Harold Babysits by Kobato Games
Harold agrees to watch his sister's kids, but the instant she's gone, monsters chase them into perilous locations. Can you help Harold collect the necessary items to save them?
Note: while this game WAS way too rushed for Ludum Dare, I finally uploaded a finished version, so the below dev errors no longer apply.
-Do not try to talk to Anthea (blue-haired girl) by clicking at the edge of the riverbank closest to her until you have rescued Hans from the hole because it will trigger the end game scene (which is a humorous "Stay tuned" joke instead of a proper end :sweat_smile:).
-Harold neglects to mention that you need to collect 6 string to make a rope and to get string, you need to fight the bats.
-Interacting with the minator near the bats triggers an extra bat fight. If that happens, either escape or don't fight one of the bats because Hans can only escape the hole if you have exactly 6 string, not more.
-If you are stuck looking for wood, click on the logs around the house and trees.
This game was made in RPG Maker with basic default assets and characters.
| Link | https://kobato-games.itch.io/harold-babysits |
| Original URL | https://ldjam.com/events/ludum-dare/58/harold-babysits |
Ratings
| Overall | 627th | 3.158⭐ | 21🧑⚖️ |
| Fun | 501th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 742th | 2.421⭐ | 21🧑⚖️ |
| Theme | 677th | 3.053⭐ | 21🧑⚖️ |
| Humor | 232th | 3.395⭐ | 21🧑⚖️ |
| Mood | 542th | 3.316⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 17🗨️ |
Sometimes, I don't understand, why I can or cannot do some things in the level. For example, game allows me to try to go to map edge and leave - but then it says "you can't do that". I have an opportunity to beat that slime, but mc says "let's not do that" (and the slime doesn't want to attack me in return)
I think the game can become a lot more fun and interesting if that small things will be taken into account. For example, level layout is built in such a way that there are no slimes yet, or exit path is blocked, or smth else (hope you get the idea). Take everything here with a grain of salt of course, as I don't play JRPGs very often
Anyway, despite you used standart assets, there still was done pretty huge job (making of rpgs or strategies on a game jam scares me a lot ☠️)
Thanks for your game, keep it up (and try keeping scope on jams *small*, making the most fun out of the idea, rather than risking all the game on something very big)
I really had thought the short linear plot of rescuing 3 kids with simple collecting tasks was a small enough scope. Unfortunately, I did not get the idea until nearly 24 hours into the jam and ended up with some IRL stuff slowing me down. I did debate submitting to the Extra section instead so I could finish it better, but decided I really wanted to submit to the jam even if that meant having to cut the game short.
I didn't even know you could do web builds of rpgmaker games. Certainly has a lot of the standard assets/setup, but there's clearly a lot of work put in too.
It would be cool to see this expanded outside of the jam, expanding upon the idea a bit more and working out the bugs would really drive it home I think.
Nice work!
RPG Maker has been finding its way onto the web for a while now. The two most recent versions of RPG Maker, MV and MZ, both were designed to be played in web and mobile as well as PCs. And while there is no built in way to export RPGM 2000 and 2003 games to web, there's a free fan made program called EasyRPG that allows devs to export browser compatible versions, though I have not gotten to try it myself.