Spider's Meal by Pancu

[raw]
made by Pancu for Ludum Dare 58 (JAM)

itch.io page: https://pancu.itch.io/spiders-meal A game about collecting food for Spider Town, to save it from the famine. This game is a puzzle/adventure game, and it could ragebait you on some levels. (Unfortunately i couldn't use the extra day from the jam, so some features had to be cut 🙏). Controls: W/S movement, Q/E cargo rotation, F + Mouse for the Web shot and drag. Credits are at the end of the game (Everything is done by me excluding SFX/Background music, under CC0 from FreeSound.org). Some screenshots: Screenshot 2025-10-05 215956.png Screenshot 2025-10-05 220030.png Screenshot 2025-10-05 220213.png Screenshot 2025-10-05 220258.png

Ratings

Overall 342th 3.583⭐ 26🧑‍⚖️
Fun 265th 3.545⭐ 24🧑‍⚖️
Innovation 14th 4.239⭐ 25🧑‍⚖️
Theme 132th 4.109⭐ 25🧑‍⚖️
Graphics 552th 3.283⭐ 25🧑‍⚖️
Humor 262th 3.341⭐ 24🧑‍⚖️
Mood 438th 3.478⭐ 25🧑‍⚖️
Given 16🗳️ 26🗨️

Feedback

thejackimonster
Oct 06th · 19:33 UTC
I think the idea is very interesting but the controls are a bit confusing. I think having the movement on W/S would be more intuitive if the first level wouldn't require going left and right for example. Otherwise I don't understand fully when it's catching the fly with the web and when it's only hitting it. Maybe it's a bug otherwise a second dedicated button for both mechanics would help I think.
8212games
Oct 06th · 21:06 UTC
Guys, this game is 100 out of 5 in innovation level - absolutely epic and enjoying!
Trusty
Oct 07th · 16:07 UTC
Love the collecting mechanic.WS for left right was confusing.Maybe AD would be better. Thanks for the game
mackain
Oct 07th · 20:10 UTC
was a bit confused about the controls at first but then when it clicked i loved this game! great work!
stolvann
Oct 07th · 20:17 UTC
Super fun but infuriating XD
Kamilah
Oct 08th · 05:03 UTC
The controls were a bit difficult for me at first, but once I got used to it the game was really fun! The story is such a cool idea and I love the graphics. Very charming.
l6ria
Oct 08th · 17:32 UTC
honestly i like this game, yes the controls are little bit confusing but it's okay
negdo
Oct 08th · 19:32 UTC
This is the most inovative game I found so far. Great mechanics and enjoyable.
The default team
Oct 08th · 19:37 UTC
I'm impressed that I didn't encounter a single physics bug (no pun intended). I couldn't go to the end because the levels were too long, but it was definitely entertaining.
Archaeognathus
Oct 08th · 19:44 UTC
I love the game idea (and spiders are awesome!), but after 10 minutes, I still could not get past the second level. How do I make the fly stick to the web? It only ever fell down. Had no issues in the first level. Am I missing something? :(
Super fun idea.
LDJam user 233347
Oct 08th · 19:46 UTC
"Warning: this game's mechanics could ragebait you" yes. so true :laughing:

Very unexpected gameplay. but enjoyable to be honest.
Cydouzo
Oct 08th · 19:49 UTC
Can someone explain how to grab the flies? They keep falling down as soon as I touch them!
I'll try it again later ;)
Rentem
Oct 08th · 20:02 UTC
Nice game! It took me a while to figure out that I can’t let go of the F key, otherwise the fly is released immediately.
There were a few times when a fly would glitch through the container, but other than that, it was an enjoyable experience.
Eugenik
Oct 09th · 02:33 UTC
Cute game, liked it! =3.
SunJet
Oct 09th · 20:43 UTC
Cute game :) but i encoutered a bug on the second level where a fly falls out of the box through the border. I would also change movement buttons from WS to AD as it feels more natural to go left and right.
6Knowledge
Oct 10th · 17:28 UTC
Interesting spin on the explore and progress style of game. Had some problems at the start with the pick-up being press F not hold F which instantly dropped the fly but didn't stop it from firing, which was a bit odd. Also noticed that when the level restarts (at least I think it is that) the background music instance isn't destroyed and another one is spawned, so eventually you'll have a bunch of overlapping songs. Even with those faults, there wasn't much wrong, so well done.
Threeli
Oct 10th · 21:25 UTC
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!

I here for an extremely unconventional control scheme. I had an injury (two days ago) that makes this one hard for me at the moment, but it feels well thought out and I'll definitely come back to it in a few days. I was able to get through the first few levels without too much trouble and I have to say I really like the idea! I agree with @trusty that A / D is maybe worth workshopping as a better choice or at least offering as an option. It's all in all a very clever idea and I hope you'll keep working on it if you have plans to!
WobbleBlocks
Oct 11th · 08:53 UTC
As an arachnophobic, that was surprisingly enjoyable! Great work!
Rogaro
Oct 11th · 09:32 UTC
The idea is very interesting, great job, I enjoyed it. The only thing is the controls are a bit confusing. I think using A/D for movement might be a bit better.
Magnetism
Oct 15th · 14:44 UTC
It's really challenging, and the stages make great use of physics. But the difficulty is crazy! I have to figure out a bunch of tricks to carry these flies properly, though I still mess up again and again. I even have to use the flies I’ve grabbed to block others from bursting. Even the ones stuck on the web can get in the way. It kind of feels like Getting Over It with Bennett Foddy. This game definitely has potential if the controls get improved.
SergS Workshop
Oct 16th · 19:26 UTC
Pretty interesting concept. The controls aren’t very intuitive - it’s a bit tricky to handle the spider, but playable. The sound design is solid and really adds to the immersion.
YellowKamel
Oct 23rd · 06:19 UTC
Ragequit lol.