Swarm Surge by Rinevard
Destroy the enemy Master while sparing its Minions. Absorb the leaderless Minions to grow your swarm!
All feedback is welcome, positive or negative! I'd love to hear what you like about this game, and your ideas on how the game could be improved. Your honesty will help me improve.


Controls
WASD: Move; ESC: Pause
Gameplay
- You are a Master, the leader of your swarm.
- Defeat enemy Masters to leave their Minions leaderless.
- Move near leaderless Minions to absorb them into your swarm.
- Protect your Master! If it is destroyed, the game is over.
Tools Used
- Godot 4.4
- Excalidraw
- Song Maker
- Reaper
- jsfxr
Bug fixes
Oct 6, 2025 - 11:02 AM (UTC + 8)
Fixed music playback glitch when pausing/resuming the game on web exports.
| Link | https://github.com/rinevard/SwarmSurge |
| Link | https://rinevard.itch.io/swarm-surge |
| Playthrough Video | https://www.bilibili.com/video/BV1LExQzpEaA |
| Original URL | https://ldjam.com/events/ludum-dare/58/swarm-surge |
Ratings
| Overall | 67th | 3.611⭐ | 29🧑⚖️ |
| Fun | 76th | 3.482⭐ | 30🧑⚖️ |
| Innovation | 64th | 3.556⭐ | 29🧑⚖️ |
| Theme | 35th | 4⭐ | 28🧑⚖️ |
| Graphics | 85th | 3.661⭐ | 30🧑⚖️ |
| Audio | 94th | 3.278⭐ | 29🧑⚖️ |
| Humor | 79th | 3.14⭐ | 27🧑⚖️ |
| Mood | 59th | 3.654⭐ | 28🧑⚖️ |
| Given | 37🗳️ | 29🗨️ |
- The game was cool, but it was very hard to try and assassinate the leader without first getting rid of his minions, since they would often times stand in front of the leader and rotate towards the player, and it was impossible to outrun them.
- It's probably just me, but the guys with the shields got wrecked on my team, and were almost invincible on enemy team.
- I was 19/20 and had a few guys, but the enemy had a shield so it was hard to get in and they got a lucky hit through all my minions, it would be cool if you minions jumped in and took the bullet for you :laughing:
- Maybe there could be some collision between the unit, since often they would clump up together with the enemies when I had no more map to run.
A bit hard to control. I got confused especially when they were more than 1 ennemy master. Maybe it would be easier to control and more "tactical" with collisions and slower move, I don't know.
This game is absolutely adorable and delightful — the visual style and art direction fit together perfectly. Fantastic work!
Highlights:
It both looks and feels irresistibly cute, embodying that “less is more” charm through a childlike yet distinctive art style. The visuals and artwork, combined with the playful sound effects, create a wonderfully cohesive mood. The game’s title also complements its sense of delightful chaos perfectly.
Points of confusion:
It’s honestly hard to find any real flaws. If I had to nitpick, I’d say the controls feel a bit subtle and lack a strong ‘player’ feedback, and the core gameplay carries a faint sense of familiarity.
I had trouble distinguishing my avatar from the other critters, even with the color difference. Also, I wish I had more control — it would be good if I could specifically target a particular creature. Finally, you can improve the game by adding variety to the map (different trees, for example). That being stated, overall this is a solid entry. Nice work.

可爱捏