Brodyaga Collector by Shackull

[raw]
made by Shackull for Ludum Dare 58 (JAM)

Hello world! First time on LD. We make small game with team!

This is a small game about a homeless man who, despite the cold season, is faithful to his favorite hobby - collecting various items!

Visit your local dump to find items to add to your collection. Such as cans, garbage and rat carcasses.

Yc03Qf.png

All assets were made from scratch throughout the jam.

CREDITS:

Shackull : Code / Game Design

HattieZazu : Art

tairytei: 3D Models

Alpatyk : Sound / Game Design

Ratings

Overall 201th 3.763⭐ 21🧑‍⚖️
Fun 329th 3.444⭐ 20🧑‍⚖️
Innovation 590th 2.889⭐ 20🧑‍⚖️
Theme 349th 3.737⭐ 21🧑‍⚖️
Graphics 242th 4.026⭐ 21🧑‍⚖️
Audio 254th 3.5⭐ 21🧑‍⚖️
Humor 302th 3.222⭐ 20🧑‍⚖️
Mood 74th 4.194⭐ 20🧑‍⚖️
Given 20🗳️ 0🗨️

Feedback

Ulziton
Oct 06th · 20:23 UTC
10/10 shedevr imba
tuh
Oct 06th · 21:58 UTC
I dig the gameplay loop, I always get stuck in things like this for all the good reasons! Music sounds a bit jarring, and art is pretty ok.
kykypy3o8
Oct 07th · 06:50 UTC
Hobo style tarkov:D
LDJam user 0
Oct 07th · 21:30 UTC
I liked the game; it has a very oppressive atmosphere that really weighs on you. I also really love the winter theme))
The graphics are nicely done, and the art is just incredible; the character icon is drawn very skillfully.
The controls are clear and simple. The concept is straightforward, but the game is well-executed for such a short development time.
The team has great potential to make a bigger and cooler game. Good luck!!
Shram
Oct 09th · 23:07 UTC
Я бездомный желающий лишь одного, выпить стопарик водочки. Игра стоит всех своих денег
Thoastbot
Oct 10th · 21:17 UTC
Another Hobo Game \o/

I liked the "basecamp-screen" a lot, helps to understand whats worth to take and what not.
Got lost on my second time at the dump, but after following the fence for what felt like ages i finally found the way back - some indication to where the exit is located could help!
Gameplay was clean, but could use a bit more "problems" the player has to deal with while at the dump.

Overall a nice game :D
Ginger_Kyoko
Oct 12th · 19:18 UTC
A really cool template for a full-fledged game: visuals, music, atmosphere, and even UI elements. Something soulful could come out of this. In fact, it's already coming)
Schatzi
Oct 15th · 09:47 UTC
I really liked the visuals. Other than that the gameplay made me feel a bit lost, I would have liked to see some signs or something about where to go. Still, it's a nice jam entry.
Lyssa
Oct 18th · 01:10 UTC
Wish there was clearer instruction but I liked the models and art in your game
l6ria
Oct 19th · 09:28 UTC
10/10, absolute shedevr! Loved the gritty vibe and visual style — feels raw and real in the best way.
LesDremlet
Oct 21st · 17:06 UTC
Brodyaga na stile
vvartism
Oct 23rd · 20:12 UTC
Hands kinda threw me off, but other than that pretty nice visually. Gameplay loop is solid, could've used some balance tweaks here and there (like starting bag space, some upgrade cost balancing etc.) since for the first half of the play session I was spending more time waiting for extraction than actually playing the game. But as far as jam entries go it's pretty good. A solid base to improve upon and scale further, nice work!
Anya_Voinova
Oct 23rd · 20:32 UTC
"I'm a simple Russian girl, I have vodka in my blood!"

Really digging the cohesive, pleasant, and kinda cozy visuals. Got a good laugh from the path-and-steps picture idea. Super cool that you pulled off a solid and well-defined game loop! 👍