Cave Packer by Tommeh
A cozy incremental mining game about digging deeper, collecting oddly shaped ores, and packing them perfectly into your backpack to maximize profit. Sell your haul to upgrade tools, expand your inventory, and unlock new abilities. Can you find the famed Prismatic ore?




Controls
- LEFT MOUSE: Mine
- WASD: Move
- SPACE: Jump
- E: Interact
- R: Rotate
Asset Credits
- Music by Brandon75689 - https://opengameart.org/content/cave-theme
- Color Pallette by Kerrie Lake - https://lospec.com/palette-list/resurrect-64
Post deadline fixes
- Changed wrong tutorial text from "TAB" to "E"
| Link | https://tommeh.itch.io/cave-packer |
| Original URL | https://ldjam.com/events/ludum-dare/58/cave-packer |
Ratings
| Overall | 55th | 4.108⭐ | 67🧑⚖️ |
| Fun | 38th | 4.083⭐ | 68🧑⚖️ |
| Innovation | 329th | 3.346⭐ | 67🧑⚖️ |
| Theme | 155th | 4.069⭐ | 67🧑⚖️ |
| Graphics | 310th | 3.846⭐ | 67🧑⚖️ |
| Audio | 174th | 3.689⭐ | 55🧑⚖️ |
| Mood | 237th | 3.789⭐ | 66🧑⚖️ |
| Given | 41🗳️ | 66🗨️ |
As for the game, I felt that having a timer pushes you more into racing against time rather than “collecting,” and the inventory system felt a bit more like “resource management.”
The pickaxe sound was the most satisfying thing about my Monday — I might even use it as my alarm tone <3
I’m definitely adding this to my favorites so I can come back and play more later!
The gameplay isn’t the most comfortable and could use some quality-of-life improvements, but it’s still really addictive! Thumbs up!


I completed it in 18 days. I was hooked. All themes are 5 stars.

This game absolutely deserves to be developed further — it has huge potential to become a hit. The mining mechanic is incredibly addictive, and all the other details are executed perfectly. I’m confident this game will be the champion of the competition. Five stars!
I say, great vibe, audio, visuals, mechanics and progression - great job!
I would suggest trying to switch the controls from "tap" to "hold," as this may improve the overall experience.
The progression is excellent, but towards the end, the significance of the iron becomes less clear. However, this is not a negative aspect, and it may be worth considering adding a cost to the iron for later upgrades. Thank you for the gaming experience, it was exciting!

I'll start with a critique, the controls were a little frustrating. Firstly having to press 'e' to get out of the inventory rather than esc, and the jump felt a bit off. Now for the rest, this is brilliant and I hope you're considering working on it further. There's already so much, but this could be expanded in many different ways. With just a little polish you'd have a solid and pretty fun experience on your hands. One of my favorites this jam for sure, excellent work on this!
Just for future reference, from the rules: "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game."
Thank you for the notice. I have now fixed that
Really innovative and nice game! I like it, my friend. Thanks ^_^
I love it, scratches that splunky itch without being so punishing!