Mars Collector by Alopar

[raw]
made by Alopar for Ludum Dare 58 (JAM)

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You are the captain of the DOOF Corporation Ship 🚀 Your mission is to deliver vital supplies to a small colony on Mars! Manage your cargo, and keep the colony alive among the stars.

Team:

💻 Code: Alopar, WitheredWizard; 🎨 Art & Animation: Forshley; 🎵 Sound: MORHIX; 🎮 Game Design: Faust_Mi

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Вы — капитан 🚀 Корабля корпорации DOOF Ваша миссия — доставить жизненно важные припасы на небольшую колонию на Марсе! Управляйте грузом и помогите колонии выжить среди звёзд.

Команда проекта:

💻 Код: Alopar, WitheredWizard; 🎨 Графика и анимация: Forshley; 🎵 Звук: MORHIX; 🎮 Геймдизайн: Faust_Mi

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Ratings

Overall 393th 3.514⭐ 39🧑‍⚖️
Fun 480th 3.222⭐ 38🧑‍⚖️
Innovation 366th 3.292⭐ 38🧑‍⚖️
Theme 665th 3.095⭐ 39🧑‍⚖️
Graphics 336th 3.797⭐ 39🧑‍⚖️
Audio 149th 3.771⭐ 37🧑‍⚖️
Humor 436th 2.868⭐ 36🧑‍⚖️
Mood 385th 3.568⭐ 39🧑‍⚖️
Given 55🗳️ 56🗨️

Feedback

Schu
Oct 07th · 14:59 UTC
Really cool game! Love the tetris elements and balancing an economy.

I feel the thing this game is missing is an element of RNG. Either to the playspace, or more probably to the tetris shapes available. It feels a bit too easy to just put whatever shapes I want into the ship, and also a bit overwhelming since there's so many options. If I had to pick between 3 different shapes/resources X amount of times per round, I think that would feel more replayable to me.
Brandsma
Oct 07th · 15:01 UTC
Interesting game, was hard to initially understand what was going on and what the goal was. The mood was great!
tangling
Oct 07th · 15:04 UTC
like it!
Syphorce
Oct 07th · 15:13 UTC
The audio, narrative, and visual direction was well executed! It felt like a Sci-Fi space game inspired by FTL: Faster Than Life!

I had a hard time understanding what to do at first due to a lack of tutorial, but after 5 mins, I figured out that the narrative was making to send a specific amount of resources and you had to Tetris the blocks across 3 resources to meet the demand. It wasn't obvious at first and I had to read the directions to get it.

I wish the game had more RNG with the blocks in between each level and maybe even a timer that will force you to rush to send these shipments as soon as possible

Overall, well done accomplishing the Collection Theme!
Pierre-Marie
Oct 07th · 16:09 UTC
Fun game ! I lost day 18 :'(
A bit hard to understand how it works at start, but from the moment we got fundamentals it's a fun game. A little indicator when we get a mission can be a plus
Jinda
Oct 07th · 16:18 UTC
It has the correct vibe. The economy has the potential to be extended and it fit the theme well.
🎤 Alopar
Oct 07th · 18:12 UTC
Thanks guys! We tried our best! 😀
Faust_Mi
Oct 07th · 18:36 UTC
@schu, Thank you so much for your comment!
We considered adding randomness to the figures or daily news, but we decided we wouldn't be able to balance it properly in the allotted time.
Faust_Mi
Oct 07th · 18:40 UTC
@brandsma
We're so glad we could spark your interest in the game! The artist and musician worked hard to create the atmosphere and mood for the player.
Faust_Mi
Oct 07th · 18:47 UTC
@syphorce,Thank you so much!!!!! That's so nice to hear!!

The timer was originally planned for Hard mode, and the Player would be able to choose whether to play against the clock or not. Unfortunately, due to the time limit, this idea had to be abandoned. =*(
Faust_Mi
Oct 07th · 18:47 UTC
@tangling, thx! ;-)
Faust_Mi
Oct 07th · 18:58 UTC
@pierre-marie, Thank you so much!

We planned two mission branches for players to unlock, each with a bonus (people consume less food or weapons consume less), but proper balancing requires more time... But I'm very glad that Alopar & WitheredWizard managed to implement the mission in the game code. Even so, after completing it, you'll see something beautiful ;)
Faust_Mi
Oct 07th · 19:04 UTC
@jinda, Thank you so much!

Yes, in future iterations we plan to complicate and develop the ideas and economy. In the current version, we wanted the economic component not to distract from the art and music.
milq
Oct 07th · 19:55 UTC
Impressive game! The artistic level is outstanding. The game design is finely tuned, including the difficulty, and the music complements it perfectly. Altogether, it’s a well-rounded experience in every aspect. My sincere congratulations to the entire team. Awesome game!
Faust_Mi
Oct 07th · 20:24 UTC
@milq, Wow! Thx!
Cope
Oct 07th · 21:34 UTC
The mood is great in this one.
Faust_Mi
Oct 07th · 21:37 UTC
@cope, Thx! We tried hard!
Iriska
Oct 07th · 21:48 UTC
Cool game! Truly a nice puzzle 💜⭐💜
Matthieu Riboulot
Oct 07th · 22:23 UTC
Mood is really there, UI is a bit hard to read at first. I think coloring the expected "output" by outcome (green/yellow/red) would have really helped, i managed to survive to round 17 in my game 2.
Faust_Mi
Oct 07th · 22:32 UTC
@iriska, thx =^_^=
Faust_Mi
Oct 07th · 22:34 UTC
@matthieu-riboulot, The color indication was planned at the concept and initial assembly stage, but in the hustle and bustle of the last hour it got lost among more important concerns ((
Trusty
Oct 07th · 23:45 UTC
Great mood for this game.Really liked the music and tetris aspect. Thanks for the game
rubentipparach
Oct 08th · 00:11 UTC
I was really jamming to the soundtrack here
Faust_Mi
Oct 08th · 00:25 UTC
@trusty, Thank you so much for playing and for your comment! ^_^
Faust_Mi
Oct 08th · 00:29 UTC
@rubentipparach, @morhix creates truly amazing and vibe sound and music.
We are always delighted by his work. =^.^=
rubentipparach
Oct 08th · 01:11 UTC
@faust-mi someone should really go through and compile a mixtape of every jams greatest hits lol
graebor
Oct 08th · 01:49 UTC
It seemed a little intimidating at first, but once I realized what was going on it was a fun little puzzley experience. Nice job!
Prussichger
Oct 08th · 02:28 UTC
Ну как всегда молодцы! Уместили столько, сколько нужно. Тетрис залипательный, анимация в Missions особенно понравилась, побольше бы такого :alien:
Yling2003
Oct 08th · 06:08 UTC
I love grid-based board games, so I love the concept of this game too! A little feedback on the game's objectives would make it even better!
Custodi
Oct 08th · 06:23 UTC
Cool minigame with delivery packing on a ship. The news from Mars adds nice touch to the narrative.
There is a problem with the difficulty - being too long. I think 14 days would have been enough.
🎤 Alopar
Oct 08th · 10:34 UTC
@graebor Thank you for your feedback, we tried to make you like it! )
🎤 Alopar
Oct 08th · 10:36 UTC
@prussichger Эх, а сколько было идей ) но у всего есть ограничение, время. А вы видели секретную концовку и мультик? Если пройти все миссии командования ее можно будет увидеть 😄
🎤 Alopar
Oct 08th · 10:37 UTC
@yling2003 Yes, it lacks a good introductory tutorial and description, but we did everything we could to make the game complete and error-free 😅
🎤 Alopar
Oct 08th · 10:39 UTC
@custodi And if you hold out all the time and complete all the missions from the command, the secret ending and the cartoon that our artist diligently drew will be shown. Don't miss it! 😎
OttoBroccoli
Oct 08th · 20:05 UTC
A very interesting and unusual puzzle! The art is great. The game looks very cohesive and has good polishing. Great job!
Faust_Mi
Oct 09th · 01:12 UTC
@ottobroccoli, Thank you. That's very nice to hear!
N90W
Oct 09th · 09:56 UTC
This game is so cool! I made it to day 17 and lost. But I really enjoyed it! The spaceship design is really cool
Faust_Mi
Oct 09th · 23:27 UTC
@n90w, Thank you for playing our game! =^.^= @forshley - Cool artist!
marudziik
Oct 10th · 08:23 UTC
I enjoyed the puzzle and also both graphics and audio felt consistent. I completely agree with some of the earlier comments - adding a moderate randomness would really make the game shine.

One additional small issue I have encountered is that for my resolution (3440x1440) the bottom part of the game was cut off in fullscreen.

![2025_10_10_10_05_29_Greenshot.png](///raw/d51/2/z/6f29c.png)

Congrats on your game!
Dm1tr11
Oct 10th · 17:08 UTC
Really hard game.
I was only able to reach level 3
zelew
Oct 10th · 18:04 UTC
so cool!
fan
Oct 10th · 20:54 UTC
Very engaging and immersive, very fun game, well done!
Rentem
Oct 10th · 21:21 UTC
Nice Game! Good idea and great excecution. After level 20 the screen went black :(
Faust_Mi
Oct 10th · 21:59 UTC
@rentem, Oh... It's a bug... Thanks for letting us know!
Faust_Mi
Oct 10th · 22:02 UTC
@fan, We're so glad we got you engaging! Thanks for playing.
Faust_Mi
Oct 10th · 22:02 UTC
@zelew, thx
Faust_Mi
Oct 10th · 22:05 UTC
@dm1tr11, Yes, at times it requires a lot of attention from the player. The UI needs more color information (
Thank you for playing.
Faust_Mi
Oct 10th · 22:07 UTC
@marudziik, thx for playing! And Thank you so much for finding the bug with fullscreen!!!
Tomssuli
Oct 10th · 22:38 UTC
I played it to the end, but got just empty text box at day 20

![marscollect.jpg](///raw/a34/d1/z/6f3ad.jpg)

Other than that an interesting puzzle/managing game! I liked the graphics and the music reminded me of early Amiga classics like Utopia. It really immersed me into retro space mood. Could have used some more sounds though.

Good stuff!
Kapricorn Media
Oct 14th · 05:05 UTC
Somehow reminds me of FTL but with better music! Loved the animation of the guy that gives you missions. Solid entry (:
Faust_Mi
Oct 14th · 08:59 UTC
@tomssuli, Thank you for playing our game.
We are very glad that you liked the retro-space atmosphere we were able to immerse you in.
The video's bug gave our team new experience with video formats on the web. We'll take this into account when working on future projects.
Faust_Mi
Oct 14th · 09:07 UTC
@kapricorn-media, We were really inspired by FTL. Looking at their ships, we wondered what the cargo layout would look like.
@morhix writes really cool tracks, we're glad you liked them too!
It's a shame a bug with the video prevented us from fully realizing the Quest Giver's potential. But we'll try to upload videos of the endings featuring him soon.

Thank you for playing our game.
Beryelle
Oct 15th · 14:29 UTC
I liked this game a lot! It took me a couple of minutes to understand what I actually needed to send to the colony (just focus on keeping the "Expected" numbers above zero). The ending screen having no text or conclusion was anti-climatic... but aside from that, I had a great time and the game really made me stop and think about the best strategy for day 18 and on. Awesome entry!