The Collected by Tetramollaxx

-STORY-
You were walking with friends when a strange monster appeared. It collects humans into jars. Now you must ‘help’ it… or risk being taken yourself.

Deckbuilder / Roguelike – Play cards, combine people strategically, and survive
Controls: Mouse
Tools
- Godot engine
- Photoshop
- Paint.net
| Link | https://github.com/Tetramollaxx/ld58 |
| Link | https://tetramollaxx.itch.io/ld58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/ldgame-58 |
Ratings
| Overall | 25th | 3.95⭐ | 52🧑⚖️ |
| Fun | 31th | 3.735⭐ | 51🧑⚖️ |
| Innovation | 107th | 3.265⭐ | 51🧑⚖️ |
| Theme | 29th | 4.061⭐ | 51🧑⚖️ |
| Graphics | 72th | 3.755⭐ | 51🧑⚖️ |
| Audio | 30th | 3.806⭐ | 51🧑⚖️ |
| Humor | 45th | 3.468⭐ | 49🧑⚖️ |
| Mood | 26th | 4⭐ | 51🧑⚖️ |
| Given | 9🗳️ | 1🗨️ |
I appreciate the fact the game is not hardcore as hell and allows enough space for mistakes (which is extremely difficult to arrange in 48 hours, so great job on that!). It is also immediately obvious how to play without complex tutorial.
Now, I see the great deal of work, and I am 100% sure there were tons of mechanics left behind the scene, so take my recommendations here with a grain of salt. Here are some suggestions on how to improve the actual deck building mechanics:
It seems the humans of the same professions work well within the profession, so if I collect builders I ignore doctors completely. Different professions are different only in name (or at least I didn't encounter unique members of the profession). So it would've been nice:
- If there was a cross-prof cards (e.g. doctor that improves efficiency of all workaholics or "teacher" that converts a card to a certain profession).
- If there was a unique playstyle for each profession (e.g. office workers allow you to change/swap cards, doctors improve efficiency of other cards, builders produce "constructions" giving additional value etc.) Having unique strategy for each type of cards could also provide a synergy between types.
An interesting reinterpretation of the concept :heart:
What would be great to see is more variation in cards right from the start, i.e. on stages 1-3, etc; not just ordinary people, perhaps even in starting deck.
(also, the ending cracked me up)
I didn’t wait for all the dots at the end =)
i enjoyed this game alot honestly it was fun and short and i can see room for more stuff to do. can 100 see the opportunity for more variety in people and like some other roguelike mechanics like "items" or challenges if you continue working on it!
Из минусов мне игра показалась слишком лёгкой, как будто нельзя проиграть, ну это моё личное мнение.
Хочу также отметить крутой полишинг и работу со звуком, который отлично дополняет фидбэк от игры разными SFX и в целом звучит гармонично.
amazing game.
I managed to beat the game and it's fun to see all the new cards and collect them. But I think the player doesn't really have to follow a strategy. I mean I just played all 4 cards I had every turn and won. Maybe there should be more cards that benefit from staying in your hand?
Great effort!!

Also, I didn’t quite understand why you wouldn’t want to play every card available each turn, since you’ll always end up with four in hand anyway.
