Collector's Cove by shamotte
Collector's Cove is a dungeon crawler experience in which you take the role of a new dungeoneer goblin wanting to strike it rich!
Collect resources, fight enemies and become the most wealthy little thing in your town, but beware! Your bag space is limited. Luckily, you're one crafty goblin. Arrange whichever resources you have in your backpack to create stronger attacks and combos to dispatch threats lurking in the dungeon as efficiently as possible!
Can you bring glory to goblinkind or will you be just another notch on somebody's belt?
Controls: - Movement: Arrows/WASD + Mouse - Attack: Left Click - Backpack: TAB/E
Tips: - You need to fill out your backpack first - set up your loadout right away or you'll be helpless! - In order to shoot your bow, you need to attach arrows to it - look out for the yellow squares indicating attachment points! - Arrows are disposable - once used you need to swap them out for fresh ones! (not clearly shown, sorry) - The recorder uses Mana - the phone, battery and soul stone give it charge, just like arrows described above!
You can also play the game on itch.io!
| itch.io | https://shamotte.itch.io/colectors-cove |
| Original URL | https://ldjam.com/events/ludum-dare/58/collectors-cove |
Ratings
| Overall | 780th | 2.368⭐ | 21🧑⚖️ |
| Fun | 775th | 2.158⭐ | 21🧑⚖️ |
| Innovation | 700th | 2.579⭐ | 21🧑⚖️ |
| Theme | 765th | 2.526⭐ | 21🧑⚖️ |
| Graphics | 682th | 2.632⭐ | 21🧑⚖️ |
| Humor | 653th | 2.147⭐ | 19🧑⚖️ |
| Mood | 769th | 2.083⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 11🗨️ |
However, I'm not sure what we're actually collecting, it just seems to be fighting and no idea what the recorder does or how to use it?
But I want to point out that the goblin is funny)
Not sure which one does the red circle thing but i managed to get whole screen red sometimes by spam clikcing :D
It's a bit confusing what we have all items from beginning, maybe it fit better, if we collected all that items from caves
One thing I would have liked is some kind of goal or objective to work towards
If rooms had a little loot and you gain more after clearing the rooms it could be very interesting though. And adding a sense of direction, an end goal with roaming around other than death, then it could be have me playing for quite a while.
The graphics was neat though and the movement control felt good.
Playthrough with more feedback:
https://www.youtube.com/watch?v=TjjCw0l60JQ
Originally, you were supposed to get loot from rooms, like a typical roguelike, and keepings things organised while arranged for optimal synergies was the general idea. Your backpack-attack idea sounds really fun too, though!
Some notes:
- The backpack, as you probably figured, wasn't originally supposed to have infinite items :P And being able to rearrange items without clearing anything is something we wanted to add but ran out of time.
- The rooms go on forever, randomly picking one when going through a new door, while they should probably have more thoughtful design.
- The arrows when attached to a bow give you the ability to shoot - they should disappear after use (because they only work once), making you have to replenish them and manually "reload" your bow. Unfortunately, they stick around being useless and a little confusing.
- The recorder is another type of weapon, and electricity, like batteries and phones, is what gives it charge.
Thanks again for giving the game a fair go regardless of the issues, much appreciated!
But then it feels like you are roaming around those rooms, killing stuff and eventually dying. I don't see the progression or what I am actually collecting.
I really believe the gameplay should have had more love :wink:
Rotating the bows would be cool - It felt like they needed to face/fire outwards
