Plant Pack by filgreen3

[raw]
made by filgreen3 for Ludum Dare 58 (COMPO)

ffa-export-ezgif.com-optimize.gif

PLAY - WEB

walk-pp.gif

PLANT - PACK

This is a game about a world where everything comes in item collection packs. Everything you ever need will come in a pack, and with luck you can get whatever you're looking for.

talk-pp.gif

HOW TO PLAY

In this game you walk around your home by pressing WASD. You can use E to interact with objects. If you need precision, you can use the mouse. In dialogs, use ENTER/SPACE to move to the next line.

pack-pp.gif

PLANTING

This game is about growing plants from packs. You need to place a seed in a pot and give it some love and care with a few resources. In return, you'll receive a new resource and some money.

water-pp.gif

ABOUT

When creating this game, I wondered what kind of world it could be, what relationships might exist, and what wishes people in it might have. Of course, in two days that's too much for building a whole world, but I hope the game contains something for everyone.

PLAY - WEB

Ratings

Overall 17th 4⭐ 29🧑‍⚖️
Fun 64th 3.537⭐ 29🧑‍⚖️
Innovation 60th 3.593⭐ 29🧑‍⚖️
Theme 63th 3.815⭐ 29🧑‍⚖️
Graphics 8th 4.407⭐ 29🧑‍⚖️
Audio 13th 4⭐ 28🧑‍⚖️
Humor 46th 3.46⭐ 27🧑‍⚖️
Mood 9th 4.315⭐ 29🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

zexurge
Oct 06th · 12:29 UTC
whoaaaa love the vibes srsly, can this become a full game???
🎤 filgreen3
Oct 06th · 13:13 UTC
Thanks, @zexurge! I'm really happy you understood the vibe, it's important to me!
Derly
Oct 06th · 14:21 UTC
that's peak
fusionnist
Oct 06th · 16:37 UTC
Really appealing game! Love the atmosphere here. The gameplay loop, as simple as it is, also feels really nice! Figuring out how I want to optimize my setup is fun :) If you were to make any post-jam changes, I think some QOL for refilling pots would be nice (targeting is a bit hard, hand needing to click multiple times for a basic task feels like much). Cheers!
Earlybard
Oct 07th · 06:56 UTC
Amazing mood, vibes, visuals. Nice!!
johncast123
Oct 07th · 08:14 UTC
This is insanely good for a compo entry. How even?? The visuals and mood go a long way, and you could totally do something with it.
SandroDK
Oct 07th · 09:32 UTC
![Снимок экрана 2025-10-07 122722.png](///raw/39f/95/z/6e869.png)
MORE POTS!!!
🎤 filgreen3
Oct 07th · 10:02 UTC
@derly @fusionnist @earlybard @sandrodk Thanks for playing!
🎤 filgreen3
Oct 07th · 10:17 UTC
@johncast123 Thanks a lot! It was hard, to be honest. I barely slept. I used mechanics and style that are well known to me, and that helped me!
koro.games
Oct 07th · 15:13 UTC
great game idea, beautiful art, nice filling, lagging on my pc(
LDJam user 221750
Oct 07th · 15:30 UTC
Cool vibes, UX with management pots could be better, like showing if they are lit in real time and dedicated button for moving them. Visuals are great.
DarSor
Oct 07th · 17:58 UTC
really cool game! love it
mdotedot
Oct 07th · 18:50 UTC
Nice one. Good mood .. ha ha ha ' do not open ' with those eyes i would not dare to open it !!! Job well done
Keedjie
Oct 07th · 20:00 UTC
![image.png](///raw/e1a/26/z/6ebca.png)
Made a pot full of pots (and found one bug) BUT THIS GAME IS SO INSPIRING FOR ME! I really like the artstyle! Maybe it would be good to have some ost here, but at the same time it will just break the atmosphere of loneliness I think. Anyway it will be pretty interesting task to try creating some ambient for training (of course if you don’t mind of someone using your games as inspiration)
🎤 filgreen3
Oct 08th · 05:49 UTC
@keedjie Thanks! It is good to hear that my game inspires you! Of course you can make anything. If you would like, I can even add a link to it on my itch page
Bobap
Oct 08th · 10:15 UTC
Art direction was on point with this one. The pots were a bit fiddly with sliding around to fit in the light. Felt a little cramped for space. I liked balancing requirements of the different plants to try and properly sustain at a critical mass. I really like the mechanics of growing plants to feed better plants. The amount of inputs required to feed the plants got tiresome by the end. I would have liked to see the inventory screen open up automatically when interacting with the pot, would have made it a lot more streamlined. Beat it, loved it, not sure how it relates to Collector though.
JamBread
Oct 08th · 10:19 UTC
Haha the Marshmallow guy we play as is so silly.Rlly love ya game,pot reminded me minecraft a lil.
🎤 filgreen3
Oct 08th · 10:32 UTC
@bobap Thanks! I agree with all problems you mentioned, going to fix them in the post-jam version. The theme is mostly narrative. I don't really want to include it as some sort of 'collect X amount of something' mechanic, so I'm telling a story about the main character getting a rare collection pack, and what came out of that
fueki
Oct 08th · 11:49 UTC
Its art and UI design are fantastic.It also goes perfectly with the web design.
graebor
Oct 08th · 20:27 UTC
The atmosphere is great, excellent audio and visuals. I'm kinda embarrassed to admit it took me a couple of minutes to realize you were supposed to click the little arrow to plant something, I thought I was missing something to be able to do it. Works great once you figure that out, though!
evgenii-petrov
Oct 08th · 22:02 UTC
Great game with a very nice UI considering its complexity. Cool atmosphere and overall feel!
Ciphereo
Oct 09th · 06:01 UTC
Such a cool game! The pixel characters are very cute.:D
NonDev
Oct 10th · 10:12 UTC
I really, really dug the art style and overall feel. Having the inventory open when you interact with a pot would've gone a long way to avoiding some initial confusion and repetitiveness when you've got multiple pots to manage. And _boy_ does everyone really knock on that door!
🎤 filgreen3
Oct 10th · 10:53 UTC
@nondev Thanks! It was really lucky to get this knock SFX from BFXR
Euler Moises
Oct 10th · 12:05 UTC
Very nostalgic and beautiful art and a very dark environment. A farm game with limited space, air, water, light, and life! Very dark! This is the future of humanity.

Was I the only one scared every time someone knocked on the door?

Congratulations!
Le Don
Oct 14th · 12:55 UTC
Great game! I really like the concept and atmosphere a lot in this one. I think having the pop up windows open while moving a car takes a bit too much of the visibility. Maybe it might be better if those windows would have some transparency or maybe putting them on the side. Also it kinda gets hard to remember what plants I had and what ressources they produce. Maybe there could be some sort of overview about that information. Maybe little icons and numbers on the cars. But again, overall this is a very great game.
NBumgardner
Oct 15th · 03:18 UTC
The gameplay does feel like nurturing plants, and it was fun realizing and calculating how to balance my inputs and outputs. Given more time, if there were options to turn off the light buzz sound effect and maybe the TV effect I would to smooth out my own playthrough. Lastly, the story does a good job of pushing the player along with a layer of intensity to increase engagement.
🎤 filgreen3
Oct 15th · 07:24 UTC
@nbumgardner Thanks for playing! You can disable the light buzz by disabling music in settings. I accidentally placed the static buzz in the music channel xD
JustCore
Oct 17th · 18:34 UTC
As always, your style is instantly recognizable. It must've taken a lot of work to bring all that graphical magic to the screen. The atmosphere and mood are great!