SheepSeek by Elmos Minion
Sheepus is missing!
You got your coffee maker time machine back from Big Chungus and returned to 2052.
But now you must collect the ₳↳↳$⫲⋿⋿₽ and defeat the Anti-Sheepus army to bring Sheepus back...
(Mouse sensitivity can be adjusted in ESC > Settings > Gameplay)
(You are encouraged to collect as many sheep as possible before reaching the ending — they can be used to destroy enemies!)


Credits
@elmos-minion for programming, art, OST, 3D models, and texturing
@arshadanas for collector gun 3D model and play-testing
@hawx for level design layout mockups
Ratings
| Overall | 544th | 3.306⭐ | 20🧑⚖️ |
| Fun | 260th | 3.556⭐ | 20🧑⚖️ |
| Innovation | 590th | 2.889⭐ | 20🧑⚖️ |
| Theme | 650th | 3.139⭐ | 20🧑⚖️ |
| Graphics | 617th | 3.056⭐ | 20🧑⚖️ |
| Audio | 472th | 2.639⭐ | 20🧑⚖️ |
| Humor | 189th | 3.5⭐ | 20🧑⚖️ |
| Mood | 528th | 3.333⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 3🗨️ |
Took me a while to realise I was shooting the sheep (that was my smolbrain tho), nice mechanic ;) works well with collector.
Sheepus had me laughing, my god that's a big sheep lol.
I personally found the grappling hook and movement mechanic more engaging than the shooting mechanic. Because of that, I ended up being more interested in exploring the stages more than engaging with the enemies. I wonder if there's a need to drastically change the game's design so that it only focuses on traversal, where one needs to collect X number of sheeps before completing the level; or to focus on the combat, and the grappling hook only works for combat purposes.
I do think the lack of auditory and visual feedback on hitting the enemies makes it less satisfying to shoot at them. Futhermore, since the sheeps fire so slowly, I felt the combat was somewhat more difficult than was intended. I personally liked that I had to move around and collect more sheeps, and thought it quite enhanced the combat moments where I felt vulnerable and needed to strafe around a bit. That said, knowing most levels didn't require me to engage with the enemies, I wasn't incentivized to explore the combat strategies any further.
This is a game with great potential: the mechanics individually are quite compelling. In its current implementation, as well as its current *combination*, I do think more time and polish could have helped.
The movment and shooting are really smooth and fun and the space atmosphere makes ts almost a meditative experience. My only wish is that the sheeps have a bigger pickup hitbox, at this point they are a bit hard to retrieve. Also the player torso sometimes blocks the camera too much.
This game also taught me that sheep sadly don't make for good ammunition!