Pik & Pok by TheGreenTie
Stranded on a mysterious planet, cosmo-cadets Pik and Pok must erradicate the ferocious alienoids that want to hunt them down by doing what they do best: picking and throwing stuff! Can our heroes escape from the atrocious Planet Zor....?
Game playable up to TWO PLAYERS! Either team up with a partner to beat the game or compete over who can get the most points or who can survive the longest!
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CONTROLS
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Walk: Arrow Keys
Picking/Placing coins: Z
Throwing: X
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Pik & Pok is a tribute to 1983's NES games' graphics, gameplay and thematics. This game was not made in order to appeal Ludum Dare's theme, this was just an idea I really wanted to make :)
Design, Code & Art: Rodrigo G贸mez (@The_Green_Tie)
Music: Marc Guilleron (@Zylann)
Game playable up to TWO PLAYERS! Either team up with a partner to beat the game or compete over who can get the most points or who can survive the longest!
===========================
CONTROLS
===========================
Walk: Arrow Keys
Picking/Placing coins: Z
Throwing: X
===========================
Pik & Pok is a tribute to 1983's NES games' graphics, gameplay and thematics. This game was not made in order to appeal Ludum Dare's theme, this was just an idea I really wanted to make :)
Design, Code & Art: Rodrigo G贸mez (@The_Green_Tie)
Music: Marc Guilleron (@Zylann)
| Windows (Download) | http://thegreentie.itch.io/pik-pok |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=7421 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.35 | 413 |
| Audio(Jam) | 3.71 | 119 |
| Fun(Jam) | 3.69 | 118 |
| Graphics(Jam) | 3.82 | 316 |
| Humor(Jam) | 2.40 | 723 |
| Innovation(Jam) | 2.88 | 625 |
| Mood(Jam) | 3.22 | 452 |
@adsilcott
Fixed it.
LOL, what is happening?!
It works for me at least, dunno why you can't open the link.
Is it published publicly, or is it private? If it's private, it looks like there's a separate link for sharing it (at the top right). If it's public, then I've no other ideas...
Ooh, I see what your problem was. I'm sure it's fixed by now. Thanks a lot for being persistent on my game, enjoy!
Lovely tribute to NES!
Are you sure that was the reason? I've played it on both Type A and Type B with both characters and nothing happens.
This was planned from the beginning but I tought we didn't have enough time to implement that. I'm glad you liked the game.
When/doing what?
Nice entry!! (hard to play on my qwertz keyboard)
There was indeed an error on level 2-2, there were some enemies walking off stage so it looked like you killed everything but you actually didn't. Sorry for the inconvenience, the bug is all fixed now. Hopefully you'll try a second run.
A couple of bugs:
On level 2-2 (I think? The symmetrical one with two green tracks on either side) I threw a coin (it landed in the very upper left corner), I stood on it while it was blinking (it's just my nature to do stupid things LOL), and became trapped inside the coin when it came into existence. I could not pick up the coin, and the red monsters couldn't touch me either, haha.
Another time, I got killed and was respawning, but there happened to be an enemy standing right next to the spawn point at that moment. I could not move away (stuck?) and was killed on the spot.
Also as other people mentioned, sometimes the coins don't stop flickering. It seems to happen at random, even if I'm making sure not to go near them until they're ready to be picked up. Once in a while, I see a coin starting to blink into existence, but then it gives up and disappears into the nether like a coward. I think maybe coin bugs more likely to happen if I walk over them? Or maybe if monsters walk over them? I'm just guessing here. I could be way off. I have no idea why it happens.
Also after I get a game over, the menu screen appears offset to the left.
Minor bugs aside, I had fun playing your game, and the music was catchy too! I've really missed playing games on the ol' NES, and this helped to fill that void. Thank you!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object obj_detector_pik:
Unable to find any instance for object index '0' name 'obj_pik'
at gml_Object_obj_detector_pik_Step_2
############################################################################################
But! I love everything about this game. The CRT effect is a nice touch. Makes me feel like I'm at the arcade. I'd like to play it with a friend sometime. Awesome music and sound effects. Love it.
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_CRT
D3DXCompile failed - result
at gml_Object_obj_CRT_Draw_64
############################################################################################
The controls are good, graphics neat and good sounds.
There were a number of quirks, however, that may or may not have been intentional. Here are some things I noticed:
- The spawning/despawning of the discs seemed inconsistent: sometimes it would be short, sometimes it would be long; sometimes it seemed that standing on the discs while they were blinking caused issues; sometimes there would only be one disc per level, and once picked up and thrown it would start blinking as if to despawn and then it could be picked up again (I wasn't sure if this was intentional).
- The red dudes in World 3 would spend a lot of time hanging out off of the screen. It made dealing with them frustrating.
- An enemy could be killed by a disc that had been thrown even as it was preparing to despawn (I suspect this was intentional).
The biggest issue I ran into was performance problems. This may have just been my computer acting up (though I didn't notice any extreme memory leakage or something like that), but everytime I started a run, level 1-1 would go great, then by level 1-2 things would start slowing down at an increasing (slowly increasing, but increasing) rate. World 2 was super slow, and World 3 was just about impossible to play. I could restart and get the high speeds again, but the performance would always drag down. I didn't test this extensively, but I did test it enough to notice the pattern of the problem.
Gameplay was good and clever, but the implementation was a bit too easy (though I may have actually been aided by my performance issues in this department). I especially found the "train" enemies to be way too easy to kill. Attacking them head-on with a disc would insta-gib them, and attacking them perpendicularly would do just about the same. I think it would've been cool to find a reason to try and blockade enemies in by re-arranging discs, but the situation was never dire enough to make that an issue.
Again though, amazing game. Though you are supposed to have the source code available somewhere, right?
The CRT-like fx is nice, the soundtrack is really nice too! The melodies are simple and catchy, and it's nice to have that "oh this is the soundtrack to world #1" when listening to a song. :P
Controls work pretty nicely too.
Doesn't stick to the theme, but it's a lovely game, really. :)
Cheers!
some bugs, like this one (when a coin appears on an alien and I try to pick it) "FATAL ERROR in
action number 1
of Step Event2
for object obj_detector_pik:
Unable to find any instance for object index '0' name 'obj_pik'
at gml_Object_obj_detector_pik_Step_2"
And I think only one button to pick/throw will be enough, placing coin isn't essential...
Really good job we played it a lot and we will play it again!
Also i could find any theme for so from my perspective it was unfitting for the theme.
The NES era struck me while playing this. It's simply amazing. I kinda wish I could do something like this, I actually wish many indie devs could do something like this. I want to buy this game. This is awesome.
Creative Sectors: Kardfog煤
Mechanics are fun! Though I think it's weird if you toss the disk thing and walk at the same direction you would get right under it, and if it'd hit an enemy, I could die too. Also I had a bug in level 2-1 where the disks wouldn't stop blinking so I couldn't pick them....
Anyway great job!