Not just golds by Yanruyi
What Kind of Game Is This?
Knowledge-lock platformer puzzle
Game Setting:
A little bird ventures into a mysterious temple, seeking to collect the truly valuable treasures hidden within. The temple is filled with gold coins, which the bird stuffs under its feathers. This causes the bird to grow increasingly plump, perhaps even making it difficult to move. But to the little bird, these gold coins might just be a heavy burden.
How to Play?
Press A/D to move, and Space to jump (or maybe not). Carrying different amounts of gold coins will trigger four distinct body transformations, each with unique mechanics that interact with the level elements. Your coin count is shown in the top left corner, while the top right displays your small backpack.
What Will You Experience?
Master all interaction mechanics through carefully crafted levels, and use these skills to uncover all hidden secrets. Note: once you complete a level, you cannot return. But don't worry—you'll find your way back.
If you haven't played Knowledge-lock before:
Your character starts with all abilities from the beginning. Your task is to discover them through level interactions, then use your findings to solve all hidden puzzles.
A Few Words from the Developer (Includes Tips):
Don't hesitate to explore. Every challenge requires you to discover new interaction methods. If something looks suspicious, it's probably a puzzle waiting for you to solve.
The only known bug at the moment is to avoid touching spikes while jumping, as it may cause you to get stuck in the level. Apart from this, any issues you encounter are intentionally designed.
The level-skip function has been officially launched. Upon reaching the final room for the first time, you can now walk to the right to return to the first level. Additionally, a new icon has been added in the lower-left corner, allowing you to jump to any stage,which making it easier to complete the collection of all secrets.
Thank you for playing! If you enjoy our game, please consider voting for us. Wishing everyone a great LD experience!
Here are some game screenshots

Game Development Team
| Role | Members | |---------------|---------------------| | Game Design | wenbo | | Programming | yanruyi, V.S., Z.H.H| | Art | Cetarus, yuiyuki | | Sound Design | Mogeko |
| Link | https://hotcatfish.itch.io/not-just-golds |
| Original URL | https://ldjam.com/events/ludum-dare/58/not-just-golds |
Ratings
| Overall | 378th | 3.528⭐ | 20🧑⚖️ |
| Fun | 314th | 3.472⭐ | 20🧑⚖️ |
| Innovation | 242th | 3.5⭐ | 20🧑⚖️ |
| Theme | 551th | 3.389⭐ | 20🧑⚖️ |
| Graphics | 466th | 3.5⭐ | 22🧑⚖️ |
| Audio | 369th | 3.222⭐ | 20🧑⚖️ |
| Humor | 432th | 2.875⭐ | 18🧑⚖️ |
| Mood | 568th | 3.263⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 5🗨️ |
Sound effect noises where a bit jarring.

More money - bigger bird!
Thanks for the game experience! Good job!
it might have been a bit cleaner to have more distinct bird phases (eg, 1,2,3 coins instead of the current cutoffs) but I get you probably wanted some wiggle room so the player could "lose" coins and not get soft locked.
I really dig the idea and played until the levels looped. Now that I'm commenting I realize there was more to do so I might go back and try to find more later, there are some really fun ideas here.
Great work!