Weight of GOLD by Maxwell3000

[raw]
made by Maxwell3000 for Ludum Dare 58 (JAM)

Weight of Gold Please Play in Fullscreen

See that shining and valuable coin? Do you want to collect? Keep it? You better think again, because your little greedy hands are not going to be able to carry all the weight of gold!

This 2D platform game lets you try to collect as many coins as you want but with one downfall. Every coin you collect adds weight and the more weight you have, the slower you walk. Follow the little loot goblin into the caves with unique abilities like: Double Jump, Dash and Slide. This abilities are affected by the amount of coins you have collected in the level. Capture more than half the coins and lose the abilities to double jump and dash (because how can you do that with all your pockets full of coins?)

Join us, little loot goblin, and reach the chest and get the highest amount of coins! (and let us know how many you got)

Objective: Collect coins and reach the objective. Collecting coins also slows you down and makes it difficult to move.

Controllers: A * * D * to move left and right. * Space Bar to Jump. Shift * to Dash. *S to Slide down. *R *to restart level.

Tip: Getting every coin might make it impossible to complete some levels.

Edit: 10/7/2025 Forgot a level in final build

Ratings

Overall 570th 3.25⭐ 40🧑‍⚖️
Fun 524th 3.149⭐ 39🧑‍⚖️
Innovation 291th 3.419⭐ 39🧑‍⚖️
Theme 452th 3.581⭐ 39🧑‍⚖️
Graphics 609th 3.081⭐ 39🧑‍⚖️
Audio 434th 2.958⭐ 38🧑‍⚖️
Humor 371th 3.061⭐ 35🧑‍⚖️
Mood 668th 2.986⭐ 39🧑‍⚖️
Given 33🗳️ 50🗨️

Feedback

Adhvik
Oct 07th · 01:59 UTC
Really fun game with nice mechanics
zexurge
Oct 07th · 02:04 UTC
cute, reminds me of the 'no-coin' challenges in the newer super mario games
raysplaceinspace
Oct 07th · 02:11 UTC
This is a good concept, making your character heavier and that affecting what you could do. I imagined a game where you make choices about when to collect the gold and what order. There could be some interesting trade-offs between payoff and agility. Unfortunately I spent almost all of the time just walking back from the start of the level and repeating everything whenever I made a mistake, which was a lot, and so I didn't really get the chance to experience that.

It also took me a few walk backs to figure out you could dash in the air. Maybe I don't play enough platformers but that was not something I have seen before and so it was not something I tried until I had died a couple of times and realised there must've been some other trick. The sign said "Shift to Dash" so I kept pressing it trusting the sign wouldn't lead me astray. It would've helped if I could see the island on the other side and the goal I was aiming for.

I think for one thing, you can teach jumping without falling off cliffs - the player could just jump over things in the tutorial - then it is safer and there is not so great of a cost of getting it wrong. Then the respawn could be closer to the mistake, if that were possible.

Anyway, with all that said, it is a clever concept.
Steven Garberg
Oct 07th · 02:13 UTC
Cute game, but did not hold back with the difficulty at all. I struggled to beat the first level. 😅
gur
Oct 07th · 04:53 UTC
Very cute game, it was very challenging but still a lot of fun, enjoyed a lot.
Rise12600
Oct 07th · 10:42 UTC
cool game and a good use of the ludum dere prompt. Gameplay is smooth, and dashing about is really fun!
Mamboman
Oct 07th · 12:08 UTC
well done! I think the theme is interpreted pretty clever. It's a very good idea that collecting stuff makes you weaker. Forces some interesting decisions between taking the coin or leaving it for an easier exit. Is it generally possible to collect every coin and still make it to the end of every level (certainly not for me :stuck_out_tongue_closed_eyes:)?
SirRed
Oct 07th · 14:58 UTC
@raysplaceinspace Appreciate the feedback. All our previous game jams we just had a massive wall of text for tutorials so this is our first real tutorial level so we will use that for the next game jam.
VPro
Oct 07th · 21:07 UTC
That's a nice twist not to have to collect everything in order to be able to complete a level. I like how the player must break out of the conditioning to pick up everything. There's some nice strategy and risk/reward pondering to complete certain levels. The momentum mechanic with the slope was a bit hard to catch though, but all in all it's a cool game
Zozieee
Oct 07th · 22:49 UTC
I like the game mechanics and the player movement feels satisfying.
basic_eagles
Oct 08th · 00:18 UTC
Liked the mechanics
Millie
Oct 08th · 00:51 UTC
Great game, enjoyed playing it!
Archmage_Gary
Oct 08th · 00:58 UTC
Solid game. The background art was nicely done, and I feel an early onset PTSD from the slimes. Well done!
Accardo
Oct 08th · 01:18 UTC
Interesting concept paired with good level designs and mechanics, had a lot of fun playing through this.
gamesplusjames
Oct 08th · 01:28 UTC
This is a cute and cool idea with some good decision making moments along the way. Great job!
JohnStarich
Oct 08th · 01:36 UTC
Great work! Love the built-in tutorial with learn-as-you-go style, the sounds, music, art style, and the whole mechanic of "don't collect everything" is very clever. Major props.

My only complaint is I'm not very good :laughing: I got pretty far (I think), but would usually barely miss the mark and get sent back to start. The mechanic that most frustrated me was landing on a slope causing me to slide down, usually into an enemy, so no matter how precisely I landed, I'd spill my coins. Perhaps this was totally intended and I just need to get good haha.

Again, great work!
Eugenik
Oct 09th · 04:18 UTC
Nice, but really hard ... for me :-s.
Psevdonim
Oct 09th · 09:58 UTC
Surprisingly, the game is quite engaging and challenging to play.
I think the level design could be improved, but I really like the number and variety of levels.
The visuals are good, and the sound effects are pleasant too.
The only thing I didn’t fully understand was the main goal — it seems like the idea should be to collect coins (since you’re a goblin and the jam theme is “collector”), but in practice, you actually want to collect as few as possible, since they slow you down — and there are no clear win conditions for completing a level xD
UkuleleFury
Oct 09th · 23:52 UTC
:'( But I want all the coins!! Nice game! Good mechanic idea! Nice sprites. And great level design! Each level made sense and was interesting. It all progressed quite well.
FrozenDude
Oct 10th · 00:05 UTC
I love the idea of a goblin making it s own life harder and harder because he just can t resist collecting more gold. As a player i always had the urge to complete a level with as much gold as possible. Even if i needed a few extra trys to complete a level.
![Goblin.PNG](///raw/79e/06/z/6f25a.png)
How did i do fellow goblins?
blobo
Oct 10th · 18:46 UTC
Oh man, the greediness required to maximize the coin count was fascinating.

I recorded myself playing to provide extra feedback! Cheers!

https://www.youtube.com/watch?v=uQeQPDx1XTY
Disvent
Oct 10th · 19:07 UTC
It took me a moment to understand the idea - the fact that you shouldn’t collect the coins feels funny and unexpected.
The core mechanic is solid, and the level design has a nice amount of variety.
Momentum can be a bit tricky to control, especially on the level where you have to fly over the gap at the start - it would feel smoother if it built up not only after jumping.
I really liked the background art.
Good game, nice work guys!
volcanoeyes
Oct 10th · 19:31 UTC
Very cool game! Loved the coin management mechanic, though I was just avoiding as many coins as possible by the last couple levels haha. The level design was great, such a variety of levels using all the abilities of the goblin. But I gotta say the difficulty ramped up very fast and some levels took me a ton of tries. Maybe a couple more levels easing the player into the more difficult ones would help or maybe I'm just bad.

Anyway great job, loved the game!
![game_cap.PNG](///raw/a65/25/z/6f36b.png)
someone
Oct 10th · 20:09 UTC
Phew, that was tough. I beat the game with 159 coins. The goal seems to be to avoid all the coins where possible as there seems to be no benefits of collecting more. It was just too tough and unforgiving to attempt to maximise a score.
I do like the weight penalty mechanic though. Perhaps if the levels were designed more towards collecting as many coins as possible rather than just attempt to get to the end?

The slime hit boxes seemed to be far larger than they should be which made things harder.
The level that starts with two slimes then long jump onto a single block gave me the most trouble. The ones after that were not so bad and the last couple were very easy.
SirRed
Oct 11th · 03:16 UTC
@100th-coin Thanks for the video feedback that was great to watch. We did go back and forth on putting a minimum coin required to complete the level, but thought it would be unnecessary in the end. Some levels were designed intentionally as you saw to force you to maintain certain mechanics. Glad you went for a high coin run as this was really our intention we just did not want to force it since the game can be challenging especially with getting most of the coins. Unfortunately you did get a lot of the unity collider stuff putting you in walls. I have had this problem every game jam and cant ever seem to find a good fix for it, maybe unity will make colliders work one day
Schu
Oct 11th · 09:11 UTC
Having to restart completely when losing during the tutorial made it difficult for me to continue. Especially since you're still learning the mechanics and the weight of everything. I would've liked more checkpoints or an environment where I can learn without such a big punishment
LDJam user 0
Oct 11th · 11:21 UTC
Pleasant sounds, good art, the levels are built gradually, which is good, but the controls don't feel good when you're slowed down and deprived of your abilities.
ursagames
Oct 11th · 17:23 UTC
Very challenging platformer! I wish there was a way to drop off the coins and go back to pickup more, maybe getting hit could knock the coins out of you sonic style instead of killing you instantly could add for some interesting moments.
CataclysmicKnight
Oct 12th · 03:42 UTC
This is really interesting! I've played soooooooooo many Ludum Dare games about collecting as much as you can, and this game is absolutely about the opposite. It's a breath of fresh air for sure!
Jesús González
Oct 22nd · 16:17 UTC
Very hard! Was the idea to avoid the coins? Because I tried that.
Sarah
Oct 23rd · 01:48 UTC
Nice entry, I'm really bad at these games so I couldn't get very far but I loved the immersive tutorials bits. Overall I kept dying when it felt like I should still be able to jump, especially with double jump, back up out of a hole. But other than that, I really liked it. And I absolutely loved the backgrounds, they were perfect! Well done!