Dropseed by azahara
Dropseed
Description
Collect raindrops with your bucket, avoid the falling stones, and empty the water to help your plant grow.
Every drop counts — the more you deliver, the bigger your plant will become before the storm ends.
This game was designed with mobile play in mind, but it also works on desktop.
How to Play
- Drag your finger (or mouse) to move the bucket left and right.
- Catch the raindrops to fill it up.
- Avoid the stones — they’ll make you lose water.
- Hold the button to empty the bucket and water your plant.
- When time runs out, watch your plant grow depending on how much water you collected!
- When your plant finally blooms, you’ve reached the end — and your goal is complete.
Tools Used
- Phaser 3
- Piskel
- mp3cut
- HTML/CSS
- Visal Studio Code
Resources
Sounds
- rain: https ://pixabay.com/es/sound-effects/calming-rain-loop-398653/
- stone hits bucket with water: http s://pixabay.com/es/sound-effects/falling-of-a-stone-into-a-bucket-381858/
- stone hits bucket without water: http s://pixabay.com/es/sound-effects/metal-hit-cartoon-7118/
- emptying bucket: http s://pixabay.com/es/sound-effects/water-pouring-89582/
- collect drops: http s://pixabay.com/es/sound-effects/soft-pop-sound-383739/
- thunders: http s://pixabay.com/es/sound-effects/dry-thunder-364468/
Credits
- Code, Sprites & UI: Azahara i.
- Sounds: downloaded from free sound libraries and edited with MP3Cut.
Play DropSeed on Itch.io
Unfortunately, the embedded version doesn’t run on Ludum Dare due to sandbox restrictions (no WebGL, no external scripts).
You can play the full, working version on Itch.io instead with the link down below

Ratings
| Overall | 584th | 3.236⭐ | 38🧑⚖️ |
| Fun | 611th | 2.972⭐ | 38🧑⚖️ |
| Innovation | 693th | 2.597⭐ | 38🧑⚖️ |
| Theme | 175th | 4.028⭐ | 38🧑⚖️ |
| Graphics | 513th | 3.403⭐ | 38🧑⚖️ |
| Audio | 301th | 3.409⭐ | 35🧑⚖️ |
| Humor | 657th | 2.125⭐ | 30🧑⚖️ |
| Mood | 453th | 3.458⭐ | 38🧑⚖️ |
| Given | 42🗳️ | 50🗨️ |
It'd be cool if there was a short animation showing the seed getting watered when you pour water on it.

Your game has really endless possibilities. Get hit by lightning. Have a downpour. Have birds fly by.
You could do need x water to grow then play again so i would try to fill all x that is needed. not start from 0 . Then after get a new plant an next and next . to expend the playtime. just an idea :P
Solid atmosphere, and though the idea is simple initially, the resultant plant leaves lots of room for expansion (just noticed @beebster-games said largely the same thing!) Great work!
Good job either way!