ASTRO JAMS by jelch
Collect galactic jams in this laid back spaceship flying music game.
Used WASD to fly your ship, and CTRL or RMB to fire your laser.
Made with Godot for Ludum Dare 58 by Widdle Media.
Programming, System Design, Art by jelch
Drum programming, bass, SFX: Quinn Stanton (https://simultannihilator.bandcamp.com/)
Melodies by gwhiz
Planet Design by crid
| Link | https://widdlemedia.itch.io/astrojams |
| Original URL | https://ldjam.com/events/ludum-dare/58/astro-jams |
Ratings
| Overall | 383th | 3.525⭐ | 22🧑⚖️ |
| Fun | 411th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 159th | 3.658⭐ | 21🧑⚖️ |
| Theme | 372th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 536th | 3.325⭐ | 22🧑⚖️ |
| Audio | 33th | 4.225⭐ | 22🧑⚖️ |
| Humor | 383th | 3.025⭐ | 22🧑⚖️ |
| Mood | 271th | 3.75⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 18🗨️ |
Looks like the compass stopped working after the first couple collections, so I couldn't tell where to go next. The enemies weren't very difficult, which kept things chill, but didn't present a struggle to enjoy either. I think you're on the right track here.
Nice aestetic of drawn and cut pieces too. Though collision is only taking speed in account. Got 50% of my shields down from small particle hanging around! Its really hard to maneuver, but again - some kind of radar or anything that would help me to see the obstacle waaaay before it appeared on my screen would be golden!
Idea of mixing track, though, is an interesting one! Not sure if it has any gameplay bonuses or just atmospheric one :)
My only wish is that the viewport showed a larger area. I wanted to zoom around in my little ship but it was way too hard to predict when an asteroid would show up. I think it would have also been cool to see more of the asteroid field at once.
Keep digging the vibes <3