If I Ran the (Alien) Zoo by UkuleleFury

👽🛸 Fly around in your UFO trying to satiate the alien zookeeper’s desire to collect all the Earthlings! Come for the cold hard cash and ship upgrades and stick around for the delightful sound effects and a soundtrack that’s impossible to not bob your head to.
Instructions
- Use arrow keys or asdw to navigate your UFO around the world, fighting gravity as you pick up more earthlings.
- Use space bar or the Enter key to activate your tractor beam.
- Avoid being spotted by earthlings. Too much attention could bring some serious heat.
- Fly straight up at any point to check-in with the alien zookeeper and drop off captured earthlings for cold hard cash.
- Upgrade your ship to do things faster, better, and slyer.
🛠️ Our tools
All SFX were either synthesized from scratch or recorded; no samples or presets. All graphics are original.
👋 Our team
- Levi Lindsey — Code, Graphics — levi.dev
- Jake Shoudy — Code — instagram.com/jshoudy
- Alden Witt — Music, Sound — instagram.com/aldenwitty
Ratings
| Overall | 66th | 4.058⭐ | 28🧑⚖️ |
| Fun | 33th | 4.115⭐ | 28🧑⚖️ |
| Innovation | 230th | 3.538⭐ | 28🧑⚖️ |
| Theme | 32th | 4.365⭐ | 28🧑⚖️ |
| Graphics | 255th | 3.981⭐ | 28🧑⚖️ |
| Audio | 91th | 3.981⭐ | 28🧑⚖️ |
| Humor | 57th | 4.058⭐ | 28🧑⚖️ |
| Mood | 184th | 3.885⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 31🗨️ |
The controls for the spaceship felt a bit awkward at times, I understand that it was probably on purpose that the ship started going downwards when close to the ground to keep it more interactive, but it was something with the way turning worked at the same time as the ship was being dragged down that felt slightly off to me. But it didn't impact the gameplay too much :)
Loved the sound effects!
Good job on the game :smile:
The beam behavior was a bit inconsistent. Sometimes it just held earthlings in place instead of pulling them up, and sometimes I could move horizontally while beaming but other time I couldn't
The jet felt kind of bs. Basically a guaranteed run-ender since there's such little reaction time and it one-shots you. Needs some tweaking on how it's implemented and/or what the punishment is for getting hit by it.
The ship was a bit difficult to maneuver, which I think is a plus for this kind of game. Though personally on the fence with how hard it tried to nose-dive into the ground after a while. On the one hand I found it annoying, but on the other hand it's satisfying to know I overcame it and beat it.
Overall the game is great. The vibe, the way the alien gets miffed when you bring the wrong earthlings and tells you to complete the order.
It wasn't immediately clear to me that there were specific items you needed to get, so I ended up getting yelled at by the alien for 3 or 4 rounds before I figured out what was going on, but once I did it was much more straightforward.
Job very well done, team!
It would have been nice if the graphics were a little larger. My eyes aren't what they used to be! But I love the aesthetic. The sprites look fantastic and move very satisfyingly. I especially like the lights around the UFO -- very nice touch!
Audio is quite solid too!