Archives of the Collector by MatthewDrake
The Collector is trapped, and only you can find a way to get them out! Explore your employer's manor and use the magical artefacts of their vast collection to free them.
Archives of the Collector is a point-and-click puzzle/escape room game built around unlocking new abilities with each item you collect, made by Arty Corvale and Matthew Drake in 72 hours by a two person team for Ludum Dare 58: Collector.
Controls: Click the border to navigate between rooms. Click items in your inventory with a white border to activate them. Click objects in rooms to interact with them.
Credits: Created by Arty Corvale and Matthew Drake - Godot - Dialogue Manager 3
Known Bugs: - If you click Start after you've completed the game you will be shown the ending cutscene again, to play the game again reset the page or close your application.
| Link | https://matthewdrake.itch.io/archives-of-the-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/archives-of-the-collector |
Ratings
| Overall | 263th | 3.667⭐ | 29🧑⚖️ |
| Fun | 370th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 604th | 2.846⭐ | 28🧑⚖️ |
| Theme | 544th | 3.407⭐ | 29🧑⚖️ |
| Graphics | 463th | 3.519⭐ | 28🧑⚖️ |
| Humor | 236th | 3.385⭐ | 28🧑⚖️ |
| Mood | 421th | 3.5⭐ | 28🧑⚖️ |
| Given | 20🗳️ | 32🗨️ |
Fun puzzler :D The mannequin one took me the longest because some arms looked like they fit better than others and I had no idea if I was missing something, but I got the right combination in the end.
Overall this game was quite enjoyable to play through. Good job!
Would be nice to have some sfx to improve the experience
About the game itself, I spend too much time at the begining clicking on a door for it to never open. The arrow are far too discreet and it's not an instinctual way of moving. The enigma of the manniquin could use a little bit more explanation, or a hint (unless I missed it, in the case it's okay).
Thank you for the game
Intuitively, I wanted to have keys tied to movement, like WASD for forward, backward, left and right.
For a point and click, you could have a few more things to interact with that didn't directly relate to solutions, so that there's a little more content to explore.
Overall, you did a good job of making a complete game.