Mutiny's Last Reward by DubiousDuck

[raw]
made by DubiousDuck for Ludum Dare 58 (JAM)

Play our game on itch.io! https://oscarshs.itch.io/mutinys-final-reward

a8aimr.gif

Aim and shoot and loot! Your goal is to collect gems and try to get as many points as you can before time runs out.

Controls: Cursor to aim (Recommend using a Mouse) + Left Click/Space to shoot

Share your scores in the comments to see who's the best pirate!

Screenshot 2025-10-06 at 1.24.35 PM.png

Screenshot 2025-10-06 at 1.28.47 PM.png

a8aibz.gif

Visual assets are adapted from Treasure Hunters by Pixel Frog (CC0).

Music and sound effects are adapted from:

  • Apple Cider Juiced! by Zane Little Music (CC0)
  • Blackmoor Tides (Epic Pirate Battle Theme) by Matthew Pablo (CC-BY 3.0)

See links to the assets on our Itch page.

Ratings

Overall 97th 3.971⭐ 36🧑‍⚖️
Fun 39th 4.076⭐ 35🧑‍⚖️
Innovation 119th 3.758⭐ 35🧑‍⚖️
Theme 323th 3.779⭐ 36🧑‍⚖️
Humor 450th 2.855⭐ 33🧑‍⚖️
Mood 362th 3.591⭐ 35🧑‍⚖️
Given 38🗳️ 42🗨️

Feedback

Ulziton
Oct 06th · 21:08 UTC
10/10 visual and gameplay!
Maytch
Oct 06th · 21:19 UTC
It's a cool idea, but it's really hard! In the later levels you unlock extra powers which is cool, I think you could have those in from the start, and a bit more time to gather!
phanopera
Oct 06th · 22:07 UTC
Simple but fun and pretty hard xD wonderful game! Loved it!
xvidavi
Oct 07th · 01:13 UTC
Beautiful visuals! and i love the powerpups
rosday
Oct 07th · 01:22 UTC
very satisfying game! it's fun to watch the bouncing
triggthediscovery
Oct 07th · 01:24 UTC
Fun game with great execution! It does get pretty hard, but I managed lol.
![Screenshot 2025-10-06 182307.png](///raw/040/2/z/6e6ae.png)
🎤 DubiousDuck
Oct 07th · 01:32 UTC
@ulziton Thank you! Love your pfp btw
Derek Glennon
Oct 07th · 01:33 UTC
Very satisfying! Well done
🎤 DubiousDuck
Oct 07th · 01:34 UTC
@triggthediscovery WOW a that's an impressive score. Glad you enjoyed the game!
ArianaRaine
Oct 07th · 01:42 UTC
I am struggling so much but it is very fun
johncast123
Oct 07th · 01:44 UTC
@maytch thank you so much for the feedback! I was a little scared it would be too hard. Balancing is really difficult when you're the creator of the level :sweat_smile:
Brendan Aeria
Oct 07th · 04:44 UTC
I love this game! I'm really impressed with the dashed line to show your hook trajectory.
I personally would have preferred no time limit, but this is still really fun.

(I'm rating all 5's, don't tell anyone)
AncientEntity
Oct 07th · 05:36 UTC
Music starts way too loud, but turning it down and it works really well. Got a few levels in and this ones gonna go far for sure :)
jomnaq
Oct 07th · 06:05 UTC
such a satisfying game! the art and sounds really make it feel so good. i think im getting skill diffed but its so satisfying and addicting to just keep trying
Schatzi
Oct 07th · 09:33 UTC
i had a hard time passing the levels but it is fun.
azahara
Oct 07th · 09:46 UTC
Very fun game! It was difficult for me, but I really enjoyed it. Nice art and music, congrats!
LRDJJ
Oct 07th · 10:01 UTC
Nice game, awesome art music and mechanics, but a little hard unfortunately, I couldn't get past level 3
JPGFG
Oct 07th · 13:59 UTC
Your artwork is fantastic, I found some of the colliders to be a little janky, the anchor colliding with things that seemingly aren't there not allowing you to build up big combos. Nice entry.
Nyla J
Oct 07th · 20:05 UTC
challenging and fun!
LemonInk
Oct 07th · 21:17 UTC
So chaotic but in the best way possible! Such a fun game system and well thought-out puzzles, plus the level of polish is crazy. This is mobile game $2.99 material, my friends!
Anderson Job Loeffler
Oct 08th · 00:35 UTC
Had a great time playing! I really enjoyed the bounce mechanic and the power-ups. It was a bit challenging, but in a good way — I liked that!
OldDog
Oct 08th · 11:34 UTC
The concept and creativity behind this game are incredible — that feeling of doubling the rewards with every bounce is pure joy! The visuals and art style are also fantastic.

It’s a real pity there’s a time limit, and that I can only see my trajectory when using a potion. It makes it hard to calmly think about the best shooting angle, so victory often feels more dependent on luck than skill.

That said, this game has a lot of potential. With more refinement, it could become something truly fun and addictive!
Koolruz
Oct 08th · 17:06 UTC
![pirate-victory.PNG](///raw/dec/c2/z/6ef1f.png)

I *really* love this idea - I'm a huge fan of Puzzle Bobble, and this is such a unique execution on the concept of aiming and shooting to make combos that I've never seen before. It definitely has potential as a full-scale game!

When things were going well, I was having a great time - It was super satisfying seeing the combo meter keep filling up, and to keep maxing out my score. The combo meter was so juicy and satisfying, and once I got to multi-hook levels, I was having a blast firing nonstop.

The one place where things felt like they fell flat for me was the time limit - I would have much rather have had a shot limit than a time limit, because I found it incredibly hard to do what the game wanted (make cool trick shots) while under such a tight time pressure. Once I got to the below stage, I genuinely thought I might have to give up, because I was playing for about 20-30 minutes trying to figure out what angles would allow me to get the points I needed. At first, I tried to play it legitimately, but after a certain point, I felt like I had to start playing in an extremely unfun way in order to succeed - I just kept grabbing the potion so that I could see my trajectory, then repeatedly spent all 20 seconds trying to figure out how to maximize my points, memorizing the exact cursor placements I needed to win in a future round. It didn't feel like I was still playing the game at that point, which was a bummer because the game could be so fun!

![difficulty-spike.PNG](///raw/dec/c2/z/6ef2f.png)

The next level when the multihook power-up was introduced re-*hooked* me, and I was immediately having a lot of fun again, because I was no longer feeling the pressure to maximize my points per shot.

On the subject of the timer, I think the lack of feedback around the timer ticking down also may have impacted my experience with it - Oftentimes, I had no idea if I had ten seconds left or milliseconds left, so I was in a state of panic throughout the entire level. Giving a visual or audio indication that the timer was near expiration may have done a lot to alleviate this timer-related anxiety. Additionally, letting the player finish any shot that is in progress when the timer goes off would also do a lot to help the timer feel much more manageable - It felt so rough to make the final shot that you needed to win, but have it be cut off right before you grabbed the gem.

Hopefully this feedback doesn't come across as negative, or as me disliking the game in any way! I *really* liked this game, and the fact that the game is so well designed with such a clear vision makes it easy to come up with constructive feedback. This is a great entry, and you should be very proud of it! Well done! :)
Truedat
Oct 08th · 18:04 UTC
very addictive, fun entry ! gj
johncast123
Oct 08th · 20:51 UTC
@koolruz Wow!! Can I just say thank you for the super detailed feedback, all of it is amazing and I really appreciate the clear constructive feedback. This is my first game jam ever and my programming friend did all the heavy lifting with bringing the vision to life. I think you've hit the nail on what a lot of people have been saying about the timer system, and now that you mentioned having a shot limit instead, I'm bashing my head for not having thought of that!! When we initially brainstormed the game, we wrote down that we wanted the player to feel emotions of frantic and greed, and I thought a timer would emphasize this. But I think it ultimately clashed a bit with what most people find enjoyable about the game, which is the satisfying bounce mechanic.

I totally 100% agree with you on the shot limit, and if we do decide to continue developing the game, we'll definitely look into testing that mechanic out. Thank you so much for your kind words and taking the time to write down your thoughts!! We appreciate it so much :smile_cat:
naru
Oct 09th · 19:40 UTC
Awesome game! Very polished and gameplay is so fun ^^
Mamboman
Oct 09th · 19:45 UTC
very addictive :D
kuggenhoffen
Oct 09th · 19:54 UTC
What a great game! The music is spot on and the graphics match the game play very nicely. Game mechanics work well also. Couple of the last levels were quite easy once I figured you can just spam the hook after taking the power up, that seemed to be somehow quite overpowered. Anyways, amazing job on the game!
HolySparks
Oct 10th · 16:46 UTC
Plays very well, very smooth
Euler Moises
Oct 18th · 02:35 UTC
I loved it! Excellent game.
I saved it to play more later. It's on my favorite games list.

Congratulations!
johncast123
Oct 20th · 19:53 UTC
@euler-moises @kuggenhoffen Thank you so much for the kind words! Appreciate it a lot.