Dice'OMancy by Kaspjej

[raw]
made by Kaspjej for Ludum Dare 58 (JAM)

title.png

Ratings

Overall 500th 3.364⭐ 24🧑‍⚖️
Fun 620th 2.955⭐ 24🧑‍⚖️
Innovation 279th 3.432⭐ 24🧑‍⚖️
Theme 653th 3.136⭐ 24🧑‍⚖️
Graphics 165th 4.182⭐ 24🧑‍⚖️
Humor 473th 2.789⭐ 21🧑‍⚖️
Mood 484th 3.4⭐ 22🧑‍⚖️
Given 17🗳️ 11🗨️

Feedback

MrBamboo
Oct 07th · 05:15 UTC
I tried very hard to understand the dice mechanic! Not able to do a combat! GG!
🎤 Kaspjej
Oct 07th · 15:43 UTC
@mrbamboo Sorry to hear that! Thanks for giving it a try. I’ve updated the description on the itch.io page to explain the dice mechanics a bit better. Hope it makes more sense now!
LDJam user 375016
Oct 07th · 15:53 UTC
lOVE THE artwork.
manabreak
Oct 07th · 15:53 UTC
Took a while to understand the stat block, but now I get it - it's the sides of a d6 laid out, and it describes the character's dice, right? Like for instance, the spider had a die that has just 2's and 5's. After I got that, it all made sense :slight_smile: I think this game has potential!
ckane144
Oct 07th · 15:57 UTC
Very cool game! You've got a lot of fun features to play with here. I liked how when the dog lost but i had other companions they became the main one.
LDJam user 383510
Oct 07th · 16:00 UTC
Loved the game! Maybe it's my 2025 impatient brain, but dice rolling with more allies felt a bit slow. Otherwise seems very fun!
Trusty
Oct 07th · 16:03 UTC
Great art style. I also had some trouble with the battles. I thought the hover corresponded with what they're likely to roll in that direction but I just kept dying. Also had a weird rainbow effect on the bottom of an enemy
![jittery.png](///raw/eb9/d1/z/6eaa8.png)

Thanks for the game
Nicso
Oct 07th · 16:06 UTC
took me a while to understand the mecanics :smile: (and Psycho is a beast)

great art and mood, not sure if the sounds are feeting the mood tho. But overall nice entry :thumbsup:
LDJam user 281994
Oct 10th · 20:55 UTC
Cool style, awesome game!
Kalbshack
Oct 10th · 20:56 UTC
Nice game and greate artstyle.
daupoh
Oct 12th · 18:08 UTC
Nice art, but I don't get 6 it: does combat depends from position? Or it just dice throw?
eloc
Oct 14th · 16:14 UTC
Really digging this. I just have a few gripes that keep me from fully loving it: It really isn't a rogue-like, every time I die and start over it's the same. It would be awesome if each run was different, being a game where combat is purely based on luck anyway. Secondly, there should be some kind of benefit to ganging up on an enemy with your party members, where maybe your rolls combine or something. Thirdly, when I'm walking around with a party they shouldn't be able to block my way, they should be able to walk by each other. Anyway, really cool game! Oh, and needs some music! :v:
Wallted
Oct 14th · 22:50 UTC
I really like the idea behind this game, each enemy has it's own dice. Totally interesting and grappling.

I played something like 10-ish times and majority of time I felt punished really bad. I had a run where I crafted a perfect route and I had like all the bulk team in the world I could (I lost only Fishy on the way I think), defeated the Heart pretty easily and got absolutely demolished by Beholder, sadly Heart could not be revived.

I really wanted to try again but for like 3 next runs straight I always died at the next enemy after Boar and Skalniak, so I gave up XD

Visually this game is a blast. Skalniak stronk :muscle:

![diceomancy.PNG](///raw/ff1/46/z/6f63e.png)
Euler Moises
Oct 18th · 01:09 UTC
I loved your game!
A VERY GOOD idea!
However, the game is very unbalanced. It's too difficult to be a game where we rely solely on luck. There are no energy-recovering items or a dead ally. The first enemy (boar) only rolls a 1. Okay, to learn how to play (because it will be completely useless from now on). Then the second enemy (slime) I have a 40% chance of winning. The difficulty ramps up very quickly. Then one of the first monsters that appears already has a 7 on the die. :(
I spent a long time trying to finish the game, but I really couldn't.

I saved the game to try later.

The art is gorgeous. It needed a little music to add more immersion. A great game to invest in: more dungeons, more monsters, more gameplay...

Congratulations!
Aleksey Salion
Oct 20th · 17:03 UTC
I love the art style!
YibiRabbit007
Oct 20th · 17:43 UTC
How can roll the disk or what I need for ...? I drag the dog everywhere, but nothing happen :cry:

![屏幕截图 2025-10-21 014115.png](///raw/afd/36/z/6f81a.png)

Edit: used space key, worked! But it has always been a game of luck. Unfortunately, my teammate's animal was defeated with 7 points in the first round (by someone else's attack) XD
titos2k
Oct 20th · 17:53 UTC
cool concept for a roguelike, but maybe main hero should be a necromancer raising killed things from the dead? Combat feels too rng imo. And as someone mentioned - dice should roll faster.

if its godot - quick question - how did you solve mouse position vs shader warping the tiles? I once tried something similar and the position detection mismatch killed me.
Local Minimum
Oct 20th · 18:42 UTC
Very good looking game indeed. The characters, the UI, the world and visual effects. There were some issues, like the target of a fight being too far up on screen that I couldn't inspect their dice and the outer boundary walls would really have looked better if the corners were filled in.

I gave it a bunch of tries but for some reason my best attempt was the first and never managed to get anywhere close to that.

I think, unfortunately, the game suffers quite a lot from being too exposed to randomness and leaves very little agency to the player besides planning routes as a means to affect the outcome. To me, the most obvious first thing to try would be to have everyone that is on adjacent tiles take part in the same roll rather than having them one after another. I would also make sure that tied rolls meant something. My suggestion is to increase the stakes of the next roll.

Overall though a good entry. Very good looking!

Playthrough with more feedback:
https://www.youtube.com/watch?v=0Qo-Az7unL0
n.feofentov
Oct 20th · 19:29 UTC
Art is adorable! I loved the idea of collecting falling enemies and using them in battles (boar is useless anyway). However combat feels super random without any real influence - one-o-one combat is fully random, but when you have at least two monsters in the party the strategy is just to put your best monsters in combat and pray for victory. Good luck with it!