Dungeon Depot by Isaac

Collect rare items! Manage your shop! Send adventurers to get you loot! Maybe they come back with something special...?
Sell Dungeon Loot

Hire Adventurers

Send Adventurers on Expeditions

And Reap the Rewards

| Public Github | https://github.com/Missingreference/LDJam-58-Game |
| Original URL | https://ldjam.com/events/ludum-dare/58/dungeon-depot |
Ratings
| Overall | 578th | 3.241⭐ | 29🧑⚖️ |
| Fun | 634th | 2.904⭐ | 28🧑⚖️ |
| Innovation | 523th | 3.04⭐ | 27🧑⚖️ |
| Theme | 659th | 3.115⭐ | 28🧑⚖️ |
| Graphics | 550th | 3.288⭐ | 28🧑⚖️ |
| Humor | 477th | 2.78⭐ | 27🧑⚖️ |
| Mood | 695th | 2.865⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 31🗨️ |
As for the jam game, it would be better if transitions between phases were shorter. After the first day loop you already know what is going on and those transitions just waste time.
@beebster-games Sorry to hear that! Was it Windows Defender that blocked the file or the download itself was blocked via the browser?
For me personally, it is really important to see the numbers behind the systems those kind of games. Like a breakdown of how it is calculated and what modifiers go into it, so I can optimize my strategy. This goes not only for how the prices are calculated, but also on what the attributes of the adventurers influence and how the result of the expedition came to be. Because without that information, I can't really control what I'm doing.
nicely polished. Would love some sound, some chill adventurey soundtrack would help set the mood, I feel this kind of slow paced turn based kind of game really needs music.
– The lack of sound and visual feedback when pressing interface buttons made the gameplay feel a bit dull.
– I’d shorten the time between phases.
– It’s not very clear how I earn collectible items.
– I don’t quite understand what the adventurers’ stat points do.
– I’d love to see some shop progression — like more display slots and a bigger inventory.
Also, it would be great if adventurers could level up over time.