Mission Ares by Winter2277
Welcome to Mission Ares!
You are assigned to fleet Gamma and in charge of our planetary mining robots. Your role is to ensure the safe extraction of minerals.
The distance between planets is limiting our direct control of robots, you must plan the entire sequence of commands and dispatch them all at once. Beware! Moving the rovers will drain their battery, and solar panels only charge in sunlight.
Prepare and execute plans that extract all minerals!

Plan and execute commands

Made with love using Bevy engine! https://bevy.org/
| Link | https://github.com/CoolCrabsCollective/MissionAres |
| Link | https://winteralexander.itch.io/mission-ares |
| Original URL | https://ldjam.com/events/ludum-dare/58/mission-ares |
Ratings
| Overall | 157th | 3.855⭐ | 33🧑⚖️ |
| Fun | 191th | 3.677⭐ | 33🧑⚖️ |
| Innovation | 186th | 3.613⭐ | 33🧑⚖️ |
| Theme | 378th | 3.694⭐ | 33🧑⚖️ |
| Graphics | 450th | 3.532⭐ | 33🧑⚖️ |
| Audio | 330th | 3.339⭐ | 33🧑⚖️ |
| Mood | 436th | 3.484⭐ | 33🧑⚖️ |
| Given | 34🗳️ | 44🗨️ |
There are some confusing moments with a rovers selection but damn, that's sick
Fun litte puzzling game!
I was too stupid to beat level 7 :( I think the platform for the wire are both receivers and hence do not charge or did I miss something?
I like the low poly visuals but also feel the brown environment is kind of bland looking.
Great job overall. Well done yall!
I was quite confused as to why the rovers sometimes seemed to drain and sometimes not - and the power exchange pads were quite random to me too, but it somehow intuitively worked when i put in the solution. This is completely on me - I just restarted it to see if it's really that hard to see and there is even a tutorial screen that i must have promptly skipped.
I think this shows that the puzzles are probably leaning a bit on the easier side, which is always the better decision for a jam (imo).
The planning movement ahead of time idea is neat and the presentation/ui works mostly intuitive. There are some small annoyances: The order of the starting positions are not always matching the order of the ui, and removing commands doesn't automatically switch back to the rover in question, so i often times entered them for the wrong rover first after a change.
The graphics are simple but charming - and the cute bopping of the rovers didn't go unnoticed.
Congratulations!

The usual puzzle game. Nothing interesting. The music is nice, the art is okay.
I completed all the puzzles. I think the game does a good job of teaching itself and the puzzle complexity progression is good.
I quite like puzzle mechanics and it's fun watching little robots move and every part of your plan fall into place. But I didn't really think while solving the puzzles, every solution is very obvious. I think that's because every path is linear, you just send the robots where they can go, wait on wired tiles for a while, then continue going. I think for a good puzzle game there has to be more freedom: not just one possible right solution, but 100 wrong solutions and 1 right solution.
Also, I think the game would look better if there was more contrast between light and dark areas, and maybe more cold colors in the color palette.
