Clean Line by Jesús González

Build railroads, collect garbage, and take it to the recycling centers.
Fill all recycling centers to win.
- Mouse controls to build: left click to place a track, right click to remove it.
- Space to start/stop your train.
- R to reset the current level.
- H for in-game help.
Features: - Puzzles. - Train. - Chill gameplay.
Missing or incomplete: - Better sound. - Full UI.
Tools used: - Rust. - Macroquad. - Helix editor. - Claude Code. - Bitwig. - Audacity. - LibreSprite. - Gimp.
Ratings
| Overall | 61th | 3.649⭐ | 39🧑⚖️ |
| Fun | 98th | 3.378⭐ | 39🧑⚖️ |
| Innovation | 75th | 3.486⭐ | 39🧑⚖️ |
| Theme | 26th | 4.068⭐ | 39🧑⚖️ |
| Graphics | 60th | 3.824⭐ | 39🧑⚖️ |
| Audio | 44th | 3.694⭐ | 38🧑⚖️ |
| Humor | 117th | 2.714⭐ | 37🧑⚖️ |
| Mood | 80th | 3.486⭐ | 39🧑⚖️ |
| Given | 59🗳️ | 37🗨️ |
The game is very interesting, I like the pixel art graphics and the general mood. As said before, the rail selection is pretty harsh, I wish having a key to switch each rail type. Or maybe something automatic to lay rails with the mouse "in continue", but it would have mean more work.
I'm very happy to see someone using Rust :), Congratulations for your entry !
- Keybinds for selecting rails (1 through 5)
- A key to rotate rails
- Dragging the mouse automatically figures out the proper path
Placing rails was way too annoying, it took way more time than actually figuring out what to do
I like your UI ideas of adding keybinds and looking into UI updates. Being able to place rails faster would pick up the pace and let players try to race their own train too. I am also glad we noticed and avoided the one softlock near the end of the game.
The surprise halfway through my game wowed me, I thought I had seen it all. Good job surprising your players with that special gameplay reward. Moving through 2 rooms in a row made me laugh out loud with joy.

I really enjoyed the puzzles, they were well designed and I felt they were on a good difficulty curve.
This is a great compo entry, congratulations!
Pretty cool to see people make the discovery and adjust their gameplay. Of course some people make the connection right away like you did. And that was expected too.
Not a requirement, but I had fun making myself a loop that went to all of the screens, which took a little doing. It's nice that there is a sort of free play mode at the end. I like the music, it was really catchy.
It might be nice to have some quality of life features, like a way to make it faster to delete tracks and I wanted a way to go back to the start of a level without resetting all of the garbage when I was revisiting a level I had cleared it once. I could work around it, though.
Overall, really fun. I played it for a long time.
Unfortunately I did get softlocked at 14 out of 16 recycling centers, but won't take it against the game - I really liked it, and what felt weird and lackluster at the first couple minutes of the game (e.g. "Huh, I don't need to fill all the centers? Okay....), suddenly in the end made perfect sense and I really liked it.
One addition I'd like to see is a world minimap (even without trash/centers marked, unlocked after unlocking the tunnels), to better visualize where I need to go/where may be things I'm missing.
Congratulations!
