Mars Collector by Alopar

You are the captain of the DOOF Corporation Ship 🚀 Your mission is to deliver vital supplies to a small colony on Mars! Manage your cargo, and keep the colony alive among the stars.
Team:
💻 Code: Alopar, WitheredWizard; 🎨 Art & Animation: Forshley; 🎵 Sound: MORHIX; 🎮 Game Design: Faust_Mi


Вы — капитан 🚀 Корабля корпорации DOOF Ваша миссия — доставить жизненно важные припасы на небольшую колонию на Марсе! Управляйте грузом и помогите колонии выжить среди звёзд.
Команда проекта:
💻 Код: Alopar, WitheredWizard; 🎨 Графика и анимация: Forshley; 🎵 Звук: MORHIX; 🎮 Геймдизайн: Faust_Mi

| Link | https://alopar.itch.io/mars-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/mars-collector |
Ratings
| Overall | 393th | 3.514⭐ | 39🧑⚖️ |
| Fun | 480th | 3.222⭐ | 38🧑⚖️ |
| Innovation | 366th | 3.292⭐ | 38🧑⚖️ |
| Theme | 665th | 3.095⭐ | 39🧑⚖️ |
| Graphics | 336th | 3.797⭐ | 39🧑⚖️ |
| Audio | 149th | 3.771⭐ | 37🧑⚖️ |
| Humor | 436th | 2.868⭐ | 36🧑⚖️ |
| Mood | 385th | 3.568⭐ | 39🧑⚖️ |
| Given | 55🗳️ | 56🗨️ |
I feel the thing this game is missing is an element of RNG. Either to the playspace, or more probably to the tetris shapes available. It feels a bit too easy to just put whatever shapes I want into the ship, and also a bit overwhelming since there's so many options. If I had to pick between 3 different shapes/resources X amount of times per round, I think that would feel more replayable to me.
I had a hard time understanding what to do at first due to a lack of tutorial, but after 5 mins, I figured out that the narrative was making to send a specific amount of resources and you had to Tetris the blocks across 3 resources to meet the demand. It wasn't obvious at first and I had to read the directions to get it.
I wish the game had more RNG with the blocks in between each level and maybe even a timer that will force you to rush to send these shipments as soon as possible
Overall, well done accomplishing the Collection Theme!
A bit hard to understand how it works at start, but from the moment we got fundamentals it's a fun game. A little indicator when we get a mission can be a plus
We considered adding randomness to the figures or daily news, but we decided we wouldn't be able to balance it properly in the allotted time.
We're so glad we could spark your interest in the game! The artist and musician worked hard to create the atmosphere and mood for the player.
The timer was originally planned for Hard mode, and the Player would be able to choose whether to play against the clock or not. Unfortunately, due to the time limit, this idea had to be abandoned. =*(
We planned two mission branches for players to unlock, each with a bonus (people consume less food or weapons consume less), but proper balancing requires more time... But I'm very glad that Alopar & WitheredWizard managed to implement the mission in the game code. Even so, after completing it, you'll see something beautiful ;)
Yes, in future iterations we plan to complicate and develop the ideas and economy. In the current version, we wanted the economic component not to distract from the art and music.
We are always delighted by his work. =^.^=
There is a problem with the difficulty - being too long. I think 14 days would have been enough.
One additional small issue I have encountered is that for my resolution (3440x1440) the bottom part of the game was cut off in fullscreen.

Congrats on your game!
I was only able to reach level 3
Thank you for playing.

Other than that an interesting puzzle/managing game! I liked the graphics and the music reminded me of early Amiga classics like Utopia. It really immersed me into retro space mood. Could have used some more sounds though.
Good stuff!
We are very glad that you liked the retro-space atmosphere we were able to immerse you in.
The video's bug gave our team new experience with video formats on the web. We'll take this into account when working on future projects.
@morhix writes really cool tracks, we're glad you liked them too!
It's a shame a bug with the video prevented us from fully realizing the Quest Giver's potential. But we'll try to upload videos of the endings featuring him soon.
Thank you for playing our game.