How (not) to kill your cat by Thomas_Bringer

Oh no, my cat just died! :scream_cat:
- Smashed under a wardrobe?
- Drowned in the bathroom?
- Burned to death in the kitchen?
No problem! Rewind time before the cat-astrophe.
In this point-and-click puzzle game, manipulate space and time to solve feline conundrums. Collect 3 cats in 3 unique deadly situations to win. Meow! :smiley_cat:
Play now! (PC only)

Credits
- 3D Artist: Hoang Phuong Ly @Hoang-Phuong
- Developer: Thomas Bringer @Thomas-Bringer
- All art, design and code by our team. Music: Lemon Cake
About the development
How (not) to kill your cat was made in 72 hours for two game jams at once!
- Ludum Dare 58, with the theme Collector.
- CStudio Game Jam 2025, a small IRL jam at CentraleSupélec, Paris, with the theme A few seconds, an eternity.
:medal: How (not) to kill your cat WON 1st prize in the CStudio Game Jam 2025, out of 10 competing games! A small jam, but a great win nonetheless.

| Link | https://thomas-bringer.itch.io/how-not-to-kill-your-cat |
| Original URL | https://ldjam.com/events/ludum-dare/58/how-not-to-kill-your-cat |
Ratings
| Overall | 417th | 3.484⭐ | 33🧑⚖️ |
| Fun | 239th | 3.6⭐ | 32🧑⚖️ |
| Innovation | 216th | 3.567⭐ | 32🧑⚖️ |
| Theme | 770th | 2.483⭐ | 32🧑⚖️ |
| Graphics | 69th | 4.45⭐ | 32🧑⚖️ |
| Humor | 118th | 3.8⭐ | 32🧑⚖️ |
| Mood | 218th | 3.817⭐ | 32🧑⚖️ |
| Given | 29🗳️ | 39🗨️ |
Our take on the theme:
In this game, you collect cats after rescuing them, ending up with a small collections of 3 cats. The game is also a small collection of rooms. We thought the multiple dioramas gave a sense of a collection of little rooms, kind of like small toys.
We know the link with the theme is a little far-fetched. What happened is that we joined 2 game jams at once: Ludum Dare obviously, but also the [CStudio Game Jam 2025](https://itch.io/jam/game-jam-cstudio-centralesuplec-2025/rate/3620506), a small IRL jam at CentraleSupélec, Paris, with the theme *A few seconds, an eternity*.
The thing is, the theme of the CStudio Game Jam got revealed 3 hours before Ludum Dare's theme. So, we started brainstorming around *A few seconds, an eternity* first. When the theme for Ludum Dare dropped, we already had some well-established ideas, and we tried adapting our ideas a bit to fit the Ludum Dare theme as well.
So, yes: the Ludum Dare theme was more of an afterthought than the core idea of the game. We're totally okay being lower rated in the Theme category, it would only make sense compared to others who truly worked with it. We thought: hey, the link with the theme is not super strong, but the game has other qualities, and we respected Ludum Dare's rules, so we thought it was worth sharing it on Ludum Dare even if its take on the theme was a bit weak.
Making the game for two jams at once is a brilliant way to get exposure, but Im not sure it fits the theme of this one, or at least I fail to see how.
That does not detract from the gameplay at all however and it remains an incredibly nicely done game
@budaniel @outstar Thanks for playing & the bug report! We just released a tiny post-jam patch fixing the clock glitch (while keeping the original build available to download as well, of course). We were aware or this during the jam, but lacked time to fix it :sweat_smile:
Graphics absolutely incredible and cute. I'm sure you didn't have more complex levels because of the short time, but this is an awesome entry nonetheless.
Some feedback I have:
- The rotating-the-clock-mechanic is a cool idea, but it was a bit hard to control for me
- The last puzzle seemed to require **(spoiler everyone!! -->> )** to extinguish the fire during 'runtime', was that on purpose?
- The music is really well done
Fun and cute game.
The idea really fits the theme “A few seconds, an eternity”, and the core mechanic feels great to play — very creative as well.
I was happy to save all three cats, and I hope they stop living in such dangerous little rooms :sweat_smile: