Hoarding Keys by TimeLost
Made in 72 hours for Ludum Dare 58
Controls: WASD to move
Space to Jump
E to interact with the doors
ESC to pause
In Hoarding Keys, you have to face against a monster to collect the necessary number of keys then make it to the door. The monster is a sapient key monster called the Hoarder.
There are also gems which are your health. The more gems you have the faster you are.
Changelog:
- Fixed mouse leaving window
- Levels should load in proper order and should be no black screen
- Door sound can now be muted
| Link | https://timelost.itch.io/hoarding-keys |
| Original URL | https://ldjam.com/events/ludum-dare/58/hoarding-keys |
Ratings
| Overall | 693th | 2.982⭐ | 30🧑⚖️ |
| Fun | 719th | 2.63⭐ | 29🧑⚖️ |
| Innovation | 686th | 2.63⭐ | 29🧑⚖️ |
| Theme | 600th | 3.278⭐ | 29🧑⚖️ |
| Graphics | 595th | 3.111⭐ | 29🧑⚖️ |
| Audio | 464th | 2.741⭐ | 29🧑⚖️ |
| Mood | 657th | 3.037⭐ | 29🧑⚖️ |
| Given | 12🗳️ | 32🗨️ |
There was a strange bug for me on both the LD and Itch versions where my mouse was always displaying, and when I moved my mouse out of the window or to the edge of my screen, I was no longer able to turn my view... in a weird way, managing my rotation almost added another layer of challenge to the game, haha.
The little key monster was a fun idea, though he didn't seem to be very dangerous. The art is neat and distinctive, too! I do wish there were slightly more clarity what was going on in the top left corner with the two different keys and the one field that could display things like 5/3 keys.
Still, a very easy to play and pleasant little game!
I encountered some bugs: couldn't turn the camera because my mouse was on the edge of the screen, a black screen at the beginning of level 2 and 3 (forcing to restart) and a key what kills me (?) at the beginning of level 2.
@lastuck @breadstick @iriska @vinnnie I would have liked to expand on the Hoarder too. They were not as much of a threat as I wanted them to be, but I ran out of time.
@pikario There are two different keys, the first seen throughout the whole game is pinkish while the second key called Thief Key is more reddish similar to the Hoarder. I understand how that could have been mistaken as a bug, and it should have been introduced more clearly. I don't know why you would be getting a black screen sadly but thank you for playing.
I haven't figured out, what that thorn-wrapped key was until it ate the first one. After that I was pretty mad at him.
Anyways, I've enjoyed playing it!

But it's okay, sorry to sound a little harsh, just you should focus on a lot lot more reduce scope since your alone. Do less thing and ask yourself at each step if you do have the correct feedback for the player, and take time to implement it. Even if it means scraping several features.
I like the visuals a lot and really enjoyed that the monster and I were competing. I didn't really find any challenge in it, but conceptually I found it pretty interesting. Any plans to keep working on it?