All Roads Lead to Me by LemonInk

[raw]
made by LemonInk for Ludum Dare 58 (JAM)

All Roads Lead to Me.png

A game about identity and the denial of such.

I'm going to be honest, I made this within the last half of LD up to the deadline, as such it doesn't have nearly the amount of content nor quality that I usually hold myself up to providing. However, it's a dearly personal game to me, so I hope that in spite of its roughness, there may be some aspects of it that call out to people. Thank you for checking it out!!

NOTE: If you receive errors on the LD website running this game, please use the Itch.io link provided.

Ratings

Overall 190th 3.795⭐ 24🧑‍⚖️
Fun 538th 3.119⭐ 23🧑‍⚖️
Innovation 438th 3.182⭐ 24🧑‍⚖️
Theme 701th 2.977⭐ 24🧑‍⚖️
Graphics 354th 3.761⭐ 25🧑‍⚖️
Humor 419th 2.917⭐ 20🧑‍⚖️
Mood 68th 4.217⭐ 25🧑‍⚖️
Given 14🗳️ 24🗨️

Feedback

poboy
Oct 07th · 06:02 UTC
Appreciated this a lot. I was the character in this story once. It's hard to grow up in a world where your parents see you as an extension of themselves. Very well-written game and thank you for sharing
Nyla J
Oct 07th · 20:07 UTC
touching storytelling!
SergS Workshop
Oct 07th · 21:50 UTC
The story is really strong! The simple visuals and soundtrack help you stay focused and work great for immersion.
T C
Oct 08th · 03:25 UTC
Great game! It's obvious the game is personal, and it comes across very well. I like the way the gameplay flowed: having the same options, but ultimately everything ending up the same. Well executed storytelling!
zelew
Oct 08th · 09:40 UTC
absolutely stunning!
Xichan Zheng
Oct 09th · 18:59 UTC
Really lovely game! I love narrative games that feel this personal and moving.
Prunus Padis
Oct 09th · 19:09 UTC
Nice game, its rare for me to have patience to properly play/read full story jam game like this to the end. Writing is nice, though gets repetetive for obvious reasons. The mood is really nice. Imo the ending felt slightly flat for me since I did not really get the collector, but i like the direction and story the game told.
LDJam user 383510
Oct 09th · 19:14 UTC
God this hit hard for some reason. Good work, nothing else to say... Except I think there was a "Them" nametag missing in some screen at the mall I think
Aincrad
Oct 11th · 02:50 UTC
cool art!
firellon
Oct 11th · 09:51 UTC
It's touching.

Would be good to have a bit more agency, but perhaps, that the point of the game - to NOT have it?

I'd call it more of an experience than a game, then :)

Still, thank you for making it!
automatonvx
Oct 11th · 10:41 UTC
Not a big visual novel buff, so I don't have a lot of point of reference for the execution, but it worked for me. The night character as 'collector' didn't make that much sense to me, felt a bit like tryng to shoe-horn the theme in, but that's ok :grin:. For me personally the music kind of carried the mood quite a bit, so sort of a shame since thats not ranked I assume its third party. Anyway the main thing is that the story-telling worked pretty well emotionally, and I have to admire going for such a personal theme. A welcome change of pace while doing ranking.
stephenwhoskins
Oct 11th · 21:32 UTC
OH, Ren'Py! I want to use this as well, but the team that I usually do game jams with can never seem to get on board. I guess I also lack writing skills, lol. This was a very cool entry. Great job! =)
orangeoceans
Oct 12th · 06:26 UTC
I'm curious what content you left out due to time constraints, as it seems entirely complete! In particular I thought that it was a good choice to end the game before actually coming out. It felt like anything else would've undermined the long buildup. There's a sense of liberation no matter what They might say in response.
Ynnon
Oct 12th · 11:38 UTC
A very relatable story — I went through something similar with my parents. I think many people will find something familiar in it too. I really liked the music, it added a great atmosphere. Good job!
Vasea123
Oct 12th · 13:20 UTC
Like the writing, not passive not agressive just as i like it