, or similar). I would also make the UI elements significantly larger. I didn't realized there was a HP bar until the second level, and didn't realize there was a a ghost counter until the 4th. Overall though, great game, is was fun!
pres2300
Oct 09th · 04:31 UTC
I really don't have much to say other than this really hit all the marks! The level difficulty went up linearly and didn't jump too hard, but it definitely went from easy to having to really think about my movement! I wouldn't have been surprised to hear that was a complete game developed and released, so the fact it was for a game jam is really impressive. If I had to really dig and search for something to critique, it would be that the music could have a bit more variety. Perhaps having something that builds more as time goes on or you move through the levels akin to Bit Trip Runner. That's really digging, though. I thought this was excellent overall. Nice work!
mramaizng
Oct 09th · 04:48 UTC
I really enjoy the vibe of this game. Its very clean and well done. I could have played more of it without a doubt. Really well done.
Sharky3188
Oct 09th · 06:58 UTC
Really creative idea. Hard not to just want to stick to the centre sometimes. Great sound track and graphics to pair up.
Ira Baciu
Oct 09th · 10:17 UTC
My eyes hurt a little after playing it but the game is nice
ilqim
Oct 09th · 10:19 UTC
really good idea. well done.
JOrbits
Oct 09th · 12:57 UTC
Great polish and the soundtrack is also great!
Shaggy
Oct 09th · 19:51 UTC
Spooky!
HexStart
Oct 09th · 20:50 UTC
Looks and sounds great, with trails and music being an obvious highlight. Gameplay felt good too, although I wonder about that continuous damage mechanic - maybe it'd be better if skulls dealt damage once on impact, with a forgiving collision radius? I dunno, I enjoyed playing it either way.

Didn't really affect my experience with the game, but the last level seemed to kill my performance as soon as skulls filled the screen, I started taking damage randomly and couldn't pick up ghosts or powerups, so I couldn't complete it. Just letting you know.

![greg.png](///raw/aed/44/z/6f218.png)
LDJam user 0
Oct 11th · 11:32 UTC
amazing music, pleasant visuals and good polishing of effects, I didn't like the monotonous sound of collecting a ghost, it's also cool that the ghosts gather in the main menu, a sticky game for 5 minutes, but it's quite monotonous
Pimeko
Oct 11th · 16:42 UTC
Really cool aesthetics, visual effects and music/sound FX. I hope Greg is now satisfied :)
SoundJammer
Oct 13th · 16:57 UTC
Fun game! It's great that you managed to add a menu with separate volume sliders for music and sound effects. Really nice touch.

Regarding the sound design, I personally think something more casual would fit better. The high-frequency sound that plays every time you collect a spirit is a bit piercing to the ears.

Overall, great job though! Thanks for the game, and best of luck with the rest of the development and your future game jams!
Artur Hawkwing
Oct 16th · 01:06 UTC
Awesome music -- and I really enjoyed the different levels. Having a sort of character you pilot with WASD / controller would be awesome for this sort of a game, but I definitely enjoyed it as it is.
benskca
Oct 22nd · 20:41 UTC
Really great particle effects throughout, especially in the levels but also the GREG particle on level end is awesome lmao.

Tempting at points to camp and play very slowly - the power-ups make this less good but I think some extra time pressure could be good to keep the pressure on! Maybe health could decrease over time but be refilled by collecting ghosts?

I got baited by the endless mode button :')
digital bacon
Oct 24th · 11:54 UTC
Great little game, lots of fun (and I don't normally like bullet-hells). Well done!