Weight of GOLD by Maxwell3000
Weight of Gold Please Play in Fullscreen
See that shining and valuable coin? Do you want to collect? Keep it? You better think again, because your little greedy hands are not going to be able to carry all the weight of gold!
This 2D platform game lets you try to collect as many coins as you want but with one downfall. Every coin you collect adds weight and the more weight you have, the slower you walk. Follow the little loot goblin into the caves with unique abilities like: Double Jump, Dash and Slide. This abilities are affected by the amount of coins you have collected in the level. Capture more than half the coins and lose the abilities to double jump and dash (because how can you do that with all your pockets full of coins?)
Join us, little loot goblin, and reach the chest and get the highest amount of coins! (and let us know how many you got)
Objective: Collect coins and reach the objective. Collecting coins also slows you down and makes it difficult to move.
Controllers: A * * D * to move left and right. * Space Bar to Jump. Shift * to Dash. *S to Slide down. *R *to restart level.
Tip: Getting every coin might make it impossible to complete some levels.
Edit: 10/7/2025 Forgot a level in final build
| Github | https://github.com/austinLeach/LD58 |
| Itch.io | https://redwing646.itch.io/weight-of-gold |
| Original URL | https://ldjam.com/events/ludum-dare/58/weight-of-gold |
Ratings
| Overall | 570th | 3.25⭐ | 40🧑⚖️ |
| Fun | 524th | 3.149⭐ | 39🧑⚖️ |
| Innovation | 291th | 3.419⭐ | 39🧑⚖️ |
| Theme | 452th | 3.581⭐ | 39🧑⚖️ |
| Graphics | 609th | 3.081⭐ | 39🧑⚖️ |
| Audio | 434th | 2.958⭐ | 38🧑⚖️ |
| Humor | 371th | 3.061⭐ | 35🧑⚖️ |
| Mood | 668th | 2.986⭐ | 39🧑⚖️ |
| Given | 33🗳️ | 50🗨️ |
It also took me a few walk backs to figure out you could dash in the air. Maybe I don't play enough platformers but that was not something I have seen before and so it was not something I tried until I had died a couple of times and realised there must've been some other trick. The sign said "Shift to Dash" so I kept pressing it trusting the sign wouldn't lead me astray. It would've helped if I could see the island on the other side and the goal I was aiming for.
I think for one thing, you can teach jumping without falling off cliffs - the player could just jump over things in the tutorial - then it is safer and there is not so great of a cost of getting it wrong. Then the respawn could be closer to the mistake, if that were possible.
Anyway, with all that said, it is a clever concept.
My only complaint is I'm not very good :laughing: I got pretty far (I think), but would usually barely miss the mark and get sent back to start. The mechanic that most frustrated me was landing on a slope causing me to slide down, usually into an enemy, so no matter how precisely I landed, I'd spill my coins. Perhaps this was totally intended and I just need to get good haha.
Again, great work!
I think the level design could be improved, but I really like the number and variety of levels.
The visuals are good, and the sound effects are pleasant too.
The only thing I didn’t fully understand was the main goal — it seems like the idea should be to collect coins (since you’re a goblin and the jam theme is “collector”), but in practice, you actually want to collect as few as possible, since they slow you down — and there are no clear win conditions for completing a level xD

How did i do fellow goblins?
I recorded myself playing to provide extra feedback! Cheers!
https://www.youtube.com/watch?v=uQeQPDx1XTY
The core mechanic is solid, and the level design has a nice amount of variety.
Momentum can be a bit tricky to control, especially on the level where you have to fly over the gap at the start - it would feel smoother if it built up not only after jumping.
I really liked the background art.
Good game, nice work guys!
Anyway great job, loved the game!

I do like the weight penalty mechanic though. Perhaps if the levels were designed more towards collecting as many coins as possible rather than just attempt to get to the end?
The slime hit boxes seemed to be far larger than they should be which made things harder.
The level that starts with two slimes then long jump onto a single block gave me the most trouble. The ones after that were not so bad and the last couple were very easy.