Archives of the Collector by MatthewDrake

[raw]
made by MatthewDrake for Ludum Dare 58 (JAM)

The Collector is trapped, and only you can find a way to get them out! Explore your employer's manor and use the magical artefacts of their vast collection to free them.

Archives of the Collector is a point-and-click puzzle/escape room game built around unlocking new abilities with each item you collect, made by Arty Corvale and Matthew Drake in 72 hours by a two person team for Ludum Dare 58: Collector.

Controls: Click the border to navigate between rooms. Click items in your inventory with a white border to activate them. Click objects in rooms to interact with them.

Credits: Created by Arty Corvale and Matthew Drake - Godot - Dialogue Manager 3

Known Bugs: - If you click Start after you've completed the game you will be shown the ending cutscene again, to play the game again reset the page or close your application.

Ratings

Overall263th3.667⭐29🧑‍⚖️
Fun370th3.37⭐29🧑‍⚖️
Innovation604th2.846⭐28🧑‍⚖️
Theme544th3.407⭐29🧑‍⚖️
Graphics463th3.519⭐28🧑‍⚖️
Humor236th3.385⭐28🧑‍⚖️
Mood421th3.5⭐28🧑‍⚖️
Given20🗳️32🗨️

Feedback

Ranarh
07. Oct 2025 · 18:13 UTC
A classic game, I loved it. Most things came easily, naturally I searched around a bit. I especially liked the Lovecraftian quip (at least that's how I interpret it) about the beautiful star!
liametekudasai
07. Oct 2025 · 18:16 UTC
I have tried but I am stuck in the mannequin room but I love the artstyle, the only real problem I had was with the buttons to change rooms, they are a tad small
Frib
07. Oct 2025 · 18:19 UTC
I was handsomely rewarded!

Fun puzzler :D The mannequin one took me the longest because some arms looked like they fit better than others and I had no idea if I was missing something, but I got the right combination in the end.

Overall this game was quite enjoyable to play through. Good job!
Derek Glennon
07. Oct 2025 · 18:22 UTC
Nice quick puzzle! I got a bit confused when I got the tiara because I thought I had to use it on something or that if I clicked on it the white outline would appear around it and then I could use it on things. Might have just been a me problem haha Regardless, well done!
freeworld
07. Oct 2025 · 18:35 UTC
Super nice! That reminded me a lot of some flash games of eras past! You managed to add quite a bit of content with an actual story with start and end with quite a few rooms and items. Great job!
BlueDingo
07. Oct 2025 · 18:37 UTC
fun little game, i always love puzzle games and this one was pretty fun. I do wish the movement arrows changed colors so i knew which direction was possible. The graphics are good and none of the puzzles were too difficult so i like it
Mikita gancharou
07. Oct 2025 · 19:19 UTC
You’ve clearly put a lot of effort into the story and presentation! I just think it might work better if the gameplay started a bit sooner - it’s hard to stay engaged through a long intro during a jam. Still, nice atmosphere overall :)
SergS Workshop
07. Oct 2025 · 19:25 UTC
That was fun! Thanks for the game! I’ve built around 20 escape rooms myself, so it was a real pleasure to try out something in that genre.
Would be nice to have some sfx to improve the experience
dendi_life
08. Oct 2025 · 13:02 UTC
thats good! it reminds me cube escape
vivid-hallucination
08. Oct 2025 · 13:29 UTC
Fun game! I enjoyed the writing, it was just the right amount of silly, and some of the puzzles were puzzling. The mannequins took me a minute. I sort of just brute forced the vials, and I had no idea what the time phial was for so I was glad it used itself automatically when I wandered back to the sun room.
Ciphereo
08. Oct 2025 · 14:41 UTC
It's quite interesting. However, I think the arrows indicating the scene transitions are not very clear in some cases. I didn't notice them at first and was puzzled for a long time. This is a very good game!
🎤 MatthewDrake
08. Oct 2025 · 14:57 UTC
@vivid-hallucination Thanks! Yeah, unfortunately brute-forcing the vials is the only way to do it right now. Our original hope was that we could make the spyglass reveal sparkles around the correct bottles but we ran out of time and the method we used for the paintings in the hallway wouldn't carry over in the lab. I'm still really glad you enjoyed the game though! Thanks for playing :D
naru
08. Oct 2025 · 19:26 UTC
First point and click I played during this Ludum Dare, good job!
Jonction
08. Oct 2025 · 22:47 UTC
I liked searching for the things, however after the first conversation the text bugged and it only showed one letter.
AnnaBondar
09. Oct 2025 · 17:35 UTC
It's funny! I was hooked for a while, some things were like, "Wow, why is that, this is funny!"
tatawanda
10. Oct 2025 · 09:55 UTC
Incredible, it reminds me of the good ol rusty lake series. I got the ref. Joke apart, I'm in love with these kinds of game.
About the game itself, I spend too much time at the begining clicking on a door for it to never open. The arrow are far too discreet and it's not an instinctual way of moving. The enigma of the manniquin could use a little bit more explanation, or a hint (unless I missed it, in the case it's okay).
Thank you for the game
Eugenik
10. Oct 2025 · 13:08 UTC
haa thats hot.
Rogaven
10. Oct 2025 · 20:03 UTC
Still didn’t understand what the black "I" text on the book in the shelf means, or the "T" that appears when picking up the code by the door. Got stuck.
HappyTrollAngus
12. Oct 2025 · 20:02 UTC
This was fun to play, and not too difficult. The story did a good job of being absurd and silly, but still internally consistent and easy to follow.
Intuitively, I wanted to have keys tied to movement, like WASD for forward, backward, left and right.
For a point and click, you could have a few more things to interact with that didn't directly relate to solutions, so that there's a little more content to explore.
Overall, you did a good job of making a complete game.
AdamG
13. Oct 2025 · 01:44 UTC
This was very well done! I think it's just the right difficulty for a short point and click puzzle game, it wasn't trivial, there were a couple times I had to think a little, but I never felt like I was stuck. I like the art, and the dialogue is fun. Very solid all around
Gowie
16. Oct 2025 · 00:18 UTC
Reminds me of old school flash escape the room games. Good puzzles and fun mechanics
LDJam user 261037
22. Oct 2025 · 02:06 UTC
Great escape game with a lot of fanciful objects and humorous dialog :smiley:. Saved it to my itch collection so I can play again sometime.