FluxBeam by ImmortalFox
You are the last survivor after the Universe Collapse. Travel across your memory and the flux of particles and collect them in hope to save the history.




You are the last survivor after the Universe Collapse. Travel across your memory and the flux of particles and collect them in hope to save the history.


-Game Maker
-Adobe Photoshop
-Adobe After Effects
-Adobe Audition
-FL Studio




Hello there!!
This is my second game, after my debut one on LD57, created by me. After 6 months of sharpening my skills, I am ready to try one more time. I hope you would enjoy this game.
I want you to evaluate my game and make as valuable review as you can. If you like something - I need it to know to become better. If you hate something - tell me. I want to keep grinding and work in games development sector, and need to understand what actually to pay the most time for.
I am up to see your reviews. I need them. Thanks in advance for spending your valuable time on my project :)

Content which I had no time to make:
Mini-quests
Small puzzles
Interaction with Forgotten Remnants
Standalone Survivors, which would help / talk / participate in dialogs with player
Level System (probably the current state is better for Demo)

Also, in my spare time I am making a real game on Steam - come and check it out :) https://store.steampowered.com/app/3597390/Forsaken_Valley/

| Link | https://github.com/AKaunitz/FluxBeam |
| Link | https://theimmortalfox.itch.io/fluxbeam |
| Original URL | https://ldjam.com/events/ludum-dare/58/fluxbeam |
Ratings
| Overall | 134th | 3.217⭐ | 25🧑⚖️ |
| Fun | 187th | 2.705⭐ | 24🧑⚖️ |
| Innovation | 197th | 2.524⭐ | 23🧑⚖️ |
| Theme | 151th | 3.31⭐ | 23🧑⚖️ |
| Graphics | 171th | 2.886⭐ | 24🧑⚖️ |
| Audio | 99th | 3.238⭐ | 23🧑⚖️ |
| Humor | 115th | 2.763⭐ | 21🧑⚖️ |
| Mood | 57th | 3.667⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
I like the sound effects =)
The most stunning part of the game for me is that, it is made of GameMaker lmao
Wish you a good luck on your steam game!
I collected all 7 souls, and got a message to go north of where the grey soul was - although I couldn't remember where it was, and everything was maze like. I than got to a place where it said "oops", and then gave up cause I wasn't sure if there was more
Text wise - I think the 3rd wall break was maybe a bit out of place compared to the other things - the mood here was good and gave the idea of being trapped very well. Good job!

Great atmosphere!
I felt the gameplay was a bit lacking. Perhaps it would be nice to add navigation elements so you could build a map in your head. These could be simple, memorable objects, like a strangely shaped rock or a slightly different color palette in an area. This would encourage the player to move more consciously and have more control.
More hints could also be added, like at the end, to make it more of an exploration puzzle.
Thank you all for positive words and suggestions, thanks for your time spending on my project :3 Everything was taken into consideration
Other than that, I really enjoyed flying around. Somehow, the game gave me vibes strangely similar to Barotrauma.
Actually combination of some philosophical questions with emptiness and easy hand on the wall rule creates just enough time and spare mental resource to think about those questions even if they were made just to fill an otherwise empty game. Liked it