Dice'OMancy by Kaspjej

| Link | https://kaspjej.itch.io/diceomancy |
| Original URL | https://ldjam.com/events/ludum-dare/58/diceomancy |
Ratings
| Overall | 500th | 3.364⭐ | 24🧑⚖️ |
| Fun | 620th | 2.955⭐ | 24🧑⚖️ |
| Innovation | 279th | 3.432⭐ | 24🧑⚖️ |
| Theme | 653th | 3.136⭐ | 24🧑⚖️ |
| Graphics | 165th | 4.182⭐ | 24🧑⚖️ |
| Humor | 473th | 2.789⭐ | 21🧑⚖️ |
| Mood | 484th | 3.4⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 11🗨️ |

Thanks for the game
great art and mood, not sure if the sounds are feeting the mood tho. But overall nice entry :thumbsup:
I played something like 10-ish times and majority of time I felt punished really bad. I had a run where I crafted a perfect route and I had like all the bulk team in the world I could (I lost only Fishy on the way I think), defeated the Heart pretty easily and got absolutely demolished by Beholder, sadly Heart could not be revived.
I really wanted to try again but for like 3 next runs straight I always died at the next enemy after Boar and Skalniak, so I gave up XD
Visually this game is a blast. Skalniak stronk :muscle:

A VERY GOOD idea!
However, the game is very unbalanced. It's too difficult to be a game where we rely solely on luck. There are no energy-recovering items or a dead ally. The first enemy (boar) only rolls a 1. Okay, to learn how to play (because it will be completely useless from now on). Then the second enemy (slime) I have a 40% chance of winning. The difficulty ramps up very quickly. Then one of the first monsters that appears already has a 7 on the die. :(
I spent a long time trying to finish the game, but I really couldn't.
I saved the game to try later.
The art is gorgeous. It needed a little music to add more immersion. A great game to invest in: more dungeons, more monsters, more gameplay...
Congratulations!

Edit: used space key, worked! But it has always been a game of luck. Unfortunately, my teammate's animal was defeated with 7 points in the first round (by someone else's attack) XD
if its godot - quick question - how did you solve mouse position vs shader warping the tiles? I once tried something similar and the position detection mismatch killed me.
I gave it a bunch of tries but for some reason my best attempt was the first and never managed to get anywhere close to that.
I think, unfortunately, the game suffers quite a lot from being too exposed to randomness and leaves very little agency to the player besides planning routes as a means to affect the outcome. To me, the most obvious first thing to try would be to have everyone that is on adjacent tiles take part in the same roll rather than having them one after another. I would also make sure that tied rolls meant something. My suggestion is to increase the stakes of the next roll.
Overall though a good entry. Very good looking!
Playthrough with more feedback:
https://www.youtube.com/watch?v=0Qo-Az7unL0