GNOWER by Aune
GNOWER, noun A person who gnow the truth. :smallredtriangle:
GNOWERS NEED YOU TO TELL THE TRUTH
Play with :keyboard: and :mousethreebutton: or on :iphone:
Use WASD and click or touch screen to collect U.G.O (Unidentified G** Object)

Credits
Every contents has been created during the jam except one easter eggs asset and some utils scripts.
Art & Design Mackelvin
Code, Design & SFX Aune
--Engine: Godot
--Art: Procreate
--SFX: Organelle using Plaits patch
--Music: MPC
Mobile game pad from MarcoFazioRandom
BUG FIX:
- Music is looping Otc 7th
| Link | https://furaune.itch.io/ugo |
| Original URL | https://ldjam.com/events/ludum-dare/58/gnower |
Ratings
| Overall | 85th | 4⭐ | 27🧑⚖️ |
| Fun | 104th | 3.86⭐ | 27🧑⚖️ |
| Innovation | 72th | 3.92⭐ | 27🧑⚖️ |
| Theme | 225th | 3.94⭐ | 27🧑⚖️ |
| Graphics | 184th | 4.135⭐ | 28🧑⚖️ |
| Audio | 124th | 3.86⭐ | 27🧑⚖️ |
| Humor | 29th | 4.26⭐ | 27🧑⚖️ |
| Mood | 90th | 4.125⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 25🗨️ |
~~I found it was easy to pass if clicking along the signal~~. I the playing is interesting, though.
Audio was super tight as well. Especially the intro, but also the background music and sfx.
The gameplay felt like something out of an arcade game, fun and easy to grasp.
Very well done!
https://youtu.be/g-JxhnnCTJI
I also can’t help but praise the visuals — it’s clear a lot of effort went into them.
Well done!
But remember:
They do not exist. The Ministery does not condone the distribution of gnomspiracy-theories!
And big plus for being the first game to work on mobile device!
The game really call for more content, I would have like to use the different usages of the mechanics on a bigger map in the end
Nice job
Good job, well done, it was fun to search all those… things (and wow, this intro…)
Thank you so much for your feedbacks, which I read carefully :pray:
We absolutely loved (maybe even a little too much) making the intro.
For those who are interested about the **TRUTH**, the prequel is another LD: [**GNEWS**](https://furaune.itch.io/gnews).
_To be transparent_, there’s an additional coded feature that “cuts the signal.” This blocked the “line” sensor, which increases the complexity.

The issue was that we didn’t quite master the level design and difficulty for these levels, and a feedback was missing for better readability.
That’s why the gameplay is rather short—we preferred not to artificially inflate it (to respect your testing time).
Thanks again!