Relica by KataStudios

Collect relics from the cursed archives to save your country and get rich!
Bugs Fixed post release:
fixed broken dungeon generation was broken on day 2/3 causing tunnels to clip through spawn (did ‘and’ instead of ‘or’ while checking for blocks)
fixed broken seeds on loading (shop seed overwrote map seed)
updated the engine's rendering pipeline to (hopefully) fix textures being missing on some hardware
Ratings
| Overall | 505th | 3.359⭐ | 41🧑⚖️ |
| Fun | 529th | 3.135⭐ | 39🧑⚖️ |
| Innovation | 400th | 3.243⭐ | 39🧑⚖️ |
| Theme | 446th | 3.595⭐ | 39🧑⚖️ |
| Graphics | 466th | 3.5⭐ | 38🧑⚖️ |
| Audio | 447th | 2.892⭐ | 39🧑⚖️ |
| Humor | 202th | 3.473⭐ | 39🧑⚖️ |
| Mood | 421th | 3.5⭐ | 38🧑⚖️ |
| Given | 52🗳️ | 54🗨️ |
bugfix disclosure: dungeon generation was broken slightly(in code characters lol, in game it was game breaking) causing tunnels to clip through spawn because I set the wrong seed and did 'and' instead of 'or' while checking for blocks, lol sleepy mistakes!

@jk5000 It's supposed to be weird and chaotic to represent the magical catastrophe, but yeah I didn't have time to polish much, this is a solo dev game jam game after all. When you talk about the gameplay being difficult to understand, do you mean that as in "the goal is unclear" or "the fighting mechanics are opaque" - also I'm guessing you didn't get far enough to buy a weapon? Perhaps I should make it so you start with a coin so you can buy something day one.
This game plays like how it feels to try to run in a dream :laughing:
I had a blast with the first 5-10 minutes Just goofing around outside of the dungeon. However, when I finally went inside I had I tough time with the combat and couldn't figure out what to do with the treasure. I tried smashing it to open it and I couldn't return it to the relic depositor. Overall I had a lot of fun messing around with the movement and see what you were going for! I also really liked the characters lol
Well done :)
Edit: fixed the grabbing bug and dungeon gen bug in version 1.0.1! :D
@paulsams @denissobolev What large open spaces exactly? Are you guys exploring around the castle or talking about inside the archives/dungeon? I'd love to work all this feedback into a post jam version of the game!
The game has some lighting issues, with many surfaces often appearing completely black, but overall this isn't a dig deal. Had fun, good luck on jam!

I really enjoyed the character design and animation, though it was a little slow to get into the action.
The dungeon creatures were intense though :smile:

To the game: I didn't play very far because the movement system was beyond annoying. I found it really hard to just move in a straight line. The atmosphere however was spot on and for a custom game engine, absolutely impressive that you pulled a game off in 72 hours. If there were an original version of the game available or even change logs to the post jam-deadline version Id love to give it another try and give you a rating, but as it stands I would find that unfair to those games, that finished their work within the given time frame.
I LOVE the character movement and might look into your code just to try to get a hunch on what exactly is happening.
Characterdesigns, dungeon generation, overall physics - everything just works, and actually feels really fitting - even tho on the other hand it really just doesn't work xd
Had by far the most laughs with this game - would recommend you to try to create some "get all the way up" platformer type of game with this - the physics and player movements do look like it could be a lot of fun and frustration to try to get yourself to the top of a tower or something! :D
Had the pleasure of getting lost in nearly full darkness on my first day in the dungeon, but luckily i found my way out x.x
