MOCO by Mmm1008fm

[raw]
made by Mmm1008fm for Ludum Dare 58 (JAM)

ыыыыы.png

Pioano (2).png image<em>2025-10-08</em>11-43-48.png

Walk - WASD

Shooting - LMB

interaction - E

Scroll - Change Item

Keys 1-3 - Change Item

You're a monster hunter. You've arrived for another call at the MOCO Hotel. You have a number of tools that will help you catch and put monsters in a jar.

Collect all the jars and bring them to the concierge, he will pay you well.

Good luck hunter!

Ratings

Overall 643th 3.125⭐ 30🧑‍⚖️
Fun 699th 2.707⭐ 31🧑‍⚖️
Innovation 611th 2.828⭐ 31🧑‍⚖️
Theme 567th 3.362⭐ 31🧑‍⚖️
Graphics 491th 3.448⭐ 31🧑‍⚖️
Audio 468th 2.692⭐ 28🧑‍⚖️
Humor 633th 2.268⭐ 30🧑‍⚖️
Mood 630th 3.107⭐ 30🧑‍⚖️
Given 23🗳️ 38🗨️

Feedback

Kotolazer
Oct 07th · 00:56 UTC
Мне очень понравилась локация зала и движение призраков. Играл без проблем но есть несколько неприятных моментов:

1. Нигде не написано как выбирать слоты, я пытался кликнуть на них мышкой. Не сразу понял, что нужно нажимать цифры на клавиатуре
2. Я понял как играть на флейте, но я не понял что она делает
3. Туториал в начале вообще не понятный
4. Я не понял что дропается из призрака и зачем я это взял
5. Игра вместо логичного конца просто началась заново

Но несмотря на всё это я немного получил удовольствия, спасибо вам за старания!
Kseniya
Oct 07th · 10:49 UTC
@kotolazer Спасибо за обратную связь, это "Демо" версия, все ваши правки и замечания уже пофикшены(мы о них знали) и в скором времени будут в обновлении.

Из монстров вываливается банка - вы его поймали)
MayChils
Oct 07th · 12:52 UTC
I really like the visual style and the well-designed animations, but it's a bit unclear what the flute is doing. and it feels like the game ends abruptly at the end
viscera
Oct 07th · 14:05 UTC
крутой арт стиль и атмосфера в игре. туториал и правда не особо понятный, но не мешает насладиться игрой
Kiselle
Oct 07th · 14:35 UTC
Sound track is really cool
Tapochek
Oct 08th · 00:19 UTC
Очень не понятна механика с использованием разных предметов, только методом тыка определила, что для каждого призрака нужны свои методы поимки. В обучении так же сказано, что банки можно продавать но где?(

А вообще игра очень симпатичная и атмосферная!
Angelina25
Oct 08th · 00:20 UTC
Крутой арт и задумка игры, в принципе все очень атмосферно. Побольше бы уровней с разнообразием монстров.)
woona
Oct 08th · 06:57 UTC
A cute short game. 🙂 I really liked the level decorations.

I understood that I need to catch ghosts and sell them for $$$, but it wasn't immediately obvious how to catch them. Then I read comments and figured out that I needed to use 123 keys on the keyboard. Maybe you could at least put this information in a game description.

Apart from that, I would love to see some kind of a story or progression through the game. Maybe the player could start with 1 item and buy second and third items afterwards.
Kseniya
Oct 08th · 08:31 UTC
@angelina25 Будет! Они есть) Ждите обновления!))
OldDog
Oct 08th · 14:30 UTC
A very fun little game with detailed and cute pixel art. The gameplay is simple yet enjoyable, but unfortunately, the content is a bit limited.
korzhik
Oct 08th · 14:30 UTC
Great idea! I liked it. I would also like to highlight the art separately, it is very beautiful. There are a couple of things that could be improved:

1) Add cooldown animations for each of the three abilities.

2) A general counter for how many ghosts are still in the area.

3) Hints if the player can't find a monster for a long time.

You've done a great job, well done. The game has potential.
YiChen
Oct 08th · 14:55 UTC
The game is well, but I didn't get clear with the stick.
Coda Highland
Oct 10th · 03:03 UTC
This game really feels like it needs some audio to go with it! It's quite nicely polished as it is, and a bit of sound would really take it to the top. Well done!

If I were to nitpick: I've never been fond of keyboard+mouse controls for top-down games. I always feel like I should just move toward my target and press an attack button, or maybe use WASD for movement and arrows for attacking, twin-stick style. But that's just a matter of personal preference, not really a criticism.
maneoliz
Oct 10th · 05:09 UTC
the game's wonderful!! the idea's fun, the graphics are well-done, and oh my god i loved the little shapeshifting monster, i took some time to understand what was happening and why playing music to a table gets me through a level, but well the game is generally not very intuitive, some more details on the tutorial would be great, like a mention that different monsters require different tools, i tried so hard to just blind them all you have no idea. also, a little art detail - the mc's glasses, skin and shirt blend together like hell, especially in the contrast of the second level. some more tone differences would be great. other than that - i enjoyed playing it, he potential is ginormous!
nassshie
Oct 11th · 20:49 UTC
the game has really cute art style and cool mechanics, well done! that is a great game fr
zoeek
Oct 11th · 20:56 UTC
Really fun game, the art is incredible!
Wish it had a tune to go with it, that's all :)
Zathnic
Oct 18th · 03:16 UTC
Beautiful graphics and lighting! I like how you've implemented level selection with the book that lets you choose what challenge to teleport to, and then also rewards you after. The flute mechanic was also cool with the enemies hiding inside objects
PatUwU
Oct 23rd · 15:28 UTC
Simply lovely! Good graphics they are very unique, interesting gameplay in general, theme is present. Good job!