What is to be done? by aou
There is a cancer in the body.
https://lemonfsh.itch.io/what-is-to-be-done



| Link | https://lemonfsh.itch.io/what-is-to-be-done |
| Original URL | https://ldjam.com/events/ludum-dare/58/what-is-to-be-done |
Ratings
| Overall | 69th | 3.6⭐ | 22🧑⚖️ |
| Fun | 60th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 57th | 3.632⭐ | 21🧑⚖️ |
| Theme | 177th | 3.079⭐ | 21🧑⚖️ |
| Graphics | 14th | 4.325⭐ | 22🧑⚖️ |
| Audio | 127th | 2.925⭐ | 22🧑⚖️ |
| Humor | 85th | 3.088⭐ | 19🧑⚖️ |
| Mood | 11th | 4.289⭐ | 21🧑⚖️ |
| Given | 49🗳️ | 8🗨️ |
It was a bit difficult for me so I stopped after my fifth death. I could only talk to characters when dropping something so my prepared double-bomb:tm: wouldn't work out :(
Also confused on why some enemies only attack you after you talk to them, but I don't think that there is such a thing as logical reasoning in absurd games so it's fine by me
Great entry!
Great job overall! Congrats!
@niterich thank you! yes, i felt this disconnect with the controls as well due to experiences in other games, but i didnt really know how to fix it. maybe something like shift+Q/E to use, but that also has its downsides
Ultimately, I would question whether the objects would need to be held at all: maybe I played the game wrong, but on a purely mechanical level, I never felt the need to hold onto and juggle multiple items the whole game. Burgers could be eaten right away when you walk over them (because why else would you be heading towards a burger?) and the jump objects can be permanent upgrades to your jumping abilities. That just leaves the organs and the weapons, both of which could be equipped by just walking over them as well.
But thinking it over, the current slightly-awkward control scheme *does* help build the atmosphere of an off-kilter world a little bit more, so smoothing out that confusion might end up lessening the experience.
Cool graphic though, is there a name for such looking art direction? I've seen serveral games like this but never know what it is called