Relics of the Restless by thormoth

[raw]
made by thormoth for Ludum Dare 58 (JAM)

Shotgun first, questions never. Collect every relic from the restless dead.

Step into the creaking halls of haunted mansions as a fearless antique hunter armed with nothing but grit and a trusty shotgun. Blast through swarms of restless spirits and face off against terrifying boss specters who guard the rarest antiques. Every victory brings you closer to completing your eerie collection… if you can survive the night.

Controls:

Move: WASD or Arrow keys

Shoot: Space or Left Click

Interact: F to open doors

Use Mouse to aim left and right

Screen1.png Screen2.png Screen3.png Screen4.png

Known issues* - Some door visual glitches.

Original submission still playable as a desktop executable. V1.1 patch notes:

  • fixed issue with ghost sprite direction when moving
  • fixed issue where the player would get stuck when all the bosses are defeated and you return home.
  • fixed obscure scaling issue after playing for some time.

Ratings

Overall 589th 3.229⭐ 26🧑‍⚖️
Fun 510th 3.167⭐ 26🧑‍⚖️
Innovation 650th 2.75⭐ 26🧑‍⚖️
Theme 666th 3.083⭐ 26🧑‍⚖️
Graphics 328th 3.813⭐ 26🧑‍⚖️
Audio 359th 3.25⭐ 26🧑‍⚖️
Mood 570th 3.25⭐ 26🧑‍⚖️
Given 30🗳️ 22🗨️

Feedback

Brandsma
Oct 06th · 13:24 UTC
The character does not always turn around. And the enemies take a long time before dying. Could use some balancing. Otherwise a fun game to play and explore around in rooms.
LDJam user 237945
Oct 06th · 13:34 UTC
Fun fast paced Retro vibes! Good Job!
Hap
Oct 06th · 13:38 UTC
I would love to have health bars over the monsters cause I didn't quite know if I'm doing everything ok. Overall I really like art and the idea for this game:)
Nicso
Oct 06th · 13:38 UTC
yeah like Bandsma said, ennemies are a little on the "Hp sponge" side, but other than that it was quite fun.

Also, that’s a lot of sprites :astonished:
TimeLost
Oct 08th · 02:04 UTC
The enemies are a bit tanky as other people said. The pixel art is great and the shooting feels satisfying with the sound effect, player being pushed back, and animation of the shotgun. The music feels fitting for the setting. I love seeing a roguelike in this jam as it mixes well with this theme.
Vadim Lyanka
Oct 08th · 10:56 UTC
Unique visual style of the game, nice work!
ansjofaye
Oct 09th · 15:06 UTC
cool style, as others said could use a bit of balancing and i didnt really get the collecting antiques bit as i was just shooting ghosts but i enjoyed it regardless. awesome entry
DeadCode
Oct 09th · 17:11 UTC
Nice art! Also really like the fast paced controls!
red
Oct 10th · 01:49 UTC
I loved the pixel art, it was simple, clean, and effective. Lots of different enemies and rooms, but the gameplay got a bit stale after a while since the enemies seemed to all have the same behaviors, even the bosses.
I had trouble following what I was supposed to do, eventually I think I collected an artifact? I didn't see a way to check my collection.
Overall it played well, though. Nice entry!
Accardo
Oct 10th · 05:00 UTC
Nice game, the shotgun is satisfying to fire and the overall concept is good, would be better if enemies have more variety of movement and mechanics.
Wakobu
Oct 12th · 03:58 UTC
Nice art! The game feels a bit clumsy because the orientation of your character only depends on his x position. Good entry overall
logicalinsanity
Oct 12th · 04:10 UTC
I was so confused before I realized the boss and antique collection mechanic. I was going through regular room doors endlessly even killed a couple bosses but then went down (instead of home) and was like wtf kinda house this guy live in? Then realized the darker doors were the boss rooms and you wanna go back home after.

Neat little entry. The shooting was addicting. I was hoping to feel much stronger after collecting items but it felt mostly the same at the end.
TheParticularPixel
Oct 12th · 04:30 UTC
@wakobu You can move your mouse to aim left and right :)
Wakobu
Oct 12th · 06:05 UTC
@theparticularpixel My bad!!!
ruruie
Oct 12th · 06:14 UTC
Love the pixels and remarkably fun! I also got caught up with the mouse aim but once it was clear, it was very smooth.
Skoufakis
Oct 12th · 13:26 UTC
i really like it^^
The haunted house setting, where you have to chase out a ghost with a shotgun is a nice concept. And the Pixel Art Retro style is really fitting^^
Only the Progress and Balancing is a bit lacking.
But for 72h a sick funny game :D
PieRo_PBeS_studio
Oct 12th · 16:11 UTC
It's going so fast... everyone in this house is angry
Rol
Oct 13th · 16:54 UTC
The idea is fun and the graphics are cool! The enemies could use a bit more variety though since right now their movement and attack patterns feel quite similar. Their health is also a bit too high and it takes quite a while to kill them, which can feel a bit frustrating, especially at the beginning
deadjolly
Oct 22nd · 03:02 UTC
![LD58Finished3.PNG](///raw/74d/c4/z/6f881.png)
Finished the game! I love the art style so much! The sprites have so much personality and the low pixel count looks great and extremely readable. Gameplay wise, I felt like my shotgun was shooting rubber bullets. Enemies felt way too spongy. Would have felt more fun one-shotting multiple enemies with a shotgun, instead of repeatedly shooting bullet sponges. Seemed like I was collecting power-ups each run, but they didn't feel like they made that drastic of difference.

I really appreciated all the little visual details in the rooms, like the furniture, wall decorations, and rugs! Overall a pretty fun game!