Twin Suns - Full Co-op by WobbleBlocks

[raw]
made by WobbleBlocks for Ludum Dare 58 (JAM)

Controls:

WASD - Movement on and off the speeder. E - Interact, Pick up, Sell, Recycle, Enter and Exit Speeder. Space - Jump. Shift - Toggle Sprint.

Twin Suns is a fully co-op game created for LD58 - Collector.

In this game you and your friends will be racing against the days to meet an increasing quota, how long can you survive with just your speeder and the (not so) infinite desert?

Cover.png

Ratings

Overall 608th 3.2⭐ 22🧑‍⚖️
Fun 635th 2.895⭐ 21🧑‍⚖️
Innovation 530th 3.026⭐ 21🧑‍⚖️
Theme 364th 3.711⭐ 21🧑‍⚖️
Graphics 418th 3.605⭐ 21🧑‍⚖️
Audio 479th 2.553⭐ 21🧑‍⚖️
Humor 601th 2.393⭐ 16🧑‍⚖️
Mood 553th 3.3⭐ 22🧑‍⚖️
Given 13🗳️ 20🗨️

Feedback

Andreyvhc
Oct 07th · 13:35 UTC
An interesting experience
tangling
Oct 07th · 13:41 UTC
It seems that player will fall out of the world when you start the game. I tried three times:( . It seems to be a game that has taken a lot of effort. The game prompts are very interesting lol
Maxime BOYAVAL
Oct 07th · 13:46 UTC
When I click on the button create after putting a session name nothing is happening.
Am I doing something wrong ?

I am playing the web version on the ludum page.
Artificer
Oct 07th · 13:53 UTC
WOW! I love this one, very impressive and I liked zooming around. Joining from web results in falling through the world but it works on desktop. I like the shader for the desert heat and the motion of the speeder over the uneven terrain is great. Nice job mates!

![IMG_7651.jpeg](///raw/f4d/56/z/6e9e2.jpg)
🎤 WobbleBlocks
Oct 07th · 17:15 UTC
@tangling the falling through terrain on WebGL issue should now be fixed!
Baluj
Oct 07th · 18:37 UTC
I'm on the web version and the resources don't appear.
marudziik
Oct 08th · 08:55 UTC
I think this is graphically quite impressive, I quite enjoyed the gameplay, though I imagine with another player it would be much more satisfying. The only problem I've found is that when I start the game, menu buttons aren't always responsive. They do work correctly when I go fullsscreen though.

I haven't found a reason to crouch.

Congrats on a finished game, cheers!
ciph3rzer0
Oct 08th · 15:51 UTC
Needs a mouse sensitivity filter. I liked the hovercraft and loading up inventory into its sides
ugly_robot
Oct 08th · 16:01 UTC
What a great world! Love the speeder design, and it was super fun to whip around the desert.
I can't believe you got walking mechanics, vehicle mechanics, AND a size-based vehicle inventory system, in a jam game! Great stuff!
Didn't have anyone to play with - but a great time nonetheless.
SergS Workshop
Oct 08th · 16:19 UTC
Good game concept! The visuals are really atmospheric, but it’s missing a soundtrack. It’d also be great to have some challenges, like enemies or environmental hazards.
MakoTeam
Oct 10th · 14:11 UTC
Nice game. Visuals gives me early star wars vibe. And a co-op as well
Anthony Katona
Oct 10th · 20:35 UTC
I made it outside the map! I'm impressed there's a respawn mechanism implemented for idiots like me. The riding feels nice
D3kryption
Oct 12th · 00:49 UTC
I like the graphics you picked to go with. Very sci-fi very calming in a way haha
Are you planning on expanding it or one and done? :D
Arthur Mairs
Oct 12th · 08:11 UTC
@d3kryption Currently in discussion to fully expand it!
LDJam user 233347
Oct 12th · 10:45 UTC
Nice entry with Multiplayer lobbies. tried it out with a friend and it worked surprisingly good. missing audio for ambience / mood is a bit unfortunate, but we all know that it's only 72 hours anyways.

Premise is missing two skeletons at the entrance to the house :wink:
LDJam user 99418
Oct 13th · 14:25 UTC
to add to what @sergs-workshop said, I think having a sell-upgrade loop would make this super satisfying. Faster speeder, some scanning mods, some guns to take down enemies. Impressive for just 3 days
🎤 WobbleBlocks
Oct 13th · 22:30 UTC
@kallico yeah we do plan on adding more to this game! And technically we only worked on it for some of Sunday, all of Monday and into Tuesday, we're Australian, and were busy/not even really planning on doing the jam!!
AnnaBella T
Oct 14th · 01:14 UTC
pulling off online coop in a game jam is very impressive and I did, in fact, have a good time playing this with my friends, silly as it was
ljol3
Oct 14th · 01:15 UTC
Being able to play a game online with my friends is immediate top score for fun.

And to host a room while playing in browser like that is also super impressive for a jam game!

One of my favorites so far for the experience!
Jahwffrey
Oct 14th · 01:17 UTC
I had a really fun time playing it with friends, and I loved zooming around on the bikes, but it was also buggy as all hell and ultimately repetitive. I really had a great time with coop though, you've made something really cool here!
Arthur Mairs
Oct 14th · 01:25 UTC
@annabella-t @ljol3 @jahwffrey Thanks for checking out the game! co-op was the main idea, silly fun with friends is always great! We are also surprised at how well the hosting/joining works in browser too! Will definitely expand on the game when we revisit it some time!