Coin Games by Jim jagers

[raw]
made by Jim jagers for Ludum Dare 58 (COMPO)

COllect all the coins!

Arrow keys to move bigyellow.png

Ratings

Overall 151th 3.152⭐ 25🧑‍⚖️
Fun 100th 3.37⭐ 25🧑‍⚖️
Innovation 195th 2.565⭐ 25🧑‍⚖️
Theme 113th 3.522⭐ 25🧑‍⚖️
Graphics 204th 2.196⭐ 25🧑‍⚖️
Audio 160th 2.413⭐ 25🧑‍⚖️
Humor 116th 2.717⭐ 25🧑‍⚖️
Mood 181th 2.659⭐ 24🧑‍⚖️
Given 46🗳️ 38🗨️

Feedback

AppoxGames
Oct 05th · 23:35 UTC
Reminded me of Pacman. Only feedback i have is to perhaps have less coins to collect on the first level since you get a hang of it quickly.
Best of luck!
commanderstitch
Oct 06th · 00:19 UTC
hehehe The walls were really hard to deal with. I was a super fast coin eater and got 745. :)
LDJam user 336676
Oct 06th · 00:30 UTC
oh thats addictive, found myself cornered more than once
drikdrok
Oct 07th · 04:25 UTC
Cool entry! I agree with @appoxgames that it's too easy in the beginning! Speed it up as players will quickly learn!
Tim Eriksen
Oct 07th · 14:25 UTC
Hey, this was pretty fun! Really easy to begin with but then it got much harder. I invested everything in speed and got real fast, but I should probably have gotten some health as well... nice one :)
Patatje
Oct 07th · 16:14 UTC
Absolutely LOOOOVE the ideaa of a roguelike-esque pacman. The smileys are an absolute menace. could easily see this being expanded upon.
CamComDuck
Oct 08th · 00:09 UTC
The ghost is absolutely adorable! The genre mix of arcade and roguelike is really interesting, I haven't thought about it much before but you played with it really well here. I think working on the UI graphics a bit more to make them easier to read/understand/see at first glance would be a great small addition to this cute weekend game!
naru
Oct 08th · 17:22 UTC
Guys Help! There's a big yellow smiley face following me
![imagine_2025-10-08_202143512.png](///raw/1f1/66/z/6ef43.png)
Anachrone
Oct 08th · 21:21 UTC
okay this is more addictive than i thought, we are so back in the 2009 era with all the flash games
Eugenik
Oct 10th · 11:54 UTC
Amazing original concept!.
cogcomp
Oct 10th · 21:45 UTC
Definitely my kind of game. We all know pacman and it's a great game that should be used as the foundation of other games more often. Had great fun playing this. Well done!
VPro
Oct 12th · 15:30 UTC
Man that escalated pretty quickly! I really like how things start really slow and quiet, making the player wonder what's the point, and then it ramps up to a tense experience (special mention for those smileys). It's basic in its execution but it's fun already, it's a solid basis if you want to expand on it, by adding more juice/feedback or new mechanics or level designs
Fin1717
Oct 13th · 13:29 UTC
A really fun little game! And a bit thrill to play
Liam
Oct 13th · 20:16 UTC
Way more entertaining that a first glance suggested, decent amount of levels and enemy variety, tip of the hat!
Liam
Oct 13th · 20:18 UTC
Just gave me a real nostalgia hit thinking about a game called "happyweed" back on old macs in the 90s
CaptAndrey
Oct 13th · 21:18 UTC
good enemy variety, interesting progression. Maybe it would be better to make first level shorter - was kinda boring to finish
treenut
Oct 23rd · 22:10 UTC
cute game! i like the retro vibes, really nailed those. i feel like if the collision would slide along walls it would make the controls way more comfortable overall. with just a bit of polish this is a nice little arcade game. also speed is op xP
EagleZ
Oct 24th · 07:17 UTC
goated game, it look even crazier with a wide monitor!
Anya_Voinova
Oct 24th · 20:02 UTC
Addictive and fun! My first association was Pac-Man. Didn't immediately realize the buttons were for upgrades. And what engine was the game made in?
🎤 Jim jagers
Oct 24th · 20:27 UTC
@anya-voinova Clickteam fusion 2.5, its the same engine that the fnaf and baba is you games where made in