Loot Goblin by Ydindamin

Get all the loot and bring it back to your hoard! You're the Loot Goblin!
LINK TO PLAY THE WEB VERSION AT THE BOTTOM OF THE PAGE
Controls:
WASD / Arrow Keys - Move
Left Click (Tap) - Pick up item
Left Click (Hold) - Throw held item
Right Click (Tap) - Open container (click slot to stow held item)
You can also scoop up items into a container you're holding with Left Click (as long as there's room)
Our second game jam after submitting "Crabs on the Island" last year for LD56!
Planned Features:
- Audio!
- Game over menu tallying score
- Dodge roll
- Dungeon traps (to avoid and lure adventurers into)
- More types of loot, including usable equipment
- More monster and adventurer types
Known Issues:
- ~~Dungeon generation sometimes ends prematurely, resulting in a very small dungeon~~ FIXED!
- Picking up items (especially coins and containers) can be inconsistent
- ~~NPCs sometimes form "traffic jams" in doorways~~ FIXED!
- Throw force meter sometimes displays even when not carrying an item
- ~~Carried torches don't emit light~~ FIXED!
- ~~All monsters and adventurers everywhere break out into an all-out war at game start, rather than after being encountered by the player~~ FIXED!
- ~~Game sometimes crashes if a run lasts long enough~~ FIXED!
Changelog:
- v.0.4 - A few more bug fixes
- Fixed NPC colliders to prevent traffic jams
- Adjusted "tap" vs "hold" time threshold and increased some small items’ collider sizes to make picking them up a little easier
- Dungeon generation won't produce broken, tiny dungeons (hopefully)
- v.0.3 - fixed a memory leak that was crashing the game if it ran long enough.
- v.0.2 - Small bug fixes
- Some items were duplicating across containers
- Occasional crash caused by wonky physics
- v.0.1 - Jam submission
| Link | https://timhugh.itch.io/loot-goblin |
| Github | https://github.com/nporposoft/loot-goblin |
| Original URL | https://ldjam.com/events/ludum-dare/58/loot-goblin |
Ratings
| Overall | 490th | 3.386⭐ | 24🧑⚖️ |
| Fun | 276th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 322th | 3.357⭐ | 23🧑⚖️ |
| Theme | 260th | 3.881⭐ | 23🧑⚖️ |
| Graphics | 586th | 3.143⭐ | 23🧑⚖️ |
| Humor | 238th | 3.381⭐ | 23🧑⚖️ |
| Mood | 522th | 3.35⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 12🗨️ |
sadly, the full game was laggy for me, but overall, good job!
Nice work!
I thought that it was really cool that there was a whole ecosystem going on in the caves, with the slimes and knights searching and fighting each other even when I did not do anything. It was really neat coming into a room with all these dead knights and knowing that that fight actually happened while I was playing.
If you still would like to improve the game, some small nitpicks from my side are that left clicking to pick up items was a bit janky for me. Sometimes it did not respond and I had to click multiple times, especially when I was holding a container. Also, sometimes the slimes blocked off a hallway and I could not pass them. Perhaps you could disable collision with the slimes?
Anyway, really solid submission for the jam! Well done :D
From one goblin designer to another, your pixel goblin is adorable!
Really cute game, at some point I got pushed into a wall by the guard and got stuck lol
Outside of some clunky controls, definitely a great time!
The mechanic is cool - liked having the slimes protect you from the knights roaming the dungeon.
Dunno what godot is like for this kind of movement, but it'd be cool if the walls were a little more forgiving , I died to snagging sadly. With the throwing mechanic, a last ditch thing would be the ability to throw the bucket at the armoured dude, you'd sacrifice your gold for the opportunity to get away ( maybe the bucket + gold only stuns them? )
Bonus points for a huge tutorial, and loved the pixel art / animations!
