Ashveil by FunBanan

[raw]
made by FunBanan for Ludum Dare 58 (COMPO)

Ashveil is a roguelike with Minesweeper mechanic — every move counts!

Explore the grid, uncover numbers, avoid deadly mines, and face enemies to earn powerful items. Think ahead, plan your moves, and survive as long as you can

https://funbanan.itch.io/ashveil bandicam 2025-10-05 23-20-43-340.gif bandicam 2025-10-05 23-23-43-776.gif bandicam 2025-10-05 23-42-21-633.jpg

Ratings

Overall 15th 4.061⭐ 68🧑‍⚖️
Fun 14th 3.939⭐ 68🧑‍⚖️
Innovation 10th 4.242⭐ 68🧑‍⚖️
Theme 164th 3.25⭐ 68🧑‍⚖️
Graphics 71th 3.758⭐ 68🧑‍⚖️
Audio 65th 3.516⭐ 66🧑‍⚖️
Humor 90th 3⭐ 52🧑‍⚖️
Mood 42th 3.81⭐ 65🧑‍⚖️
Given 21🗳️ 6🗨️

Feedback

iron_head
Oct 05th · 23:46 UTC
awesome! once you get the hang of it - you get the hang of it af
mr_mesmer
Oct 05th · 23:48 UTC
Мне понравилось. Прошёл игру с дефолтным пистолетом, потом только понял, что существует ещё оружие (потому что пытался открывать только 1 и 5). Ковырять моба на 50 хп по 3 за выстрел ммм... медитативно. Но игра мне понравилась.
kalasherr
Oct 05th · 23:51 UTC
Фанбанан ошибок не прощает
ancooper
Oct 06th · 09:17 UTC
Пол игры ковырял жирного моба в надежде на щедрый лут... Даже пары патронов не дал, зараза!)))

Основной противник, мелькнувший в начале, когда ты про игру ничего не знаешь. Ощущается как баг камеры. Ему бы тултип повесить с надписью: "ах ты ублюдок, мать твою, а ну..."

Как закрыть окошко, если открыл только прочитать, а там одна кнопка DROP?

В целом игра понравилась :slight_smile:
🎤 FunBanan
Oct 06th · 10:10 UTC
@ancooper просто нажать на предмет ещё раз
SiluetSalat
Oct 06th · 10:31 UTC
Прикольная тема. Прошёл, несмотря на то что по началу тупил сильно. Не хватает перемещения на мышку т.к. вся игра итак играется на мышке
av_shustov
Oct 06th · 10:54 UTC
Interesting idea!
iovorobiev
Oct 06th · 13:24 UTC
I love the game and a fresh take on minesweeper mechanic (I love minesweeper as is, but with guns it's even cooler). The artstyle looks nice and thanks for the ambience on the background - even though it's cheap to add it brings a great deal of atmosphere to the game.

It felt there is a decent amount of content in the game as well - multiple enemies, multiple weapons and even multiple types of items, it was engaging to explore the map to fish for new items.

I assume the day/night mechanic was supposed to reveal / hide empty tiles, right? Not sure how it would impact the gameplay, but tbh the game feels nice as is (although the tweak might've worked if there were multiple levels to give variety).

I guess the only thing that was a bit annoying is the controls: I once accidentally dropped powerful weapon when I wanted to shoot and TBH three clicks per shot (weapon -> shoot button -> enemy) is a bit too much, especially when you need to do it e.g. 10 times.

It is very well done entry for compo, I had great fun playing it!
zubspace
Oct 06th · 16:12 UTC
Had a lot of fun with this game! Feels great to shoot an enemy you can't see when you are 100% sure where it is. Was awesome to continue my adventure, even after finishing it:

![sokoban.jpg](///raw/037/22/z/6d6c8.jpg)

The last weapon you get is awesome. But I'm also sad, that those enemies with 100 health don't drop anything. Would have been so much fun to continue clearing the level with more powerful weapons.

The graphics look nice. The atmospheric environment sounds are great. I also love the day and night cycle which has a tiny bit of influence on the game play.

Good job! 👍
zidan-banan
Oct 06th · 18:19 UTC
Кайф!
Исследовать карту с механикой сапера было интересно. Все играется и ощущется приятно.

Немного неудобно тыкать постоянно в инвентарь, может вибирать действие мышью рядом с ячейкой было бы удобней. И выстрел последним оружием на ЛКМ тоже упростил бы задачу. Шаг тоже можно чуть быстрей, чтобы из одного конца крты в другой быстро преремещаться.

Сокобана тут особо не заметил) кстати, может какой-то куб фонарь перемещать, который подсвечивает пару-тройку клеток.

В целом задумка огонь, мне очень понравилось!

![2025-10-06_20-56-54.png](///raw/cc3/66/z/6d85c.png)
Megurt
Oct 06th · 19:13 UTC
The game is not that easy as it look but I enjoy it and the fact that you playing minesweeper with loot
evgenii-petrov
Oct 06th · 19:57 UTC
Nice pass on minesweeper with items! Also ambient sounds add a lot to the atmosphere.
BeanSecrurityRat
Oct 06th · 21:58 UTC
мне понравилась деталь: солнце и луна находятся прямо на экране, это даже не сразу во внимание бросается, вроде мелочь, но я бы даже не догадался так сделать
ExLudos
Oct 06th · 23:33 UTC
A bit hard for me but really love how simple and tight the core mechanic is. It immediately makes sense and there is definitely something great about picking up new weapons and items in a minesweeper game
debugman18
Oct 07th · 01:35 UTC
Fantastic twist on minesweeper, with a really nice aesthetic.
kassanu
Oct 07th · 04:05 UTC
Had a lot of fun! Surprising amount of depth with just a few additions to minesweper. Nice job!
coatline
Oct 07th · 04:35 UTC
Ah, interesting game! It feels really quite polished. I don't like how long it takes for move, however. I don't want to have to wait for the tween to end.
Threeli
Oct 07th · 05:50 UTC
Wow, this is excellent! I dunno, this feels so expandable, but even as it is I'm having a blast with it. Just a very clever idea and a solid execution!
Earlybard
Oct 07th · 06:11 UTC
Incredibly unique take on Minesweeper - love it! Very satisfying uncovering the map and powering up.

As I got the hang of it I wanted the movement and actions to be faster/snappier so that I could blaze through the level :)
Rogaven
Oct 07th · 08:19 UTC
The game is fun, but the controls felt a bit awkward to me
Rinevard
Oct 07th · 09:11 UTC
Cool twist on Minesweeper!
Flinge
Oct 07th · 09:17 UTC
![msedge_nYbFMwGQHa.png](///raw/cd6/36/z/6e850.png)

A cool reimagining of the Minesweeper mechanics. The visuals are nice. I felt like it could use a bit more progression. It’s awesome that you can shoot into the darkness and reveal it
Master Age
Oct 07th · 12:49 UTC
Really fun game, I really enjoyed using the minesweeper mechanics to find enemies to defeat. I did a few gripes thought: the movement is a bit slow and annoying (having to press for every move), the audio was annoying and muted it very quickly. Otherwise this is a great concept and it could definitely go somewhere with more monsters/equipment/guns, etc. Great work :)
kremlebot
Oct 07th · 13:43 UTC
Работа крутая, причем по всем направлениям, но я так и не понял как работает эта механика сапера с цифрами, постоянно натыкалкася на врага. Я так понимаю, что лучше не гулять по большим цифрам, когда у тебя мало хп, так?
🎤 FunBanan
Oct 07th · 14:08 UTC
@kremlebot ну да) число показывает сумму очков всех соседних с ним врагов(включая диагональные)
ShadyShade
Oct 07th · 14:10 UTC
Обожаю обычного сапёра, так тут ещё и улучшенная его версия.
Играется очень круто, визуально выглядит шикарно, всё отполишено.
Мне очень сильно зашло :thumbsup:
tercs
Oct 07th · 14:15 UTC
That’s a really cool idea and concept! I’ve watched a few of your development streams before — it was really interesting to see the process.
I kind of wish the movement in the game was a bit faster. I’m not sure how that would work with this format, but it could make things feel a bit smoother.
Melomaner
Oct 07th · 14:21 UTC
Pretty fun — I love Minesweeper, and this game gives it a fresh twist :) Too bad nothing drops from the mobs with 100 HP :(
OttoBroccoli
Oct 07th · 16:38 UTC
Шикарная идея, даже в таком джемовом формате достаточно глубокий геймплей, круто!
firellon
Oct 07th · 17:58 UTC
Very decent. Enjoyed it quite a bit.

Could be more comfortable if the current weapon didn't require 2 clicks to shoot every time

A pity the sniper rifle you get from the boss makes everything a cakewalk :)
quasilyte
Oct 07th · 17:59 UTC
Adding 10-15 hp to the boss seem to be a safe bet here. Although maybe 10 minutes to beat is good as it is. I stayed for a bit longer, but without a goal I lose motivation pretty fast (keeping in mind that I was called a winner after defeating the boss).
I like the visual style. It's simple, but it also matches the style of your previous game :D
I was a bit confused by 100hp enemies at first, but I guess they're just an obstacle. One thing that bothers me is that we can't remove/mark them out.
I noticed the game is made in Godot: is it gdscript or C#?
quasilyte
Oct 07th · 17:59 UTC
Upd. I just checked out GitHub. It's gdscript
Yatsu
Oct 07th · 19:03 UTC
Мне нравится механика этой игры. она цепляет, но использовать оружие каждый ход для убийства жирных врагов утомляет
n1evsky
Oct 08th · 11:43 UTC
Интересная механика, никогда не думал переосмыслить сапера, для 48 часов полишинг мое почтение
Tommeh
Oct 08th · 16:40 UTC
I love minesweeper so this game was just amazing for me! Really liked the game loop and item progression of this game. This is a few QoL updates away from being a super polished game! I wished the movement would be slightly faster because moving around took a lot of time in this game. Never the less this game is an amazing entry and I'm also super impressed with the graphics of this game! Everything looks so nice and clean. Definitely one of my favorites in this jam!
Jacky San
Oct 08th · 21:08 UTC
Good Idea :clap:
LDJam user 384191
Oct 09th · 17:20 UTC
Interesting idea! Took me a couple of times to understand how to plan my moves, but I managed to finish the game. I think this mechanic has a lot of potential, maybe with different power ups, or enemies that moves... Very good entry!
dumchevdev
Oct 10th · 12:41 UTC
Кайф, классная идея и ее реализация, хорошая работа!
Arthur Paranoid
Oct 11th · 11:19 UTC
Я со стрима Константина и у меня аналогичная претензия к мине что она скорее выглядит как противник чем мина. У игрока может появиться фрустрация и он расстроится что не получил никакого дропа потратив при этом все патроны на неё. Это наверное единственный минус. Так от себя могу добавить что реализация механик прикольная, отклик есть, атмосфера присутствует👍
LDJam user 280189
Oct 14th · 19:18 UTC
Cool take on minesweeper! This was a neat game. I loved being able to shoot on unknown tiles to discover what they have.

I didn't get the point of the different weapons except the last one since it seems that they all dealt less damage total for the amount of bullets used so why not just stick with the pistol?

Also the character movement felt a bit clunky, I would like to be able to hold a button to move with a short delay instead of having to keep tapping it.

Overall great work though!
LDJam user 385997
Oct 15th · 19:46 UTC
Cool game and a refreshing take on Minesweeper. The atmosphere is great and the mechanics work really well. The movement has a bit too much delay after each step, so you can’t traverse the level very fast. With some rebalancing of the drops and more weapons, this would be even better. Absolutely fantastic work overall!
xpoho
Oct 17th · 06:04 UTC
Классно сделано. Интересная игровая механика, необычная. Не хватает горячих клавиш, но вообще - хороший старт для какой-нибудь игры побольше. Поздравляю ^_^