Stampede Philarun by Local Minimum
:8ball: Steer the ball.
:envelope: Collect all stamps
:goal: Then get to the goal
I opted out of audio since the music isn't mine, but should you love my voice acting, I suggest you let that count towards humor :laughing:
This was my first attempt at making a game jam game in Godot. There's some glitches, in particular a known bug with a lag spike first time the particles are shown. This is why they all are triggered in the menu so that it won't interfere while playing the levels.
:bug: A known bug :bug:
It has happened that the ball gets stuck rolling in some direction after completing a level. The game saves all progress on the normal / first seven levels so it should be fine to reload the game and then select the right-most open hole in the title screen / level select level.
If you are on the first bonus level you should be able to restart the game and select the right-most hole, pause the game and then select next level from the pause menu.
| Link | https://local_minimum.itch.io/stamp-collector |
| Link | https://github.com/local-minimum/ld58-stamp-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/stampede-philarun |
Ratings
| Overall | 147th | 3.875⭐ | 30🧑⚖️ |
| Fun | 52th | 4.036⭐ | 30🧑⚖️ |
| Innovation | 641th | 2.768⭐ | 30🧑⚖️ |
| Theme | 393th | 3.679⭐ | 30🧑⚖️ |
| Graphics | 568th | 3.222⭐ | 29🧑⚖️ |
| Humor | 63th | 4.037⭐ | 29🧑⚖️ |
| Mood | 271th | 3.75⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 37🗨️ |
I also liked the stamps in the background. Great entry keep it up!
Also, the background was oddly mesmerizing to watch… I caught myself just staring at it lol
I only wish you've scratched my collector's itch a little bit more, by adding actual stamp pictures :smile: They could appear on the background wall as you collect them.
And here is my best try of the final level :slight_smile:
https://youtu.be/_FiiVdQEE84
@kamilah I'm glad you enjoyed playing it and by the sound of it wouldn't have minded if there were more levels to it.
@anderson-job-loeffler Tbh, I felt a bit self-conscious about that staaamps sound after I had recorded it, but now I'm glad I kept it in.
@annie-owl Oh I didn't know about Balance, part of my inspiration was [Marble Madness](https://en.wikipedia.org/wiki/Marble_Madness). The idea of collecting varied actual stamps and then having them dance in the background is such a brilliant idea. I was running out of time and energy, but the 3d model has a separate material for the picture part so it would be relatively simple upgrade. I think though, that you would only keep the stamps you collect if you reach the level goal though. Else you could just take the first stamp over and again until you have collected everything.
Also thank you for the recording and I'm happy you made it to the very absolute end. I'm just wondering if I did mess up which became the final scene there though, but it isn't a big difference...
My only gripe is that the camera is too slow, and waiting for it to catch up isn't ideal, especially when there's lots of trial and error. But other than that, good stuff overall!
I was wondering, why have the camera auto-scroll? Not saying it was a horrible thing, but it certainly limited when you could do things, and how fast you could try to go, simply because you could not see far enough in front of you.
Either way, great job! Super fun game!
I loved that stamps are attached to the ball and make it rolling harder, sort of reminds me of Katamari Damaci, as you progress the level might become harder depending on where the stamp will be attached and you might need to try to rotate the ball so the ball will continue to roll smoothly.
I feel like the camera might be a bit too slow sometimes, would love to have it react to my position more, as I was out of the camera frustum sometimes when I was rolling too fast.
I've managed to beat all levels including the one after the "The End" scene, though it was really tough!
Great job!
@jimbly It's always good to follow instructions :laughing: Yeah that camera. I should really have... If I make a post jam version, I'll for sure look into making it dynamic by default.
@t-c thanks for the bug feedback. I'll move that block over a bit to make sure there's plenty of space to fall down :laughing: And possibly have a reset button too. The camera auto-scroll, I'm not sure, I played Marble Madness once or twice about 35 years ago so can't really say, but I think it didn't care much about how fast you were. And it was also a time saver of sorts (unless having a fixed offset from player always, that would of course be the easiest but probably a bit dull).
@budaniel glad you liked it! Yeah that bonus level, I made it really quite hard. :rofl:
@rosday Woo someone likes the camera! Glad you enjoyed the game
@freeworld Thanks for the kind words! I'm very glad my distractions worked and kept you playing when it was getting tough! That was the plan :smile:
@apoly Katamari Damaci was part of the inspiration, though I've actually never played it, for the stamps making you uneven. I didn't have time to figure out how to do that procedurally though, so I just made six different versions of the ball with different collision-shapes :laughing: And I hear you about the camera. My thinking was it was meant as yet another obstacle for the player to plan and play around. But I'm thoroughly convinced it wasn't the right choice as almost everyone has mentioned it. :sweat_smile:
The idea of using stamps could seem trivial, but I really loved how you transformed it in this roll-a-ball game. I think it has everything done right, well polished; maybe the pause menu is kinda small but the functionality is there, ok then.
I found the moving camera adding difficulty to the game, but it did not bother me. The paths are clear after a couple of attempts. Also, stamps impede you but rolling is fairly easy.
Special thanks to your dubbing! It really adds fun and fills you with determination. Very good job overall :D
This was fun—challenging but not so challenging I couldn't make it in the end. Played with keyboard and it worked well, nudging yourself back and forth. Wonder if the smoother motion of a controller makes it easier.
Nice job using a new tool for the first time, how'd you find it? :) I remember having so many web export gotchas with Godot 3 the first time, but I assume that this is Godot 4. Any better? Considering updating for the next one…
I did run into the bug the first time right away on the second level and kept trying for way too long before I came back here and read about it. Restarting worked and it never happened again, luckily!
Looks fine but a little barebones, but the stamps sticking to the ball is a cool effect! I do like the suggestion in the comments of collected stamps appearing in the background but I can see how it'd've been a lot of work making all those pictures. The voice announcing the stamps is a fun(ny) substitute tho. Some music would've been neat.
Of course I had to keep playing when the game told me not to. I even beat the last bonus level three times just to be sure. I liked how it said *the end* after every bonus level. I went back and clicked the button on the first one too just to see if it was any different (which it was!).
Cool stuff!
@elfb0y glad you enjoyed it and my "staaaamps!". The camera actually doesn't care at all about the ball in the current implementation, and if I do a post jam version, I'll be sure to change that since almost everyone didn't like that... :laughing:
@fiordarancio STAAAMPS! Very glad you liked my voice acting!
@ava-skoog Lol. Maybe "Dinosaur Stan!" will have to be my next LD game. Hope you are feeling better btw. I've been hammering away in Godot now for a couple of months but this was my first jam game. And it went mostly smoothly. Don't think I've ever had such good time management during a LD! The one gotcha I stumbled upon was that there was an enormous stutter the first time a particle system fired, so I had to sneakily put them all in the level-select level where it doesn't matter and you kind of don't notice as much as it happens right when the level gets loaded. There was music btw, maybe you had it muted with 'M'? There could have been more varied music though. Very happy you got to all the ends!
And to everyone else, thanks for your feedback!