The Soul Collector by Pcho
Hello, Traveler!
Destiny brings you here to help The Soul Collector with a very important mission - gather all souls that were lost in the Purgatory Forest.

Use WASD buttons to move, SPACE bar to jump, and E to interact.

You need to place a soul inside The Lantern, for that, prepare all your keyboard!!!

Be patient - keep it up until dawn, and don't let the light dim!
Ratings
| Overall | 238th | 3.713⭐ | 63🧑⚖️ |
| Fun | 366th | 3.377⭐ | 63🧑⚖️ |
| Innovation | 302th | 3.392⭐ | 62🧑⚖️ |
| Theme | 176th | 4.025⭐ | 62🧑⚖️ |
| Graphics | 156th | 4.205⭐ | 63🧑⚖️ |
| Audio | 209th | 3.608⭐ | 62🧑⚖️ |
| Humor | 396th | 2.974⭐ | 60🧑⚖️ |
| Mood | 115th | 4.041⭐ | 63🧑⚖️ |
| Given | 67🗳️ | 133🗨️ |
I managed to clear it first time through, although the quick time inputs definitely get hectic in the last minute.
Here's my feedback:
-Mouse look feels very slow, I think an option for sensitivity would've made the experience more comfortable for me.
-The quick time prompts can sometimes appear over the lantern, which is a fairly noisy part of the screen-- it makes it much easier to miss them when they start appearing over there.
-(This one seems to be a proper bug) The memorization minigame can sometimes drop the audio feedback when the player does the inputs too quickly. The keys still register, but it will not play a sound for one or more of the inputs.
-Could've used at least one more minigame, although I'm sure time was of the essence.
Overall, I loved the atmosphere and theme.
Thank you for your feedback!
The concept of the game feels a bit generic however. And im not a huge fan of the writing, it feels a bit awkward but I understand if English is not your first language guys. Well done overall
1. The tree covered the keys and I didn't know which ones to press.
2. One soul broke the game (the game didn't react to anything else)
3. sometimes there are buttons that need to be pressed immediately - it spoils the atmosphere.

- nothing happened after the clock stroke 0
- in QTE challenge if you strike same key twice it doesn't produce sound the second time
- sometimes soul fires are rotated 90 degrees (the fire goes horizontally along the ground)
- letters on QTE challenge are covered with grass
Those are quite minor and despite them the game looks, sounds and feels awesome. Nicely done!
But I liked the jokes in the description of death. At the very end, though, I activated some soul, but the minigame didn't appear, and I couldn't do anything—I couldn't exit it, even after the timer ran out.
But overall, the game has great graphics, a good style, and humor. Great job!
Great job. The game works really well and the QTE's were a nice surprise. It was a tough game, took a few attempts but you did really well. The atmosphere is great.
Looking back, we wish we'd had more time to fine-tune the puzzle and lantern balance. Dynamic screen margins for qte were something that kind of got missed in the process, ahaha! Sorry
Our original idea was for the puzzles to get progressively harder towards the end of the game. So yeah, those last few are genuinely tough! :)
Very lovely game with excellent sound design! I don't know this puzzle bugged or if it was supposed to not show any letters. Either way, a spectacular entry for the short amount of time we were given.
But puzzles were a bit messy if you didn't use to play games like this and tap the buttons really fast.
However, I'm absolutely impressed!
Sometimes if you missed click on button it is impossible to collect soul - missed button appears constantly increasing misses
I recorded myself playing to provide extra feedback. Enjoy!
https://www.youtube.com/watch?v=ci9auXTpgck
Good result!
Loved the atmosphere and the simple, satisfying gameplay. Awesome job!