Trash Catchers by mira
You are in command of two steampunk ships, and your quest is to command both through treaturous waters, and collect trash, salvage and treassure along the way, using your net. Not only do you have to deal with sharp rocks, but you get to find our what the "here be dragons" means on the edges of your maps. Collect as much wealth as possible, upgrade your ship and most importantly, dont sink.
HOW TO PLAY
use WSAD to move one ship, and
use ←↑↓→ to move your other ship (or get a friend to do it for you!)
Credits:
Main programmer: mira
Programmer: Skel3ton
Programmer: radekvrs
Main pixealartist: Jadener
Pixelartist: MirovaManzelka
Music composer: Audris Franchesca
Writing and lore: Štáffa
Special thanks to the following stream viewers for joining in to help a little:
patrik0974 for his gray rock sprite
kokshi3914 for his brown rock sprites
hvezduska for his redhead girl reskin, rock and floating salvage sprites
play in full screen mode
| Link | https://quietmuffin.itch.io/trash-catchers |
| Original URL | https://ldjam.com/events/ludum-dare/58/trash-catchers |
Ratings
| Overall | 377th | 3.529⭐ | 36🧑⚖️ |
| Fun | 473th | 3.227⭐ | 35🧑⚖️ |
| Innovation | 242th | 3.5⭐ | 35🧑⚖️ |
| Theme | 239th | 3.909⭐ | 35🧑⚖️ |
| Graphics | 309th | 3.848⭐ | 35🧑⚖️ |
| Audio | 274th | 3.47⭐ | 35🧑⚖️ |
| Humor | 380th | 3.03⭐ | 35🧑⚖️ |
| Mood | 421th | 3.5⭐ | 35🧑⚖️ |
| Given | 26🗳️ | 47🗨️ |
Jokes aside, this was a really fun game. I especially liked the character designs and the overall art style. Making them pirates was a great take on the theme. Keep up the great work!
I felt like the speed was very manageable playing the game alone, but I think it might have felt a little bit too slow if I was playing with another person. And I thought the dragon was a really good addition. It made the game more interesting.
I do wish there was a little bit more variety to the game - more monsters like the dragon, maybe with different behaviors, etc. I think that's a good problem to have though.
I wonder if the "winning" strategy is to just be on the 2 corners of the screen, and all the way to the back, and only move when rocks are on the way? Although it got me once, but the damage is not too bad
It's a solid idea with lots of potential - well done!
Also, the dragon comes out really fast and suddenly — that’s why I lost twice.
But overall, really great job, guys :)

Cute game. Loved how the ships could "hug" each other though I think the rope should have had a limited length.
It was getting a little easy when I realised I could just keep the ships far apart to pick up everything but the dragon at the end made it really fun. A nice degree of polish.
One bug - if you're touching a rock while the shop is up it will kill you.
I really like the core concept — it seems there wasn’t much time to fully expand on it within the game jam, but it’s definitely full of potential. The visuals are also great — such a warm and charming style!
Of course, some limitations could make the gameplay more challenging — for example, restricting the rope’s length or making the rocks able to break it.
Overall, a solid and well-made project. Great job!
I like when there is even tiny bit of story and characters, it always gives the game more personality. The pixel art was very fine, and playing with both hands engaging. I wished the dragon was introduced earlier, because 3-4 rounds without anything new were a bit slow.
Very well done game :heart: Cheers!
Nonetheless, loved your game, great work!
- At first I thought that increasing the sail speed increased the speed at which the map scrolls, but it turned out to be the actual ship move speed, which I feel wasn't that useful.
- I think it would be much better if there were consequences for the line hitting the rocks/reefs. Like both ships taking little damage, or even better both ships being pulled towards that rock.
I feel there could have been some different obstacles, like whirlpools or currents.
Sadly the window dimensions were too large for my monitor. I had to zoom out the browser to make it somewhat work. At least the shop and dialogue portraits on the right didn't scale that well.
Good work!