The Collector’s Due by GreenRadiation
~~UPD: The web version isn't working right now. This is due to a bug with computer shader reproducibility on the web. I'll try to fix it ASAP, but for now you can play the Windows version. For now, I'll remove the "web" label from the game's cover.~~
UPD2: Yaaaay, we got the WEB version! Just press fullscreen button before playing
This is a horror game about a Collector who lives in your closet and wakes up every Halloween to expand his collection...
Hey everyone! This time we decided to make another horror game. Margarita Pfannkuchen put a lot of effort into the visuals — I think you’re going to love them. And no, we didn’t use any AI. To fully enjoy the graphics, please download the PC version!
We also tried to create an original soundtrack and record as many sounds from scratch as possible. So listen closely — you might recognize the noises of everyday objects hidden in the wind or in the crunch of a neck.
You’ll only need a mouse to play. During gameplay segments, press Space to open your notebook with notes, and V to make symbol guesses.
The game contains cheap jump scares and murder scenes — so consider yourself warned.
Many people are asking about the game’s theme in the comments. So here’s my (the game designer’s) comment. Honestly, the theme is “Collector.” And I find it uninteresting that everyone is creating games about collecting things. Collecting trash, collecting souls, collecting rewards for completing levels. 95% of games are literally about anything, because absolutely every game has a moment where you collect anything. Absolutely every game fits this theme. But we wanted to implement something that would be truly deeply connected to the game jam theme. And if we’re talking about “Collector,” I think it’s quite important to have some kind of collector in the game. Again, to avoid being trivial, it’s much more interesting when the collector isn’t the main character, but someone else, on the other hand. So we can watch someone else collect something, and we’re just a pawn in their game. That was our idea around this theme.
We also made a little devlog! :3

Ratings
| Overall | 26th | 4.241⭐ | 31🧑⚖️ |
| Fun | 167th | 3.724⭐ | 31🧑⚖️ |
| Innovation | 214th | 3.569⭐ | 31🧑⚖️ |
| Theme | 118th | 4.138⭐ | 31🧑⚖️ |
| Graphics | 35th | 4.552⭐ | 31🧑⚖️ |
| Audio | 40th | 4.207⭐ | 31🧑⚖️ |
| Mood | 5th | 4.586⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 39🗨️ |
Great mood, great visual and audio work, very good work! :smile:
Many people are asking about the game's theme in the comments. So here's my (the game designer's) comment.
Honestly, the theme is "Collector." And I find it uninteresting that everyone is creating games about collecting things. Collecting trash, collecting souls, collecting rewards for completing levels. 95% of games are literally about anything, because absolutely every game has a moment where you collect anything. Absolutely every game fits this theme. But we wanted to implement something that would be truly deeply connected to the game jam theme. And if we're talking about "Collector," I think it's quite important to have some kind of collector in the game.
Again, to avoid being trivial, it's much more interesting when the collector isn't the main character, but someone else, on the other hand. So we can watch someone else collect something, and we're just a pawn in their game. That was our idea around this theme.
@noobman64 thank you so much! The art team was only me though :D
@arenavgusе thaaank you!! Очень рада, что наша игра одна из любимых :D
История очень интересная, а музыка полностью передаёт атмосферу. Даже не знала, что можно сделать такую потрясающую игру всего за три дня. И у вас такая милая команда!)
I’d like to see a bit more challenge in the gameplay that involves understanding the images.
Overall, it’s a really cool game!

Now the game design is a bit simple, fun but repetitive and a bit shallow.
Theme, I can see the collecting there, a bit tacked on may be, but works.
Very good entry in general.