GNOWER by Aune

[raw]
made by Aune for Ludum Dare 58 (JAM)

GNOWER, noun A person who gnow the truth. :smallredtriangle:

GNOWERS NEED YOU TO TELL THE TRUTH

Play with :keyboard: and :mousethreebutton: or on :iphone:

Use WASD and click or touch screen to collect U.G.O (Unidentified G** Object)

aa.png


Credits

Every contents has been created during the jam except one easter eggs asset and some utils scripts.

Art & Design Mackelvin

Code, Design & SFX Aune

--Engine: Godot

--Art: Procreate

--SFX: Organelle using Plaits patch

--Music: MPC

Mobile game pad from MarcoFazioRandom

BUG FIX:

  • Music is looping Otc 7th

Ratings

Overall 85th 4⭐ 27🧑‍⚖️
Fun 104th 3.86⭐ 27🧑‍⚖️
Innovation 72th 3.92⭐ 27🧑‍⚖️
Theme 225th 3.94⭐ 27🧑‍⚖️
Graphics 184th 4.135⭐ 28🧑‍⚖️
Audio 124th 3.86⭐ 27🧑‍⚖️
Humor 29th 4.26⭐ 27🧑‍⚖️
Mood 90th 4.125⭐ 26🧑‍⚖️
Given 27🗳️ 25🗨️

Feedback

gwhyang
Oct 06th · 22:46 UTC
The animation was exquisite, and manchinic is easy to understand.

~~I found it was easy to pass if clicking along the signal~~. I the playing is interesting, though.
LudumDareDevil
Oct 07th · 03:43 UTC
Very easy to play and fun. The art was great. And the little story was fun as well.
vidarn
Oct 07th · 08:42 UTC
Hahaha, wow! This was really great! I loved the humour and the direction of the story. The animations and drawings are really top notch!

Audio was super tight as well. Especially the intro, but also the background music and sfx.

The gameplay felt like something out of an arcade game, fun and easy to grasp.

Very well done!
zexurge
Oct 07th · 14:06 UTC
fastest clicker wins! cute little game
LDJam user 221750
Oct 07th · 19:10 UTC
Game is great, but I don't think Ministry will approve it...

https://youtu.be/g-JxhnnCTJI
She Wrote
Oct 07th · 20:24 UTC
The tech vibe is so fucking cool! It reminds me of Fallout, maybe that was the inspiration. The game is also completely hilarious and offers a very interesting, original, and fun gameplay loop. I love it! My only critique is that perhaps the “click to find gnomes” feature could have a cost, so people don’t spam-click all the time — maybe a few seconds of cooldown before reusing it. But anyway, great game. Well done!
volcanoeyes
Oct 07th · 21:09 UTC
HAHAHAHA the intro is SO GOOD! I also liked the usage of the intersecting lines to find the items but what I loved the most was the cool as hell story. I hope the ministry of truth (I like the 1984 reference) doesn't get me for this!
Psevdonim
Oct 07th · 21:48 UTC
A nice little game. I liked how it was directed, and definitely a thumbs up for the unique, non-generic gameplay.
I also can’t help but praise the visuals — it’s clear a lot of effort went into them.
Well done!
Archaeognathus
Oct 11th · 10:20 UTC
So much story in so little time. Very cool idea, mechanics and artwork.
But remember:
They do not exist. The Ministery does not condone the distribution of gnomspiracy-theories!
Amanon
Oct 11th · 10:48 UTC
That opening animation is so cool! The art and music are super polished, and the gameplay’s really fun — great job!
zelew
Oct 11th · 10:50 UTC
nice game, opening cutscene is so good!
Crowelian
Oct 11th · 12:25 UTC
Nice intro or better yet, amazing intro!
And big plus for being the first game to work on mobile device!
Jo Bettaque
Oct 11th · 12:25 UTC
Very good opening scene, good gameplay with a good balance between difficulty and ease of understanding. I certanly had fun!
Retrific
Oct 11th · 12:25 UTC
The controls somehow do not seem to work for me. No matter where I click or what keys I use nothing is happening besides a whoosh sound an a gray circle in the interface
Aleksey Salion
Oct 12th · 10:19 UTC
The intro and animation is top-notch, love it! Overall, the game feels perfect, great submission
Ginger_Kyoko
Oct 13th · 12:49 UTC
Haha, thanks! That was pretty fun. I loved the art and music. I hope you continue to develop the game
fabY
Oct 13th · 16:27 UTC
Absolutely loved the plot, opening scene is awesome and made me fall in love with gnomes at first frame haha. Would have been great to keep the humour as part of the gameplay a bit more but everything's pretty solid otherwise, music and art are good and gameplay is quite particular. Congrats ! Please watch "la quête de l'humain" on youtube I think you'll like it.
6Knowledge
Oct 13th · 18:15 UTC
Sweet and simple. No issues on the technical side which seems to be a general trend. For such a rapid-fire game I would've expected more gimmicks and gameplay tricks, maybe even a difficulty tweak. Nothing wrong with it being what it is currently but more is better when there is content for only 60-120 seconds. Overall a very fine game.
Borbag Uskada
Oct 14th · 08:02 UTC
What a great entry ! Really funny use of the theme and nice lore, so much done for a jam game ! Loved the intro

The game really call for more content, I would have like to use the different usages of the mechanics on a bigger map in the end

Nice job
Kash
Oct 20th · 23:00 UTC
Really enjoyed the music and sound fx. There were no noticeable cuts in the music which is really nice. Visuals were amazing too. Despite it being a really short game, there's evidently more lore, and I felt kind of confused. Gameplay was unique and interesting though. Would love for it to be expanded in a 15 minute game. There's a lot to work with here.
5H08
Oct 21st · 05:08 UTC
Woah!
Brainloaf Studio
Oct 21st · 21:11 UTC
Fellow gnome gnower! The level of polish here is awesome - I love the art style and the music! The addition of the detector devices adds a bit more to the gameplay loop, but I never really felt threatened by the time constraint since it's pretty generous. Finishing each level as fast as possible became kinda addicting. Really awesome work!
LeReveur
Oct 21st · 22:11 UTC
Just one word: mouahahahahh!
Good job, well done, it was fun to search all those… things (and wow, this intro…)
🎤 Aune
Oct 24th · 08:01 UTC
@zelew @faby @5h08 @kash @vidarn @amanon @brainloaf-studio @borbag-uskada @6knowledge @ginger-kyoko @aleksey-salion @retrific @jo-bettaque @crowelian @archaeognathus @psevdonim @she-wrote @kiberptah @gwhyang @ludumdaredevil


Thank you so much for your feedbacks, which I read carefully :pray:

We absolutely loved (maybe even a little too much) making the intro.

For those who are interested about the **TRUTH**, the prequel is another LD: [**GNEWS**](https://furaune.itch.io/gnews).

_To be transparent_, there’s an additional coded feature that “cuts the signal.” This blocked the “line” sensor, which increases the complexity.

![aft.png](///raw/6ab/82/z/6f942.png)

The issue was that we didn’t quite master the level design and difficulty for these levels, and a feedback was missing for better readability.

That’s why the gameplay is rather short—we preferred not to artificially inflate it (to respect your testing time).

Thanks again!