Cursed Labyrinth by Melomaner
Explore the "Cursed Labyrinth," collecting ancient artifacts: mystical goblets, spellbooks, totems, and vases. However, treasures are guarded by ghosts, and dangerous traps may lurk around every corner. Sacred fire will help you overcome fear and extend your exploration. Can you outsmart the dangers and gather the entire collection in this horror adventure?
| Link | https://melomanergames.itch.io/for-ld58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/cursed-labyrinth |
Ratings
| Overall | 397th | 3.5⭐ | 88🧑⚖️ |
| Fun | 408th | 3.305⭐ | 89🧑⚖️ |
| Innovation | 435th | 3.184⭐ | 89🧑⚖️ |
| Theme | 245th | 3.899⭐ | 86🧑⚖️ |
| Graphics | 220th | 4.058⭐ | 88🧑⚖️ |
| Humor | 528th | 2.647⭐ | 80🧑⚖️ |
| Mood | 271th | 3.75⭐ | 88🧑⚖️ |
| Given | 97🗳️ | 137🗨️ |
The pure randomness of levels and spawns meant I did a bunch of levels without progress, either because the spawns were all things I already had or the dungeon was only one and a half rooms.
However, I didn't expect to fall into the void while looking for an exit or a safe spot xD

The road to 200g was harsh, but after collecting a few mobs, all the memorization challenge is gone, since you got the portal and unlimited (!) amount of potions. You got it guys anyway, it's really solid game
bug: you can't pick up the folio in the window, not interactable; some dungeon levels have exit into the void
I only wish we could unlock some weapons/protections or tools that does not disappear, so you can improve game after game and go further in more dangerous dungeons !

While I did enjoy my playthrough (a lot), there are some notes I've taken which may help with improvements:
- I sometimes didn't understand *why* I got hurt; was it a trap? a ghost? I mean after a while I did figure out traps and that full fear hurts, but maybe some clearer feedback (e.g. when stepping on something) here would be helpful.
- My fear rose quite fast, which meant I couldn't really explore a lot. Maybe there could be a way to reduce - or at least stop - it.
- The mouse focused out of the game window (I played fullscreen on itch.io) whenever I moved to next level. Clicking resolved this.
- While the 3d voxel presentation looked great, the fonts, UI and sprites felt a little inconsistent.
That being said, I think the game is really enjoyable and I had quite some fun playing it. Thanks, and congrats!

The voxel graphics are cool. At first I thought that the arm with the lantern was some kind of gun. What tools was this game made with?
The lighting, fog, monster designs and the music make up a good mood for the game. Good job!
However, for what I could get done while playing, the gameplay loop was quite fun! I am not too sure on how to prevent getting damaged, I think it has to do with the fear meter.
I'll give it another shot if there is a Windows version later on ^^

Hehe, It's mean in the funnest way!