{"author_link":"\/users\/daniel123","author_name":"Daniel123","author_uid":1416182,"comments":[{"id":1161690,"author_name":"MaxineY","author_uid":"maxiney","epoch":1759784841,"text":"OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.","format":"md","likes":1,"spam":"N"},{"id":1161691,"author_name":"MaxineY","author_uid":"maxiney","epoch":1759784842,"text":"OMG this is super similar to the theme and concept of another narrative puzzle game I made... Collecting items in the room, choosing to face trauma or escape. I'm an artist, and perhaps we could collaborate.","format":"md","likes":1,"spam":"N"},{"id":1163719,"author_name":"Daniel123","author_uid":"daniel123","epoch":1759808134,"text":"@maxiney Thank you so much for your comment! If there\u2019s ever a chance to collaborate, I\u2019ll be happy to work with you!","format":"md","likes":1,"spam":"N"},{"id":1168215,"author_name":"Baluj","author_uid":"baluj","epoch":1759861610,"text":"I liked the idea and the art. I wish there was a web version.","format":"md","likes":1,"spam":"N"},{"id":1170452,"author_name":"Daniel123","author_uid":"daniel123","epoch":1759890937,"text":"@baluj Thank you for your suggestion. I\u2019ll try to compress the file size tomorrow and see if I can make a web-embedded version.","format":"md","likes":1,"spam":"N"},{"id":1174575,"author_name":"Nnnnneeeedddd","author_uid":"nnnnneeeedddd","epoch":1759960225,"text":"never really played a text adventure, was a pretty interesting experience :)","format":"md","likes":1,"spam":"N"},{"id":1176807,"author_name":"rubentipparach","author_uid":"rubentipparach","epoch":1760024199,"text":"so moody, I love text adventures!","format":"md","likes":1,"spam":"N"},{"id":1177015,"author_name":"Boncebon","author_uid":"boncebon","epoch":1760029319,"text":"I like the style)\nVery simple and concise, well-done, and perfectly suited to the theme.\nAs a way to simplify the game: highlight words that can be used\u2014pressing them triggers an action, etc.","format":"md","likes":1,"spam":"N"},{"id":1177022,"author_name":"IakovBoy","author_uid":"iakovboy","epoch":1760029418,"text":"The game is fascinating. It's been a long time since this happened in games. The sounds keep you in suspense. I wonder how it will end. An interesting ending. I recommend","format":"md","likes":1,"spam":"N"},{"id":1177137,"author_name":"d-demetori","author_uid":"d-demetori","epoch":1760031576,"text":"Pretty interesting, needs a bit more QOL features (what commands are available etc)","format":"md","likes":1,"spam":"N"},{"id":1178071,"author_name":"Daniel123","author_uid":"daniel123","epoch":1760058628,"text":"@boncebon Thank you for your suggestion. I think I'll simplify the game.","format":"md","likes":1,"spam":"N"},{"id":1178394,"author_name":"Porcupine Sashimi","author_uid":"porcupine-sashimi","epoch":1760075974,"text":"Very interesting entry! It's a very clever use of AI, though it had less freedom than I'd hoped. The atmosphere is spot on!","format":"md","likes":1,"spam":"N"},{"id":1178470,"author_name":"Daniel123","author_uid":"daniel123","epoch":1760082124,"text":"@porcupine-sashimi I have the same thought about the AI. The truth is : for offline games, only small classification models can be deployed. Large models like LLMs require backend support to run.","format":"md","likes":2,"spam":"N"},{"id":1178616,"author_name":"Amiuke","author_uid":"amiuke","epoch":1760089711,"text":"I really like the way you present the story \u2014 the atmosphere built through the text and music is amazing! You\u2019re also very welcome to come try out our game!\n","format":"md","likes":1,"spam":"N"},{"id":1178656,"author_name":"mumu","author_uid":"mumu","epoch":1760092345,"text":"the title sequence was amazing","format":"md","likes":1,"spam":"N"},{"id":1178899,"author_name":"dumchevdev","author_uid":"dumchevdev","epoch":1760101201,"text":"Very cool idea and art, well done!","format":"md","likes":1,"spam":"N"},{"id":1181737,"author_name":"logicalinsanity","author_uid":"logicalinsanity","epoch":1760243146,"text":"Really neat idea. A deliciously creepy game primarily driven by language. Bravo!","format":"md","likes":1,"spam":"N"},{"id":1181747,"author_name":"MichelleF","author_uid":"michellef","epoch":1760244797,"text":"Really love the mood. Very immersive with the style of text and sound effects. Great job!!","format":"md","likes":1,"spam":"N"},{"id":1182205,"author_name":"Vasea123","author_uid":"vasea123","epoch":1760276062,"text":"I didnt understand the game quite well but i like the idea, it looks like a very old type of games from the 90s. i like it\n","format":"md","likes":1,"spam":"N"},{"id":1182524,"author_name":"justking144","author_uid":"justking144","epoch":1760290911,"text":"love the feel of this game. very creepy and unsettling ","format":"md","likes":1,"spam":"N"},{"id":1187752,"author_name":"LaraZofia","author_uid":"larazofia","epoch":1761151033,"text":"Really cool and interesting concept, the sound effects really helped build the atmosphere.","format":"md","likes":1,"spam":"N"},{"id":1188251,"author_name":"RedWolf Entertainment","author_uid":"redwolf-entertainment","epoch":1761243099,"text":"Love the idea. Between cut scenes i would change something because i thought the game crashed because the screen turned red. Maybe a door when you walk through a door not animated just a picture faded in would be cool. Otherwise awsome game and great idea ","format":"md","likes":1,"spam":"N"},{"id":1188387,"author_name":"Daniel123","author_uid":"daniel123","epoch":1761256114,"text":"@redwolf-entertainment Thank you for the suggestions\uff01","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld58\/wayback-placeholder.png"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/1fK0hLXbE8vlFlCzbxazCsFQT4Uqgl0iO\/view?usp=drive_link","text":"Link"}],"metadata":{"g_key":"88924","g_author":"1416182","g_event":"LD58","g_eventkey":"112","g_subevent":"JAM","g_urlkey":"426731","g_title":"Total Recall: The Written Fragments","g_status":"WAYBACK","g_place":"446","g_commentcount":"23","g_site2_node_id":"416183","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"416183","n_urlkey":"426731","n_parent":"415614","n_path":"\/events\/ludum-dare\/58\/total-recall-the-written-fragments","n_slug":"total-recall-the-written-fragmen","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"416182","n_created":"1758643329","n_modified":"1778469509","n_version":"1325900","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":9,"_trust":1,"author":416182,"body":"![024691d3b2fd60e002a90ff1176d7611.png](\/\/\/raw\/6b9\/56\/z\/6d565.png)\nThis is an AI-driven text-based story-telling game developed with Unity.\nIn this game, the player must gather the written fragments in the room to confront their childhood trauma.\nIn the end, the player need to make the choice: Will you forgive?\n___\n**Controls**\nAn AI model is integrated into the game to recognize player intentions.\nThus, compared to traditional fixed commands, players can choose a much more diverse range of input expressions.\n- **Move** \u2013 Move intent+location  \n- **Inspect** \u2013 Inspect intent+item name  \n- **Open** \u2013 Open intent+item name\n- **Take** \u2013 Take intent+item name\n- **Use** \u2013 Use intent+item name     \n- **Map** \u2013 Open\/Inspect intent+Map  \n- **Inventory** \u2013 Inspect intent+inventory\n- **ESC** \u2013 Pause\n![example.png](\/\/\/raw\/6b9\/56\/z\/6d5d7.png)\n___\n**Tips**\n- Try not to make any typing mistakes.\n- Try not to use abbreviations or shortened forms. 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