United Stamps by DecadeDecaf
United Stamps is a platform shooter about collecting stamps from all over the Land of Liberty, the greatest nation on Earth. Using an America-themed gun, kill America-themed enemies, and try to collect all fifty America-themed stamps!


Notes
- For every 5 stamps collected, gain an additional life
- Many stamps can only be found by killing specific enemies
- There's a boss fight at the end!
- I was only able to draw 36 icons within the timeframe, so some of the stamps are blank
- The character's name is Nephew Sam
All of this game's code, art, music, sound, etc. was made by one person in less than 48 hours for the Ludum Dare 58 compo in the great state of New Jersey. The theme was "collector." Thank you so much for playing!
Disclaimer: this game is not intended to exist as any kind of political statement. I've worked on games with political content in the past, but this is not one of them. I just thought a collectathon about The United States of America would be funny; it's not that deep.
engine: GameMaker
art: FireAlpaca SE, paint.NET
music: FL Studio 21
in-game font: Ari-W9500 Condensed Display
itch.io font: Rye
color palette: Cheerful-24 (https://lospec.com/palette-list/cheerful-24)
Ratings
| Overall | 132th | 3.237ā | 21š§āāļø |
| Fun | 87th | 3.447ā | 21š§āāļø |
| Innovation | 163th | 2.842ā | 21š§āāļø |
| Theme | 39th | 3.974ā | 21š§āāļø |
| Graphics | 166th | 2.947ā | 21š§āāļø |
| Audio | 118th | 3.079ā | 21š§āāļø |
| Humor | 54th | 3.395ā | 21š§āāļø |
| Mood | 126th | 3.158ā | 21š§āāļø |
| Given | 22š³ļø | 3šØļø |
Was very grateful to be given more lives the more stamps I got. Definitely needed more than 3 haha.
Nice one!
The America-themed objects are hilarious!

I am happy to have a full stamp collection! The enemies were quite humorous as well. Very well done!
Other than that, I loved every part of this. The Ohio Stamp saying "Skibidi Rizz" was a fantastic touch.
And of course, the recorded video. Cheers.
https://www.youtube.com/watch?v=QyyAwFqyje0
For some context, I was working up until the deadline on trying to fill out the game with stamps and enemies. I made sure certain sections felt good in a vacuum, but I barely had any time to actually test the game front-to-back. I was worried there'd be long stretches of the level without much action, so some of the enemy placement was pretty hastily done. The extra life mechanic was a last-minute addition when the game ended up being significantly longer than I expected it to be. I probably would've added some sort of checkpoint system if I had time.
The Dakotas are certainly mean, but I wanted them to be mean in a "haha, that was dumb, now I know for next time" way, not realizing that "next time" would be a full 3-5 minutes in the future, at least. Definitely would've changed this if I had a feel for it!
ALL THAT SAID, I'm proud of how the game feels, and I'm so glad the humor is landing. Thank you for your comments!