The Honorable Hunt of Sir Frogbert the Bold by DazyLude

[raw]
made by DazyLude for Ludum Dare 58 (JAM)

Take the role of the renowned Sir Frogbert the Bold on his honorable quest to slay the monsters plaguing the lands! - сollect treasures left by other adventurers (mostly their bones, though), - find more powerful equipment (or buy it from the trustworthy capybaras!), - slay the vile Sir Quacklet Collectoad, corrupted by his greed (and numerous evil artifacts in his possession)!

CONTROLS

  • Esc or P to pause
  • Mouse for everything else

GAMEPLAY

  • Collect items from the ground by clicking on them.
  • Sit back and relax (or use your equipment) while sir Frogbert fights numerous slimes populating the lands.
  • Buy the shield and time your blocks to destroy your enemies...
  • or overpower them with the shear force of your equipment!

DEVELOPER NOTES

  • retreating works always, even mid-fight
  • dying is usually not worth it, as you lose all you equipment
  • be mindful of what you collect. Losing a shield midfight because of overfilled inventory can be devastating!
  • equipment doesn't stack: if you have 2 good helmets and 3 rusty ones, you'll receive 1 bonus from the good helmet. Swords work in the same way
  • if you struggle with timing of blocks, there are visual cues starting before the damage is dealt.
  • successful block is indicated by an audio cue

CREDITS

  • DazyLude: Game Design, SFX mixing, Programming
  • tailchaser: Visual Design, Graphics
  • SearchingFox: Programming, Playtesting

Music was generated by Suno.

Ratings

Overall 442th 3.452⭐ 23🧑‍⚖️
Fun 584th 3.023⭐ 24🧑‍⚖️
Innovation 539th 3⭐ 23🧑‍⚖️
Theme 382th 3.69⭐ 23🧑‍⚖️
Graphics 410th 3.619⭐ 23🧑‍⚖️
Humor 156th 3.619⭐ 23🧑‍⚖️
Mood 381th 3.571⭐ 23🧑‍⚖️
Given 24🗳️ 20🗨️

Feedback

Kristian Kurktchiev
Oct 06th · 22:09 UTC
Making my items drop is diabolical, scrambled to get my shield back. Loved the humor, super creative!
zelew
Oct 08th · 09:47 UTC
cool frog
Nolamosoft
Oct 08th · 09:54 UTC
this is the souls like ever made
Accardo
Oct 08th · 10:01 UTC
It was none other than the grenades that ends up saving the land from Sir Quacklet Collectoad's tyranny, and Sir Frogbert the Bold's life no less! Had a fun time playing through it, love the art style as well, nice work!
Diralf
Oct 08th · 10:05 UTC
I like the atmosphere and Sir Frogbert's animation. I imagined myself as a knight's squire who follows him and collects things. Good game!
klausklapper
Oct 08th · 13:44 UTC
Sir Frogbert! I did not realize I had a spirit animal until today, wow. I love the little guy and his quirky ways. Also, why is the shop keeper an giant hamster? :)

Great visual style and cohesion, I did not have audio unfortunately but I think that was a mistake on my behalf. I liked the blocking mechanic, I would have liked to see a counter mechanic as well for those critical hits. Critical hits in general! It's a good foundation to build on for sure.
NonDev
Oct 08th · 13:59 UTC
I can't believe I got tutorialized by _the_ Sir Badly Cropped Capybara the Watermarked the Second. Had fun! I was panicking as Frogbert casually threw away the expensive shield because I picked up garbage. Nice work!
🎤 DazyLude
Oct 08th · 14:18 UTC
@klausklapper, thank you for feedback! More interactions and mechanics to make battles more fun are definetely a thing to consider if we will be working on this project in the future :)

Akshtually, the shopkeeper is supposed to be a capybara (they are related species but anyway, LOL). He's there due to a somewhat obscure Russian meme with a capybara saying "*I assure you*, you can trust me with your firearms" which we used as a placeholder for the shopkeeper and in the tutorial :)

Sound issues wise, it's probably a bug due to Godot's way of handling sounds in web exports. I had issues with polyphonic audio not behaving correctly before (it was ignoring the audio bus setting, to be exact), and hoped that the crutch I used here is fine. However a friend of mine who I shared the game with had a similar issue as you (which we assumed was due to the ISP shenanigans, but oh well).
klausklapper
Oct 08th · 15:02 UTC
@dazylude I hope you'll keep working on it, I just played through it again :D Also love the capybara meme, will take it into my inventory of quotes from now on!
Tayaksha
Oct 10th · 18:22 UTC
Pretty cool game, I love everything that’s drawn (and also the froggies 🐸).
BorodaOlen
Oct 11th · 15:04 UTC
good job, very nice game, I liked the music and graphics, it's easy and enjoyable to play. In the beginning, I got confused about the menu items, it seems to me that the continue button should be renamed to something more understandable.
Jvdwijk
Oct 12th · 00:04 UTC
Solid entry, everything was very polished! There was a bit of a learning curve to blocking attacks, but eventually I got the hang of it ^^

Only thing that wasn't very clear to me was that the armor and sword you pick up actually help... which might just be on me.
🎤 DazyLude
Oct 12th · 10:30 UTC
Thank you everyone for the kind feedback!

@borodaolen To be honest, those menus are a bit confusing themselves, we should probably replace them with some transitions altogether :/

@jvdwijk True, the game doesn't communicate how armor and weapons work at all. I thought for a bit about displaying player stats in a separate spot on the screen, but the game was designed for this site's embedded window size, and the space feels quite cramped already :D
LDJam user 276121
Oct 12th · 12:16 UTC
A charming little romp, and I always appreciate when a player is made to consider their hoarding tendencies.
Samuli
Oct 12th · 13:18 UTC
Loved the animations. Liked the fact that you could use multiple different builds to win too. I just hoarded swords to kill everything.
Rol
Oct 13th · 17:10 UTC
![Snipaste_2025-10-14_01-06-06.png](///raw/84c/53/z/6f5c4.png)
Really cool game! I love the art and the strategywhere you need to balance the equipmentand weight. Also like the design that you can run away during the battle which gives quite flexibility
darianifakina
Oct 23rd · 15:02 UTC
love it!!!