YOU'RE IT! by luizgama
EDIT: As this is an online game, nobody can play if they can't find any filled rooms to match. To fix that, we're scheduling the hour 1:00 PM PDT as a time we're gonna be online everyday, while LD#33 votes. Also, you're welcome to join with a couple friends and play together whatever time!
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You're it! is an online multiplayer tag game, the Tag is the "monster", and other players will run from it.
Every player has a time to live, and while you're it, your time will decrease till 0, when you're out of the game. The last remaining player is the winner.
Controls:
Move: W,A,S,D or Arrows
Dash: Z, Left Mouse Button
Item: C, Right Mouse Button
There's a 100 concurrent users limit to Unity's networking service, let's hope we hit the cap ;)
We are a 9 person team from Brazil:
João Brant @brantkings (programming)
Júlia Santos @BellePullip (concept & logo art)
Lucas Mattos @rasomattos (programming)
Lucas Andrade Mello @superdoft (programming)
Luiz Henrique Gama @luizhgama (programming)
Luiz Roveran @luizroveran (music & sfx)
Núria Pratginestós @nuriamaury (concept, 3d art and textures)
Thommaz Kauffman @Thommaz (music & sfx)
Victor Leão @victor_fl (concept, 3d art and textures)
Game and Level design from everyone on the team :)
It was the first 3D game for almost all of our team, and also the first online multiplayer game. Unity Network API gave us a lot of trouble, but we think we managed to get most of the issues out of the way.
We still want to improve the net code to reduce lag for clients, and the ui flow (disabling/enabling buttons, more ui feedback, etc)
Personally, it was my first time using Unity, and also first time programming the network layer. We were worried if we'd manage to get the multiplayer working on time from the start, so one of the programmers (me) worked 100% of the first day to get the basic network code up and running while the rest of the team worked on the game. Still after it was playable, spent most of the time learning how to use Unity's new network API and tweaking.
--
You're it! is an online multiplayer tag game, the Tag is the "monster", and other players will run from it.
Every player has a time to live, and while you're it, your time will decrease till 0, when you're out of the game. The last remaining player is the winner.
Controls:
Move: W,A,S,D or Arrows
Dash: Z, Left Mouse Button
Item: C, Right Mouse Button
There's a 100 concurrent users limit to Unity's networking service, let's hope we hit the cap ;)
We are a 9 person team from Brazil:
João Brant @brantkings (programming)
Júlia Santos @BellePullip (concept & logo art)
Lucas Mattos @rasomattos (programming)
Lucas Andrade Mello @superdoft (programming)
Luiz Henrique Gama @luizhgama (programming)
Luiz Roveran @luizroveran (music & sfx)
Núria Pratginestós @nuriamaury (concept, 3d art and textures)
Thommaz Kauffman @Thommaz (music & sfx)
Victor Leão @victor_fl (concept, 3d art and textures)
Game and Level design from everyone on the team :)
It was the first 3D game for almost all of our team, and also the first online multiplayer game. Unity Network API gave us a lot of trouble, but we think we managed to get most of the issues out of the way.
We still want to improve the net code to reduce lag for clients, and the ui flow (disabling/enabling buttons, more ui feedback, etc)
Personally, it was my first time using Unity, and also first time programming the network layer. We were worried if we'd manage to get the multiplayer working on time from the start, so one of the programmers (me) worked 100% of the first day to get the basic network code up and running while the rest of the team worked on the game. Still after it was playable, spent most of the time learning how to use Unity's new network API and tweaking.
| Web | https://dl.dropboxusercontent.com/u/7999094/Distribution.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=51489 |
Apparently we had the same idea: a tag game where you loose when you've spent too much time as the monster :)
I made an online multiplayer game the past two ludum dares, so I can relate to it being difficult to get people to rate your game without being on their own. I found three solutions; make a bot client that runs on a server and plays with people who have no other people to play with, rate some games and leave the page open to lower your default score so multiple people play before rating, and submit your game to streams where people play your game live. It's a little tedious to have to do this to get ratings, which is why I'm probably not doing it again soon. :P
I really liked the use of the theme to create a nice twist on the game of tag, and items make it quite interesting to play as well. The music was pretty good, and the graphics were quite pleasing.
I'd recommend setting up a monitoring page of some kind that listens into the server, my brother and I have used this in past ludum dares to alert us when players joined our games. It's far less stress than constantly fretting over people who rated your game without playing.
The only thing I'd really change are the box mechanics - I think they'd work well if you placed them underneath the character and then made them solid once you walked off (Bomberman Style) to allow for really cool escapes. Still, a very solid entry. Well done!