Frutiger Pachinko by alex-lumi

[raw]
made by alex-lumi for Ludum Dare 58 (JAM)

Party game about starting a marble collection. Steal your friends' marbles by strategically placing obstacles on the map to be the first to reach the finish line !

Playable from 2 to 4 players on the same computer (with 1 mouse).

How to play : each turn, players "bet" their marbles (by clicking them). The betted marbles are the ones you will be using during this turn (the more you have, the more likely you are to win), but also the ones your opponent steals if they win ! Then, players successively choose their marbles' spawn location (by clicking on the windows "start" logo) and can place one obstacle to help them reach the finish line faster. Then, after the marbles are launched you can only hope to reach the finish line faster. The winner takes the betted marbles of the losers. Then back to the bet menu. You can also merge marbles to make them grow.

If a player has stolen every marble in the lobby, they win !

Made by Golems inc. (Livio, Tancrède, Alex, Aliyah) at Télécom Paris (game jam organized by "Télégames" club).

Ratings

Overall 684th 3⭐ 20🧑‍⚖️
Fun 631th 2.917⭐ 20🧑‍⚖️
Innovation 200th 3.583⭐ 20🧑‍⚖️
Theme 708th 2.944⭐ 20🧑‍⚖️
Graphics 275th 3.944⭐ 20🧑‍⚖️
Audio 332th 3.333⭐ 20🧑‍⚖️
Humor 410th 2.944⭐ 20🧑‍⚖️
Mood 421th 3.5⭐ 20🧑‍⚖️
Given 21🗳️ 10🗨️

Feedback

Mael Rios
Oct 06th · 22:28 UTC
The graphics are totally amazing whaaaat.
I did not manage to start the course locally ;( how does the dragging of the obstacle work?
Mael Rios
Oct 06th · 22:30 UTC
I managed to make it work, a black hole was blocking the next player button!
0x0961h
Oct 07th · 07:41 UTC
Was a bit confused on how to play, but all in all managed to make it work. It's a fun concept, could be a nice singleplayer puzzle game in a kin of The Incredible Machine and such! Loved the vibes, Win XP one love <3
yuru..
Oct 07th · 07:45 UTC
Frutiger
Cahard
Oct 07th · 08:06 UTC
Good concept, but for some reason the "Next Player" button is locked. Can't click it(((
🎤 alex-lumi
Oct 07th · 09:10 UTC
Yeah if the "next player" is locked you need to select a spawn point for your marbles (so click on the windows "start" logo)

...or there is a black hole in the way in which case you need to click the button "through" it
YurisCat
Oct 08th · 08:11 UTC
I really love this retro vibe, and the black hole window reminds me of a childhood story where my friend used a magnet to "destroy" a computer screen... Interesting game!
YibiRabbit007
Oct 08th · 12:24 UTC
Hello! We also created a "computer game," which seems very similar to your style. But I'm curious why it gets stuck in a black hole and keeps looping.
franklyn01
Oct 08th · 14:49 UTC
Really love the idea of a game in frutiger aero style :D However, sometimes it gets a bit confusing which UI elements are actually clickable. Amazing zto have a local multiplayer game to play with!
TemmyT
Oct 08th · 17:37 UTC
It's so cool that you dared doing a 4 multiplayer game for the jam, using assets to create an old school computer ambient is really clever since it easily gives the game sort of identity. And the concept is as simple as amusing, good job !
LDJam user 246128
Oct 10th · 11:57 UTC
Very unique and innovative take on theme, you don't see often multiplayer games on LD. Also very stylish. Great work!
RadonKalmor
Oct 11th · 23:52 UTC
Wow, a rare multiplayer game! Sadly I did not have a friend to play with, but out of curiosity I played against meself, hahaa! Took me a while to figure out the idea of the game since I haven't played any this types of games ever. The game is definitely something that I should play multiple times before it actually opens up to me, for I did not quite realise how to use the obstacles effectively nor did I figure out what exactly the bubble obstacle does, but I feel like there is room for some strategic thinking and unique play rounds. Great job, love the retro vibes!
Eugenik
Oct 14th · 09:47 UTC
The fusion of the Frutiger Aero aesthetic with a competitive, marble-stealing pachinko game is such a unique and brilliant idea! It's super impressive you pulled off a local multiplayer experience with just one mouse for the jam, making it truly accessible and fun.
Lyssa
Oct 18th · 01:46 UTC
Loved how hard you went with the windows computer theming, the flashing filter was a bit hard to get used to though. I kind of screwed both me and my friend over so maybe a timer on how long a loop should go before it cancels and goes onto the next stage would be nice
YibiRabbit007
Oct 18th · 16:07 UTC
I tried multiplayer today, but obviously I was playing alone haha, which was pretty fun! I designed a few obstacles, then used a bit of luck, and my left hand beat my right hand.
LittleGamer
Oct 20th · 16:45 UTC
A bit mixed on the experience. The UI is a bit confusing, especially when the buttons don't appear behind a black hole or don't seem to react, and the win/loss conditions are not very clear on the first go.
However, the aesthetic is great, the music cool, and it's an actual multiplayer game with some nice (albeit maybe a bit oversaturated/strong) graphical effects.
This was a nice entry in its concept.