Spyder by MartianMangka
In this game, you will control a spider, trying to collect the trace matters the enemy spiders left behind, without getting discovered though.
| Link | https://martianmangaka.itch.io/spyder |
| Original URL | https://ldjam.com/events/ludum-dare/58/spyder |
Ratings
| Overall | 613th | 3.194⭐ | 20🧑⚖️ |
| Fun | 655th | 2.861⭐ | 20🧑⚖️ |
| Innovation | 27th | 4.111⭐ | 20🧑⚖️ |
| Theme | 568th | 3.361⭐ | 20🧑⚖️ |
| Graphics | 568th | 3.222⭐ | 20🧑⚖️ |
| Humor | 574th | 2.5⭐ | 16🧑⚖️ |
| Mood | 677th | 2.941⭐ | 19🧑⚖️ |
| Given | 21🗳️ | 6🗨️ |
I think the turn-based system works, but the player just has too little information to work from in order to fulfill the given objectives without getting caught (real-time would not fix the aforementioned issue where the spider with the giant sight range can spot you before you even know it's coming!)
For example, the randomness of the enemy's movement was quite difficult to work with (as you already mentioned yourself). By switching to a more "predictable" movement pattern, you could lean even further into the "spy" category. Normal people usually have a predictable day if you observe them long enough—this mechanic would perfectly match that theme and add a layer of strategy!