Squirrel The Collector by GroundArc

[raw]
made by GroundArc for Ludum Dare 58 (JAM)

Overview

Squirrel The Collector is a small 2D grid-based puzzle game made for Ludum Dare 58 (Theme: Collector).
You play as a squirrel collecting items across a forest filled with traps and moving hazards.
Plan your movement carefully — every step counts.


Gameplay

Move one tile at a time on a grid. Watch the timing of traps, study their patterns, and grab as many collectibles as possible before getting caught.
The objective is simple: collect more, survive longer.


Features

  • Grid-based movement and timing puzzles
  • Simple and clear level design
  • Collectibles and score-based gameplay loop
  • Compact, replayable stages

Tools

Created with Unity during the Ludum Dare 58 Jam.

Ratings

Given 0🗳️ 0🗨️

Feedback

Orlov Nikolay
Oct 07th · 05:29 UTC
It turned out very cool, by the way, we had almost the same idea in general. But you did it really cool, and it looks and works an order of magnitude better. I hope your project will be appreciated.
Koolruz
Oct 07th · 14:15 UTC
This was cool and cute! I haven't seen anything like this before, where you're moving in a pseudo-turn-based way locked on a grid, but everything around you continues to move in real time - Based on the description, I had assumed everything would move when you moved, but this was a very interesting alternative!

The only thing that felt frustrating as a player was that certain hazards were inescapable - I always had the health to tank a hit from a bear trap, but it would have been a really bad feeling to get far into the game, and then die to an unavoidable bear trap. As it is right now, some of the bear traps don't feel like they're adding to the puzzle solving gameplay, they just feel like they're a way to force the player to lose health with no decision-making involved, which didn't feel cohesive with the rest of the experience. If the bear traps were optional risks a player could take on to grab extra collectibles, they might feel more at home with the rest of the gameplay :)

I sadly didn't get to the end, because I managed to get myself softlocked pretty far into the game :( After picking up the gun, I couldn't progress from this spot. It looks like the tree may be misaligned, so I never collided with it when I was moving from space to space (or I may have simply been missing something obvious)

![tree-stuck.PNG](///raw/dec/c2/z/6ea0a.png)

At least the music there was super soothing :) It was a nice little zone to get myself stuck in!
woona
Oct 13th · 07:19 UTC
Nice game, it reminded me of labyrinths I used to draw when I was a kid! I couldn't actually complete it, because I got stuck at the beginning of stage 2 (the desert). An option to restart the stage would be nice.

I'm not entirely sold on the idea of grid-based 'move on step at a time' movement in a fast-paced game like this. Maybe if movement was continuous and not tied to the grid, the game would benefit from that.